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Brolthemighty

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About Brolthemighty

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  1. I apologize for not responding sooner, I honestly forgot I'd put this thread up. Thank you so much! Looks like just what I'm after. If I find any bugs or have questions I'll let you know.
  2. Does anyone know of a good fillable character sheet? There's the old character creator, but it's not up-to-date or doesn't allow custom entries, and then there's the official character sheet…….but I can't find anything else. What does everyone else use? I'm just finding that the official pdf simply doesn't have enough space on it….nor enough blank spaces for custom content/additions. I've tried googling it, but nothing really comes up. Is anyone working on one, or know of the location of a good one?
  3. Nobody huh? No GM's interested, or know of any?
  4. So I'm trying to get a Black Crusade PbP together, seeing as I can't seem to get a group together IRL to play it (mostly through lack of a GM.) Coincidentally, I'm having a hard time finding a GM for the PbP as well. Anyone know of one?
  5. I like that idea! Blades and hooks at the end from the Lathes! Voila.
  6. Lathe would work, except it's not for whips. For bladed weapons only from what I can tell. Good catch though...completely forgot about that upgrade.
  7. It's statted out in Into the Storm. Oddly enough, although the little fluff piece written about it mentions it being used as a whip, it doesn't actually have the whip profile (3m range or flexible). I wonder if I can get my GM to hand-waive that.
  8. All great ideas! I like the idea of the Shock whip myself. Although it doesn't really address the issues with armor. Of course......the daemon binding is a great idea, and one that would actually fit. Seeing as the Seneschal (me) already has a Dark Pact going, with one of the addendums of trying to corrupt the Crew. So a daemon whip could be pretty awesome. Will definitely use the rules from Black Crusade for making one. Until then, I think going for Shock is a great idea. Isn't there also an "overcharged" Shock as well. I swear I remember reading about a more powerful, but Unstable, Shock upgrade. I'll have to check my books....
  9. Alright, so there's a PC in the group I'm playing in that has an Arch-Militant. After last night's session, she has become really enamored with her Mono-Groxwhip. Even wants to make it her main weapon. However....it's usefullness/effectiveness is greatly diminished once you start coming up against armored or tough foes. So here's my post, and my question. 1.) Have you ever had, or you yourself, tried to have a character focused around whip use, and how'd it go? 2.) What ways can you think of to make whips as useful as say, power swords and their ilk? The whips from Iron Man 2 come to mind, but I'd like to tap the RT community for it's creativeness and see what people have come up with, or maybe unique archeotech/alien tech.
  10. Alright, so again, a fairly straight forward question. Are there any hard and fast rules for improving the quality of armor once it's acquired, and improving it's systems? Or would you need to use the "Trade-In" rules of Black Crusade and essentially just acquire a better set of armor with all quality and systems built in? Thanks!
  11. You're right in that it's 1 magnitude per hit for most weapons. However, as evidenced by multiple different rules....some weapons inflict a different number of hits or damage. Psychic Powers, flamers, weapons with blast quality....all inflict additional hits. I like the idea of basing it off of the psychic power rules (since that's what Navigator powers are) and then counting their Psy Rating based on what level they have in Mastery. I'll definitely be pointing my GM in the direction of this thread. Has anyone actually had experience with something like this before?
  12. Pretty straight forward question really. Has it been officially established, or what's a good guideline, for what a Nav's Lidless Stare would do in magnitude damage? My group has the possibility of coming up against some Hordes, and the question came up of my max'd out Stare. I contended that It should do a decent amount (as in more than a heavy flamer) due to an increased coverage area (in comparison to said H. flamer) as well as higher damage, and outright killing potential. So I come to you for help and clarification.
  13. Nobody have the specific rulings and such? Hmm....maybe I'll message Cust Serv.
  14. Can you cite a page number for the traits and such applying? IIRC they all state Interaction skills, and Commerce isn't in the Interaction skill group.
  15. Alright, so for the most part, I have the process of Acquisition down. The difficulty of the test is based on scale, availability, and quality and you roll against your Profit Factor. I get that. Now, from what I understand, the population of where your are can modify the availability of the item. And a successful Commerce check can modify your Profit Factor for that item. My question however, is what about other modifiers. I could've sworn that I had read that both the Peer talent, and Good Rep talent, also modify your Profit Factor, as long as you're acquiring the item through that faction. What about other traits? Etiquette from Noble Born, Honour Amongst One's Peers from Child of Dynasty, Exalted Lineage from Magisterial house? Do any of these apply as well? Or to the Commerce test? Now, I'm sure I can't be the first to ask this question...or get confused by the interaction of everything. Can someone point me to some definitive answers or the appropriate page numbers?
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