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Ser Folly

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Everything posted by Ser Folly

  1. Ser Folly

    PLay matt?

    I just found some nice high res pictures of a neutron star and a planet circling twin suns. I clipped them to 90x90cm and will ask a friend to plot them for me in color. After that I thought about putting a transparent plastics tablecloth on it to protect it. Lets see whether it works as planned…
  2. Gaztingo said: 3) Only one agenda or asset per remote server. Upgrades go side by side with the agenda, if there's no agenda installed and only an upgrade the runner should not be able to tell what it is just by looking at the placement in the server. Hope that helps. The only two or more cards you can have in a (remote) server are One Agenda or One Asset plus as many upgrades as you like (only one Region-upgrade, but the cards say so). In case you have an agenda and two upgrades in a sever successfully run at, the runner accesses all three cards and can trash/steal any. Think that makes your third question clearer.
  3. As far as I understood that, action is what you as a player decide to do and clicks are a measure of time for actions. So some actions take just one click (make one cred) and thus are finished after one. Others take two or more clicks (purging virus counters), they are only completed after a time span of 2 or three clicks. Click and action are different aspects of one game concept but technically far from identical. As you can only score an agenda on the corp turn (as you stated, before the first and after each following action) you might find yourself having less than the 4 usual opportunities to score an agenda because you have to wait untilo an ACTION is completely resolved and that might take more than one click. No interruption in a multi-click action is possible.
  4. Well, as far as I can judge from good old Germany, world has not ended yet. Which makes me wonder. Is there going to be the STAR WARS LCG after all and will I still be able to get a copy of 'What lies ahead' after the first shipment was sold out at my trusted online shop. Well I think I'll have to wait and see…and thank God for winning against the Mayas or whoever. (Undoubtedly in a game of Netrunner)
  5. Saturnine said: I know there's only one copy of the rulebook in the box, ….. I thought everything comes in threes (like with the ark only different). Can you check that please!!!!
  6. It can break subroutines on ANY type of ICE even traps. I'd say it's expensive in the upkeep but can save your ****, if corp has a nasty suprise. Isn't it the only programme that can pull that trick?
  7. Thanks a lot. Another mysterie solved. That makes them quite powerful especially in the second line of an attack. Still can they attack in melee at all? I'll have to mail Mr. Rob Kouba about that, I guess.
  8. Furthermore: what do Brotherhood archers do in melee? Die? They have just range 2-5?
  9. argwinkle said: SFRR said: It seems pretty clear to me, in the English rules anyway, that the Ranged Class of units never hit on "Valor" [fist] results. Where? I searched the english rules pdf for "ranged", and did not find anything about not hitting on valor based in the unit class. And the Kennelmaster's ranged attack definitely hits on valor, to name one exception from the Core set. From the English rulebook page 20: B. Causing Hits with Valor Symbols Valor results are successes (hits) unless the attacking unit’s Order Table (see Unit Reference card) has the “no Valor hit” icon (see “Valor Hit Restriction” on page 11). Which makes my question an absolutely valid one… By the way argwinkle, just downloaded your app. Nice thing and I was the first to 'like it'. Design is improvable ;-)
  10. Thanks! That still leaves the question whether Brotherhood arches count valiant (armored fist) symbols on their attacks. The other archers (Stark, Lanni) don't. The German rules say something like "… they hit more often than typical archers.", which would strengthen that point (unless you count typical archers as being archers with a green rank). Could someone check that please?
  11. I just bought a copy of the Brotherhood without Banners and while I understand that a brotherood w/o banners has no banners to show the rank, I have a problem as my German unit cards just give the attack dice (3) for the cavalry. What about infantry and archers? How many attack dice do they roll? And do archers still ignore the fist symbols? It's not on my cards so please help me please…
  12. Saturnine said: Griffonstone said: That's interesting! At the GenCon 2012 A:NR Finals, you will see Philip on the left playing the Runner Deck on the 1st Round having 2 Cyberfeeders on his Hardware Row. He then activates both of them to retrieve 2 Credits to install Crypsis. Now I think he may of made a mistake because you can only use Cyberfeeders to use ICE Breakers or install viruses not install an ICE Breaker. So lets say that he actually used the Cyberfeeder credit to pay for an ICE Breaker Program ability, it would then trash the other Cyberfeeder correct? First of all, Crypsis is an ice breaker and a virus, so using recurring credits from Cyberfeeder to pay for the installation of Crypsis is perfectly fine. And I don't understand your question at all Why would any Cyberfeeder be trashed? As far as I remeber CYBERFFEDER is not unique.
  13. This is about the tournament ruling. What does the 65 minutes per game mean? 65 for player 1 corp against player 2 runner and then another 65 minutes vice versa? Or is it 65 minutes for both games in total? If the latter, when do you start the second game? After 32 minutes 30 seconds??? Not that I'm anywhere near participating in a tournament (being from Germany) but the times given (even 65 minutes for just one game) make our games seem somewhat loooooooooooong. Although they rarely take longer than 80 minutes per game, I don't see us finishing in 65 minutes on a regular basis let alone in just over half an hour. Or are games never really meant to be played through, instead sticking to a tight time schedule, which would give an advantage to those decks, that can get into play fast.
