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Posts posted by Ser Folly
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Hi folks,
last night I played the House Tully deck presented in the LoW Expansion against the Knights of the Realm deck, a greyjoy deck and the basic Martell deck. I thought it would be a good idea to use the Knights of the hollow hill agenda with my deck and replaced all income locations by locations that lower costs.
Still my deck wouldn't run, Bara swiftly attacked my locations and characters (he had Salla and 5 Knights after setup and first Marshalling) Greyjoy played Baras pet just swiping up after him and me and Martell stood against that. ( We didn't use the multiplayer titles because one player was new to the game.)
In the end Martell won. I had 3 locations 4 characters and zero power.
Now what would you say was that failure just because of the circumstances or should I leave out the agenda next time (Although I decided to play my Lannister deck against the Knights of the realm next time anyway, because I think that deck should be vulnerable to an intrigue and clansmen focused Lanni deck.
Would be grateful for advice...
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Sean said:
Ratatoskr said:
When both crowns in play and no ravens, then, yes, it is possible that it is winter and summer at the same time. Not too Nedly, and pretty counterintuitive, but not really a problem in terms of game mechanics.
How does this affect cards like Demon's Dance? If one crown is discarded, does Demon's Dance kill the character it's attached to? Also, what does Nedly mean?
Obviously I can't answer the question about Demon's Dance as I am still struggling with that season concept myself.
Nedly means that it is close to the novels, atmospheric ...
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So far I just ignored the season concept on my cards (so far I have a copy of Core Set, Kings of the Sea, Kings of the Storm, Lords of Winter and the Mountains of the moon chapter pack to boost Lanni a bit).
Would someone be so kind as to explain that concept to me.
What I got is:
a) some card abilities vary in summer or winter, so I will have to control the season
b) there are cards controlling the season (in my supply it it is e. g. Crown of Azor Ahai and Crown of Winter)
Then there are these strange ravens...
What happens if Bara and Stark marshall their crowns in the same round so it's summer and winter at the same time is the season Sinter or Wummer
? That seems quite strange und senseless to me.So is there anyone who could explain that concept and its usefulness to me?
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Gualdo said:
dolorous edd says you can add +1 to the drawcap for each the north agenda you are playing. :-)
So let me see whether I got that right:
You have to have 21 Power to win and must have the three characters in play, one being dead destroys that nice stratagem...only to draw 8 cards instead of 2 (or three with the knights of the realm agenda)...
I'd say not worth the effort and the planning at least the way I like to play.
And by the way... the card Val gives you never enters your 'Hand' in game terms (although other draws don't say so either) in the least that's where clarifications could start with if the card is too powerful with Val.
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matamagos said:
Think also that in a night watch deck, Val + TLS + Dolorous Edd = 8 cards every round they are alive.

Correct me if I'm mistaken and excuse me that I have not kept up with this extensive thread/discussion (maybe it has been noted elsewhere).
Isn't there this game mechanism called drawcap keeping TLS in check?
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Yes somewhat, just a few hours ago I read something like that in the clarifications.
I'm having a hard time getting used to all these timeframe things,
Thanks for your efforts...here and in other topics!

