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IronNerd

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  1. IronNerd

    Alert All Commands! New article!

    If the SSD comes out with new objectives, objectives that are ONLY available by buying the SSD, objectives that can be played in standard games, I will be livid. I'm not even a Rebel only player, and it will still drive me crazy. New objectives best come out separate from the SSD, because hiding objectives behind a $200 pay wall would be a **** move.
  2. IronNerd

    Alert All Commands! New article!

    I get to be the bad guy again, it's pretty meh to me. Don't get me wrong, as you've stated, I'm VERY HAPPY that there is SOMETHING for us Armada folks. This isn't anything new though... I like the 25% limit for squadrons...
  3. I see the post. The post says 7 comments. I click on that, and it shows me 3 comments. I assume they are somehow filtering out the Armada complaints? Is that a thing that can even be done? Not that I'd be surprised by that, just curious. I can seriously only see 3 of 7 comments.
  4. IronNerd

    Just how it is here.

    The easiest answer for me is Armada 2.0, but I'm not getting into that here. That said, you are vastly oversimplifying. I actually love the introduction of the MC75, that is by far my favorite large ship for the Rebels. Unfortunately, I think Wave 7 caused more issues than it solved (for me). Raddus encourages a "play half a game" style, where you aim to deny your enemy options based on perfect information after the game has started. I have only seen Thrawn used to run squadrons, which is effectively just the best way to avoid things like Slicer Tools and Raid tokens (which, let's face it, are also pretty garbage). Squadrons just so happen to be my least favorite thing about Armada, so adding more tools to combat squadron counter-play doesn't make the game better for me. Finally, they did try to "fix" activation advantage (and by extension, first/last), but would most call that a success? Now large ship activations cost as much as small ones (as long as you can spare an officer somewhere), and MSUs have largely disappeared (yes, yes, I know a Cracken CR90/MC30 MSU placed well in Regionals...). I've made my feelings on the SSD clear in other threads, so I won't spend much time on it. Short version is: Rebels get nothing. Imperials get good officers that cost $200 whether you want the SSD or not. I'm scared of what the SSD *might* do for the meta. I've said this a lot over the last few months on this forum. I LOVE Armada. It's the best miniatures combat game I've played in my 15ish years of gaming. That said, it has serious issues. I get tired of the apologists touting that it's the most balanced gift to gamers that we've ever seen and we should just be happy. You can love things and still want them to improve, and that's where I am with Armada.
  5. IronNerd

    Just how it is here.

    That will be a resounding "meh" from me. Raddus's biggest boon is that you can avoid big losses by positioning (what is probably) the most important part of your fleet very strategically (in other words, where it will do the most damage, but more importantly, probably won't die). That does not make the game more "fun" to me, it's actually worse. It skips a lot of the important setup bits that should be very important and engaging. I don't hate Raddus or anything, but I don't think he is fun to square off against either.
  6. IronNerd

    Just how it is here.

    The fact that this is the "most fun" thing that popped up is depressing as well. Thrawn 2-ship is among my least favorite fleet types in the game. It abuses the activation mechanics with the poorly crafter Pryce and abuses the power of ace squadrons by fitting in all the best ones. I've never fielded it, but it's super boring to play against.
  7. IronNerd

    Always with the negative waves, Moriarty

    Also... incoming hot take; Chess is super boring.
  8. IronNerd

    Commander cost.

    Absolutely agree. Problem is most people build fleets to use their power as best as possible. I know Assault Frigates aren't as great as they once were, but here was my kneejerk reaction fleet: 4 x AFmk2B - Gunnery Teams 2 x GR75 - Comms Net 4 x A-Wing Not incredible, but it took me about 20 seconds to think up. Add a free Ackbar and this list is pretty gross, he costs half a frigate!
  9. IronNerd

    Commander cost.

    We seem to be on the same page a lot Sanguis, but not this time. It would take some serious re-balance to go this direction, in my opinion. The expensive commanders are expensive for a reason, they add more to the fleet. Now I'm not saying that they are costed correctly now, but making them all equal cost would mean you see even less of them on the table. Just seems like a ninja way to get slightly larger fleets on the table without adding more squadron points (which I kind of like, just don't think this is the right way). That being said, the old WarmaHordes way of doing things would be fine. You must take a commander, each commander allows so many EXTRA points. Still lets you balance them with points, just goes the other way.
  10. 5th edition before they started messing around with Flyers, that's when 40k was at its best. I, like several others, started to pick back up 40k and KillTeam due to FFG's poor handling of Armada. Problem is, GW is still writing the rules... FFG makes great games but can't or won't support them, GW makes crap games but is GREAT at keeping them moving.
  11. IronNerd

    Do we really want a 2.0?

    Since it doesn't exist, that's impossible to tell. Depending on what they did, it could change a lot of "problems" (these are my opinions) with Armada: Activation advantage/disadvantage (and by extension, first/last) Different viable objectives Tweaked point costs to make other ships (more) viable Overall squadron power balance, especially concerning aces Small changes could have huge impacts. We could assume a change and discuss how that changes "the meta", but it's impossible to make an overarching judgment.
  12. IronNerd

    Do we really want a 2.0?

    Same. At the current rate, I doubt I'll play much Armada past a few months out. I already find the current competitive environment really boring, trying out weird combos is all I'm really enjoying these days. I would gladly drop money on 2.0 today, but I'm not even sure if that holds true 6 months from now.
  13. IronNerd

    Happy Friday SSD is one day closer

    Dang, I might have picked one up at that price. If we ever see "Amazon is selling the SSD for $100" type things like we've seen in the past (I couldn't NOT get a second Interdictor when they're only $15...), then I will relent and grab one. At $200 it's just a hard pass from me, because the "it's the cheapest model of this quality" argument means absolutely nothing to me. I just want Armada to be the best game it can be, and I want all the models to feed into that. That's all I care about.
  14. IronNerd

    Happy Friday SSD is one day closer

    If you could just go ahead and send me all those extra cards from the second one... Yeah, that'd be great, thanks. It's a cool model, but I don't plan on picking one up. I'm not really a pretty thing collector guy, I'd rather spend that $200 on 3 or 4 great board games that will give me hours of enjoyment. I hope they've done a very, very good job on balancing the thing, because I don't want to have to buy one to keep up. Still, despite my misgivings, I'm very excited for what it *could* mean for the Armada community. Hopefully it brings us some new life, it's obvious we need it.
  15. IronNerd

    Do we really want a 2.0?

    Well I'll go ahead and be the minority here. I absolutely want Armada 2.0. My biggest issue, one I've had for a long time, is that I absolutely abhor squadron play. It's slow, fiddly, and very luck reliant. Though it's possible (I do it often) to do well without squadrons, it's pretty darn difficult in the current environment. My other issue, activation advantage (and as a result, the first/last problem) has not been fixed by including things like Pryce, Bail, and Strategic Advisor. MSU type fleets feel like they are in a worse spot now than they ever have been, as large ships have been given the tools to compete in the activation game. To me, the 2-ship Imperial archetype that is currently making waves is the least interesting fleet around. The saddest thing... It sort of feels like that's where the current version of Armada (1.0 plus 7 waves) has pointed us. You can call it 1.25, 1.5, 2.0, mk2, it really doesn't matter. I would wholeheartedly embrace some fundamental rule revisions... and an app while we're at it. Balancing points is hard, while letting you balance points on the fly is amazing and (in my opinion) the future of wargaming.
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