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About Ratnic

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    , Louisiana, United States
  1. That is what I was doing, just wanted to see what others might be doing. Thanks for the input!! I love this game, and my friends love it too.
  2. Found the worth of each coin: Bronze = 1 Ducat Silver = 5 Ducats Gold = 10 Ducats But what happens when a character loses a fight and the player has no treasure or ducats?
  3. I have looked every where, but that does not mean I have done a great job looking. At the beginning of the game when no one has ducats; where do I get the 2 ducats to pay for losing to the Militiaman? Do I write an IOU to the Bank? or does each player start with a number of ducats? The only way I see to get ducats during a game is to complete missions. But what if I do not have a chance to complete a mission for 2-3 rounds. Those Militiamen can come at you pretty fast. Also, what is the value of the different colored ducats? Are they all the same value of 1 ducat each; just different colors.
  4. That makes since; keeping it easier to operate the game without the rule book having to be handy. Not a problem. And thanks for the good explanation; it does make since. I love the game! But adding a RPG similarity into the game would not be a bad thing; I think it would add more depth to the game play. I am sure this subject was hashed out many many hours with the design team. So nothing I am bringing up will be anywhere near the issues those guys dealt with. And they did a great job with the game play. So...as a game for what it is; I love it, and see myself playing it for years to come. "So if FFG is listening...I will pusrchase whatever expansions you sell". Keep this game moving forward. I cannot wait to play more games with my friends. They will love it. But since we play a lot of Heroscape we love working with RPG type rules and characters that work using different attributes. So at some point I know we will be making new character cards that have different values; this may not be the original theme of the game, but we would like the changes once we figure out good values to use that keep the game fair. Nothing oddball or crazy. Kinda like adding "The Inn" expansion, something to add more depth and randomness.
  5. Starting to learn how to play, I am a member of a local gaming group and this will be my next contribution to our fun. The group term sounds nice, but it is really just a few good friends that like gaming, mostly Heroscape. Noticed the only difference between the characters were their abilities. Ahhh...man. Are there any plans to make their other attributes different? Like the Combat, Mind, and Movement values? Why have these values if they are all the same? I would love to have new sets of cards with changed attributes. Like making the warrior type Combat Value higher, but their mind value lower, and their movements less. Example, and just a quick example with no thought at all to how this would drastically change the game, just to start a conversation: Tortoh: Combat = 4 Movement = 2 Mind = 3 or even 2 So that he has a better chance to beat you down, but cannot move faster than you, and has to rely more on bashing the chest open than lock-picking. I love this game so far, but would think changing these values for each character's abilities would make the teams more challenging. And would create more unique combinations. Also, love the new "Inn" expansion, would love to buy the cards from Final Flight so that I do not have to print them out and laminate them to keep them from being constantly damaged from use. Would rather them match the cards that came with the game. I would pay whatever Final Flight thought was profitable for them. Thanks Final Flight for a great game worth the money. Ratnic
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