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ktom said:
Staton said:
This ability stacks. So you'd get three cards if you had three of them out."Stacks" is not really the right term as most people understand it. If you have three of these guys out, their abilities do not combine into a single ability that lets you draw 3 cards. Rather, you resolve each one of them separately and you draw 1 card 3 times.
I know this seems like a silly, nitpicky distinction since the end result (3 extra cards) is the same, but the larger principle - that each card is resolved separately even if you have multiple copies - is important for working with other effects, cancels, etc.
The card does count towards the drawcap, doesn't it? So it is important to resolve one after the other if you are reaching your drawcap.
Sorry for reopening that old topic but I just got my LoW set and was wondering about the guard at riverrun as well. And as I'm still struggling with some game mechanics, I'd like to ask ...
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ktom said:
The kind of questions you are asking here are pretty common for people who have experience in other CCGs. Sounds like your friend needs to "unlearn" some rules from other games.
Thanks Ktom,
actually he doesn't enjoy losing and would never ask if it were the other way round, that means he always tries to sneak around this and that, which can at times be amusing, but more often than not is annoying.
He used to play Magic a few years ago. It's me who's new to these games, and its me who is quite fluent in English, who bought the game and who sorts out the rules of play
. Bad luck for him... -
HI,
these are unusually dumb questions, but I had to promise last night's losing baratheon player to check, i had not been cheating on him (without me knowing, that is).
1. If a character ignores attackers abilities does that include a keyword: He wanted to defend against Eddard Stark who is deadly and just use one character that ignored abilities. His arguing went along the line that so his character is not killed by deadly since it is the only defender and ignores abilities. _ I killed him then, claiming that keywords are not abilities....
2. This one is hypothetical but I'd like to know whether I'm right. A card that blanks a textbox would also erase keywords (but not traits) thus doing the trick for question 1. above.
3. If a location with an abilitie/text is kneeled, does that mean you do no longer profit from that: I had Winterfell Castle and he wanted to kneel it somehow, arguing that I would no longer have the +1 strength on all Stark characters. I told him that this is a passive ability and those still apply when kneeled.
Thanks in advance...
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Saturnine said:
If I declare an already kneeling Tyrion's Enforcers (TE) as an attacker during a military challenge, and my opponent blanks him with Frozen Moat in the Player Action Window after I declare and kneel attackers, is there a memory of TE having already knelt when being declared for a challenge, so that they become ineligble to attack and are thus removed, or does Frozen Moat do nothing, as they were eligible for attack when I declared them.
This came up yesterday, and we collectively ruled that Frozen Moat does nothing in this case, but I wanted to make sure we did the right thing.
I see it the same way. As far as the framework and action windows are concerned, the kneeled enforcers are finished with their task so there is no 'if you had known then, you wouldn't have been able to'. If things turn out to be another way, I think that will douse the kindling flame of affection for the game, because I do not seem able to grasp what it's all about...
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Just stumbled across the 'Rule by decree' plot from the core set:
CANNOT BE CANCELLED. The character with the most cards on hand has to discard until there are only 4.
I wonder how that interacts with TLS? the TLS text is cancelling rule by decree, isn't it? I know that a card text is always to be stuck to if it contradicts basic rules but what about two cards beeing contradictory. That seems philosophical: an unmovabel mass is hit by an unstoppable force of movement???

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King Blith said:
does any one rember when the blackfish came out and he was so broken? Do note you are still seeing the cards that there drawing that can be a big help. You play lannie and there drawing 3 card a turn and you have no idea what coming. Barb still cost a ton! Do the have the gold to play the cards in hand or that jsut give you options?
King Blith said:
does any one rember when the blackfish came out and he was so broken? Do note you are still seeing the cards that there drawing that can be a big help. You play lannie and there drawing 3 card a turn and you have no idea what coming. Barb still cost a ton! Do the have the gold to play the cards in hand or that jsut give you options?
Me being new and foolish...I don't see the problem
. You're talking a lot about this and that effect and Val and combos and IDUNNO? You don't have to but I'd be very grateful for a clear overview about the problems you see with the card (like in that which house is good at what thread).I looked up 'VAL' in the AGOT Dabbler and couldn't come up with any card that would be terryfing together with the 'Laughing Storm' and that makes me feel so, well, foolish.
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eloooooooi said:
You mean killing the character so as to leave the dupe in play as a character? You cannot do that. You can whether discard a duplicate in order to save the character or actually kill the character, in which case the dupes will go to the discard pile.
Thanks, it is as usual, I hope for the best expecting the worst and that is exactly what I get.
So you have to be very careful which card of the character you put into play

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Just got my copy of Kings of the Sea by mail...
So it's me again with a newbie question.
both cards say: 'After a player wins X that player ...' ... don't hit but that means it doesn't have to be the player owning the location, does it ?!?
also both cards say: 'that player kneels all copies/cards...' so that means kneeling also the opponents' copies/cards, right?
Thanks for your help (in advance)... and forgive me, I am but a learner...
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What then about killing the character because the dupe (another unique card which has other powers but the same name) is now more attractive than the one it dupes.
Can I do that, the rules say you 'may chosse to kill or discard' the dupe instead. So what happens if I want to keep the dupe and get rid of the original card?
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LoneWanderer said:
No.
Character strength just bottoms out at zero. It can't go into minus figures.
As such, those characters will just add nothing to your strength in the challenge, they won't actively reduce it.
Hopefully that's help ful (and no doubt one of the resident experts will correct me if I'm wrong).
That's defeinitely in the rules (p.23 Lasting Effects). Keep in mind that you ave to completly recalculate everytime the situation changes.
I. e. if you have a +2 and -3 attachment on a character that has 2 Strength, you end up at 0 (actually -1 but there are no negatives in play). If you now play a card that gives that character +1 on strength he is still at zero (2 +2 -3 +1 =0). So its not like the modifier is added to the 0 Strength it was played on, but recalculated. ups does anyone understand what I've written? Even I don't
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ktom said:
_lalo_ said:
General side question: I'm a little curious. We have gotten a lot of questions from new players in the last few weeks that seem completely baffled by save effects, particularly repeatable ones. They seem to doubt that it is "right" for the impact of a military challenge to be mitigated like that. Yet no one seems to question if it is "right" that they can't get a power from an empty House card when winning a power challenge. What is it about saves, particularly related to the military challenge, that seems to be striking so many new people as unfair?
As one of those newbies I would say, that the attack options and saves to negate them are the most straightforward and thus primary focus in beginner games. Everything else is more subtle and needs some time to get used to.
By the way after only 3 games I have to admit that we made a mistake : I awarded power from the pool if there was none on the housecard in a powerchallenge and not only the undefended instance
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I have a similar question:
Who controls the attachments on my character, if they were put there by someone else?
Actual Situation Core Baratheon/Targaryen/Lannister:
My 'Jamie Lannister' was intoxicated by 'poisoned wine' and I as the main English speaking player and owner of the game said that Targ_player must kneel influence to change the attachments target. The others thought otherwise.
Baratheon player than stole Targ players influence location and I had to team up with targ to give her back her location an rid me of the wine.
By the time we got things sorted out Baratheon was at about 10 power.
If I hadn't insisted on Targ controling the attachment things might well have gone differently: so who's right, me or my players
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Thanks both of you,
@ ktom
first: I 'weird' means it seems quite powerful (especially in a joust)
second: yesterday we confused power with strength ;-) beeing German and late in the evening I think that may be excused.
So far we do not kneel characters after they have attacked (like for example the framework window says) but only after resolving the challenge. Now I see that I will have to enforce that in future games, thanks for that valuable insight

