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About sabrjay

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    champlin, Minnesota, United States

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  1. I like this game, but I've said this about every FFG game, the small cards are a really bad idea. I know I'm not alone on this. For people like me with large hands (I need custom made gloves) and dealing with these small cards is difficult, at best. I really wish they would make them standard playing card size. This would also allow for larger print, which would be nice since at my age I now need cheaters to be able to read anything and tiny print is very difficult. I really wish FFG would consider using larger cards.
  2. I've always believed that Rule of 6 should apply to everything. This easily solves any infinite loop problem and doesn't change the game in any major way.
  3. Does the Rule of Six apply to this card? I know there is one where it doesn't an forget which one you said it was.
  4. I owned a store when MtG came out. We did a lot of play testing for a number of companies inclding Decipher, Steve JAckson and Chaosium. MtG was king but Star Wars was a strong #2 and Jyhad/VtES #3. The original L5R was very strong as well as Star Trek, X-Files and Highlander. Mythos. Dune and Guardians also got a lot of play. I still have all the beta and playtest decks in storage. If someone was going to unseat MtG, this would have been the time to do it.
  5. There were three maverick cards that turned up during the launch event I ran. They are the only ones I've seen so far.
  6. 10Ten, This is how he operates and once he gets called out on his BS, he goes and cries to the mods.
  7. They really aren't that rare. A guy I know has gotten two and we had 4 turn up at the launch event. I go to three differing gaming stores to play games and each has at two or three players with a horseman deck.
  8. Power is equal to health, so if power goes to zero, the creature is destroyed.
  9. It can, and is, referring to the active player. It doesn't say "owner of the card may". The logic isn't obvious, but it's there.
  10. ahh, I missed that. Thanks!
  11. You would be doing your players a disservice if you do that because they will not be ready for major tournaments, if that is their intent. I know I'd be unhappy to find out I had been playing under "house" rules and never true tournament rules.
  12. Why? Rule of Six is the exception to the Golden Rule. This is from the rule book: THE RULE OF SIX Occasionally, a situation may emerge in which, through a combination of abilities, the same card may be played or used repeatedly during the same turn. A player cannot play and/or use the same card and/or other copies of that card (by title) more than six times during a given turn.
  13. That is something that is done as a result of rule or game outcome. It's not done like that every single time you use it. It's like asking the asking the dictionary to become a book that is written in legalese. The part of the tournament guide that states "...are resistant to accidental modification..." should have ended this discussion, because there is no arguing that a spin-down cannot be accidentally modified. Doesn't matter if it's technically die or not, it can be accidentally modified, thus it cannot be used.
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