  14. Well, strictly speaking you are right. But that is really just a matter of wording as DATASUCKER does not have the text 'when encountering ice' but 'the piece of ice currently being encountered'. That's a minute difference but definitely a difference. I have to admit…
  15. Toqtamish said: 3. The Runner encounters a piece of ice. (‘When encountered’ conditionals meet their trigger conditions) 3.1 Icebreakers can interact with the encountered ice, (Paid abilities can be triggered) So the ice is encountered first before paid abilities can be triggered in the end of 3.1. Tollbooths ability is "When the Runner encounters Tollbooth" So Tollbooth would trigger. Therefore you would have to pay the 3 credits before being able to trash Tollbooth with Parasite. Sorry mate but I still think that my timing concept is right since DATASUCKER is a virus program and not an icebreaker and as that it would count as a triggered ability when encountering ICE. Some other judgements on that, please…
  16. As I understand it, the timing structure says that both paying the 3 cred for tollbooth and the paid ability of Datasucker have the same trigger condition. As far as I remember the active player triggers his ability (Datasucker) first. Thus crashing Tollbooth. page 21 corerules: Timing Priority Whenever there is an opportunity to trigger paid abilities, rez cards and/or score agendas (usually at the beginning of a turn and after each action), the player who is currently taking his turn gets the first opportunity to act. He can trigger as many abilities, rez as many cards, and/or score as many agendas as he wishes in the order of his choosing. When he is finished, the other player gets the opportunity to act. But I might be mistaken…
  17. Nice with automatic 'damage' dealers like DATA RAVEN in first row…
  18. I'm afraid there are a number of rule interpretation errors here: charmer said: 1) It soon became apprent that Crypsis is the ultimate weapon against Jinteki unless we played it wrong. Coupled with Magnus Opus or The Toolbox, the corp had absolutely no chance to get rid of this icebreaker. We found that other than purging all virus counter and losing the all ticks, no cards in the non-influenced Jinteki deck could deal with it once it got spinning. So, if I get it right, the strength upgrades on Crypsis are permanent, right? We then discovered that HB actually can trash programs with some of their ice so we played another game with HB vs Anarch. 2) Wording on using hosted counters seems to be counterintuitive. For example, on Datasucker, why does the card say "Hosted virus counter: <effect>" rather than "Remove a hosted virus counter: <effect>" ? 3) Rules on Archived Memories (AM) seems to be confusing. It says "1 card" but if I understand the rules correctly, nothing but an Upgrade can be "attached" or installed on HQ, right? If so, why isn't the wording just Ädd 1 Upgrade from Archive to HQ". Also, I found it in the rules that ice is not installed _in front_ of server, not _on_ them so would ice cards also qualify as a target for AM? 4) Similar issue with Demolition Run - if I run the HQ, can I access and possibly trash anything other than Upgrades? 1. Crypsis is strength zero and thus is quite expensive to pump to a decent strength and this has to be done with any individual ICE on any individual run. Additionally you have to load it with virus counters (one counter costing one click) and these counters are one after another removed after encountering one piece of ICE. So on a run against 3 pieces of ICE you would have to pay for raising Crypsis' strength three times AND pay for the demolition of subroutines AND remove three virus counters or trash the program. But then…it works against all types of ICE. 2.It seems a bit strange but you get used to it and it' s shorter (and explicitly explained as (cost: effect) in the rules. Cost being something you have to spend: cred click, counter etc. 3. The problem here is, that HQ is not your identity card (this card just represents HQ). HQ is your hand and you can add a card to HQ meaning you search for the one you need and put it in your hand. Note: Archived memory says 'put it in HQ' and not 'install it in the root of HQ' or 'install it in HQ. 4. Similar answer like the one to 3. you access cards from the corps hand. Are you German? I was wondering about the Ä…
  19. Mejis said: Easy mate, I wasn't trying to be superior in any way. I actually wouldn't have said anything but for the fact you had evidently typo'd in the subject line and the opening post. I'd been misreading "Experiential data" as "Experimental data" until someone pointed it out so was merely trying to be helpful. Apologies. A friend of mine kept calling Gordian blade 'Guardian blade'. I kept my mouth shut and last time we played he found it out all by himself Life is hard and grammar and lexis are even harder… And please don't take offense being compared to a teacher
  20. I think your first question can be answered by refering to the second. Cards go to archives face down if trashed when inactive and face up if active. Thus Acelerated Beta Test lets you trash the cards FACE DOWN as they were inactive in R&D. I think that is somewhere in the rules or FAQ but don't let me search for it …
  21. Mejis said: Also note that it is toLLbooth, not toolbooth As in, a toll that you have to pay to get past. It seems like I'm not the only teacher active on this forum !
  22. I think Corp as less to do actually. I feel like the Runner has more options. But still, while I can understand the OPs reasoning, I prefer playing Corp. Quick turn for me and then: That exquisite tension: is he going for my bait, or for HQ with one out of three cards an agenda. After rezzing the ICE can I still trace him. Etc. So I guess it's just, as often, a matter of taste and perhaps we will see some kind of 'instant' effects in the time to come…
  23. cheers I'll try that aproach. problem is that I provide the decks for all my players so I shouldn't make the Lannis too powerful, but I'll go for atry on kneeling.
  24. An Icebreak must ITSELF have the strength of the ICE it is meant to interact with (i.e. break the subroutines) in theory one could use multiple ICEbreakers on one piece of ICE but they all have to be of the strength the ICE is on. (Exception Subroutines that can be broken with clicks no ICEbreaker needed here. I guess you just sneak past this ICE.)
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