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So in our game we had a controversy:
Robert Baratheon has Lightbringer (saving him from being killed by kneeling it)
Lannister attacks Baratheon with a lot more strength than necessary in a military challenge, killing one Baratheon character.
Can Baratheon player choose Robert and then just kneel lightbringer? That would mean at least two military challenges must be successful in one round to kill any Baratheon character, that seems a bit weird.
And by the way how does Mellissandre from ashai from the core rules work?
I'd be very grateful for help!
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Cardinalsin said:
Darksbane said:
Assuming you didn't put out any characters in setup.
I thought you were only allowed to play characters with "setup" as a keyword - which I haven't seen any of in the starter decks. Have I misunderstood the rules on this?
Cardinalsin said:
Darksbane said:
Assuming you didn't put out any characters in setup.
I thought you were only allowed to play characters with "setup" as a keyword - which I haven't seen any of in the starter decks. Have I misunderstood the rules on this?
I'm afraid you have...
You're allowed to place characters and locations up to 5 gold in setup, you don't gain any advantages for that cards until the game begins. You may only play attachments during setup that have the setup trait.
Or am I mistaken

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I'd like to throw in my first impression of my two first jousts last night (with a friend who tends to complain a lot).
First joust: Me Lannister, him Baratheon
Summary: He kept draining power from my housecard with power challenges, hindered my characters with milk and motley (Tywin Lannister with motley!!!) and accumulated 16 Power in about 5 rounds. Me 0 Power.
Second joust: Me Stark, him Targaryen
Summary: He kept complaining that his Plot hinder him more often than not, I played 3 characters in setup Hodor, Pup and Idon't remember. Had Arya and Nymeria in my starting hand, found Winterfell Castle using a plot (time of building or similar), was able to play Eddard, Jon Snow and Rodderick Cassell in the second round and third round, and had winterfell kennels played with kennelmaster summer and shaggydog still on my hand due to lack of gold. My friend was able to fight through some victories (mainly intrigue or burning attachments, forbbidding military challenges), still I won after 5 rounds 15 to 1 to the constant nagging of the poor beaten dragon...
Well it doesn't seem to be that equal chances, although I tend to believe, that I had a lucky hand drawing in the second joust...or did we both make any grave mistakes?
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Well, and I just yesterday bought the game, what coincidence!!
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Ratatoskr said:
divinityofnumber said:
I wish that FFG sold a sort of "core set booster" that was just a pack of cards (i.e. no game board, no rule book, etc) and retailed for about $20-25. But, then many people would just buy those and look up the rules online I suppose. Just an idea.
Oh, how I wish that. So, so much. Like an eleven-year-old girl might wish for a pony. I'm not sure if FFG will ever offer such a thing, but I know **** well when they'd announce it: The second after I get my core set #2 and #3. *sigh*
Sorry for the chatter, but I can't restrain myself:
So that's the plan...
Ratatoskr, you buy your core sets 2 and 3 (maybe a fourth one as well, just to make sure) and we get the boosters from FFG.


Your opinion on Knights of the Hollow Hill in combination With the House Tully Deck from LoW
in 1. AGoT General Discussion
Posted
Thanks for the good ideas/considerations/advice...I'll think about that.