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Kaaihn

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  1. The Shadow Rune project stalls because it's a single developer making the app the content runs on. It isn't content for RtL, it's content for Valkyrie. When Valkyrie bugs out and doesn't get addressed, content building stops. If there was a supported editor for RtL you would not be seeing the slowdowns like you are with the Shadow Rune Project.
  2. No worries, I didn't take it as condescending The lighting on these shots is indeed bad and I'm just grabbing quick shots with my phone. Once I finish everything I'll set my photography area back up and light things properly, good backdrops, and use a real camera to make a nice finished album with. I have the gear for full high quality macro work, but don't want to do it piecemeal. These models in general don't thrill me. I just like the game and like painted figures better than plain plastic in games that are all about the figures like Descent. If I don't really like the model I don't have the motivation to spend excess time on it. My custom 40K marines and terminators got almost 2 weeks of work, each. Custom moulding and hand crafted 3d flamework, etc. Descent models just don't interest me enough to put that much time into is all. Each to their own though!
  3. Your stuff looks good to me for Descent! I put faaaar more time into my 40K miniatures when I was painting and playing Warhammer. Descent mini's are not Warhammer mini's, exactly. If someone enjoys going the extra mile on these (darkstarminis work is amazing), more power to them. I don't think they are worth it. I just want a fun good looking set to put on the table. These aren't going on a display shelf or being entered into a contest.
  4. I've said a few times that it's just Descent, I'm not going crazy with the paint jobs. Higher levels of highlight and OSL aren't really noticeable on the table for Descent over what I've done. That said, these would look significantly different without highlighting, far more washed (lol) out. There is at least one level of highlighting everywhere, with another on metal areas and extra on certain figures that I felt like doing a little more on. The nice thing is that if I ever decide to turn these from game pieces into art pieces I can just pick up any piece and continue adding more layers of highlighting and object source lighting to get them there. I doubt I'll ever bother though.
  5. These are seriously amazing pieces of art. Just fantastic work start to finish. Making me feel bad about the hack job I'm doing on mine 馃槃
  6. Thanks! The entire game really is daunting to think about tackling. My 2 cents, don't force it. As much as I would like to have the whole game done, remember there is so much that you will usually only see a fraction of figures in any given game. So no point burning out on painting by forcing yourself to do it like its a job when you won't really even end up changing your gaming experience at the end. My group pretty much only uses the app, so what I did was painted the base game, then went through the boxed expansions one by one (lieutenants done as part of each relevant box), then moved on to H&M's. I added each expansion to the app as I finished painting, so our games just got more and more options as I painted. Everyone really enjoyed that, yet so many times comments would happen like "oooh, never seen that, that must be newly done"! No, that monster group had been done months ago, the app just hadn't chosen them yet for us. So no point rushing it all! I think I have 4 or 5 more hero and monster packs to finish. I finished the medusas out of my next H&M pack and then seem to have just gone on sabbatical. I'll get back to it when the mood strikes me (new job that has me traveling for a week or 2 a month and most of my creative juices doesn't help). I'm doing a very simple job on these. Takes 4-5 hours per hero, and about the same amount of time per monster group. If you would like any tips based on my process feel free to ask, happy to share lessons learned with anyone. Just don't ask me for color recommendations ;)
  7. Yeah, I see what happened. There is a small area on the side of the face in the cheek area of the mask that is green, that's what was labeled for me. I thought my guide was just saying the mask is green. Oops! I'm colorblind, I enlarge and print the picture from the original artwork and then have my wife label the colors based on the Vallejo paint line I use, I don't pick the colors myself. They would look all sorts of screwy if I tried.
  8. That's what his face is supposed to look like. All my figures are just color matched against their official artwork. He is wearing a half mask, its sculpted into the figure.
  9. Kaaihn

    LFG

  10. But Descent has hellhounds and giants also?
  11. Visions of Dawn. I love the Ogre and Troll sculpts in this one!
  12. Kaaihn

    One rule book to rule them all

    v1.8 is posted. I fixed a few typo's, and added a Denying Destiny variant rule option to the variant rules page.
  13. Thanks! It's only daunting because of the number of miniatures really. As far as process goes, I'm keeping it really basic. Base colors, wash, super minor amount of highlighting and call it a day. Metals I put one extra color highlight on so it reflects correctly, but that takes no time at all. Heroes take me 4-5 hours each, and monsters typically take 4-5 hours also, but for the whole group. Exceptions are models I go overboard on, or have to experiment to get the look correct on. That's mainly been the dragons because of their mostly solid colors. The less color variety in the palette, the more work it is to create the appearance of detail.
  14. I edited the Delve page of the RTL rulebook so it's nice and clean. I'll send it through Discord, this site is being a pain in the *** about attachments right now. The full text of what people need to know for planning: 1 xp per hero to start before the first stage Each hero recovers 3 health and 2 heroes may discard 1 condition each at the end of each stage After each stage shop cards are randomly drawn. How many depends on how fast the stage is cleared. 10 is typically the max, decreasing as turns go by. Keep 2 cards, plus a third if the monster tracker is clear at end of the stage. Max 1 weapon can be kept from the shop deck per stage. End of stage 1 路 1 xp per hero End of stage 2 路 1 xp per hero End of stage 3 路 2 xp per hero 路 All used heroic abilities reset 路 Change from Act I shop and monster cards to Act II 路 Used Search cards put back in Search deck and shuffled 路 Gain 1 Morale End of stage 4 路 1 xp per hero End of stage 5 路 1 xp per hero
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