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Wulfherr

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  1. I'm having trouble finding a link to the document. Google Drive one doesn't seem to work.
  2. Interesting. Finesse seemed pretty cool and important.
  3. Well, it's almost tomorrow in some places. Not where I am, but should it really matter
  4. Gameslore UK are saying next week (unfortunately), though I have no idea if they actually have the book & dice in stock and holding them or simply have not got them yet. I'd assume the latter. In the meantime, come on FFG, give us the PDF
  5. Oh, I didn't see that. Thanks, Grimmerling!
  6. How are Characteristics increased? With highest tier talents as in SWPRGs? Or a different way? Thx.
  7. I pre-ordered from Gameslore as they usually get/ship FFG items relatively quickly. Can't wait to get the books/dice now! Come on, FFG, give us another sneak peak
  8. I'm getting 404 on the latest news item. Is it just me?
  9. Thanks, no idea how I missed the control upgrade
  10. Quick question: does Protect work against slugthrowers? I would say no, but I'm curious what everybody thinks.
  11. Still, it is a bit disappointing to have bought a brand new book, and immediately see some of its content in need of an update in the following book. Especially when it comes to species which tend to get repeated across lines (which is something I personally don't mind, but some people see as problematic already), and in the light of the lack of digital versions (which I know is not FFG's fault). Such things make me grumpy :/
  12. I noticed this to, but thought it might have been deliberately removed, as the program was incorrectly allowing multiple instances of Defensive to stack, when clarification from Sam Stewart is that they don't. So for instance, if you had a pair of vibroknives equipped and had the Defensive Training talent, the program would previously give you Melee Defense 2 when it should only be Melee Defense 1. And since Defensive is a situational trait anyways (you need to have the weapon actively in hand to gain its benefit), it might just be simpler to not have the program automatically include the effects of Defensive or Deflection. Obviously it's OggDude's call to make, but I for one don't mind that Defensive/Deflection don't automatically get added in. Absolutely agreed it didn't work in version 1.5.0 in line with recent clarification. Re-reading the release notes I think my second use case (being the easier to reproduce one) should have incremented Melee Defense from 0 to 1, however. Snipped from Release notes. "The calculation for determining your final melee and ranged defense values was incorrect based on a recent developer-answered question. Now, only one equipped item will contribute to melee or ranged defense at a time. For instance, if your armor gives you a total of 1 melee and 1 ranged defense, an equipped melee weapon (maybe a shield) contributes 2 melee defense, and an equipped lightsaber has 1 melee and 3 ranged defense, your final defense values will be 2 melee (from the melee weapon) and 3 ranged defense (from the lightsaber), assuming you always have the weapon and lightsaber in-hand during combat. "+ Defense" mods (such as from the Defensive or Deflection qualities, or from talents) only stack for a particular item, not for your final defense values. Soak values will still stack, with the highest figured soak from each of four "source types" (armor, cybernetics, weapons, gear) contributing to the final value." I believe Defensive Training should have increased the Lightsaber's Defensive Quality from 0 to 1 which should have resulted in a Melee Defense of 1 when it was "equipped" for the final Melee Defense value. Of course this is all dependent on my reading comprehension. EDIT: It does grant the Defensive +1 Quality to the Basic Lightsaber when it is Carried or Equipped, but it does not reflect in the final Defense values. Weapons which natively have Defense, like the Lightsaber Pike, do. If you give me your exact layout (weapons and armor you have equipped, along with all attachments and mods), I'll replicate it on my end and see if the defense values are correct. Remember, though, only one item can be a source for defense. Hello, In the use case I was testing it was only the Basic Lightsaber as equipment at all. Exact Reproduction steps (At least for me!): 1) Create New Character 2) Career, Select Mystic and Makashi Duelist 3) Specializations, Buy up to Defensive Training 4) Equipment, Add Basic Lightsaber 5) Click Equip for the Basic Lightsaber 6) Melee Defense remains at 0 (In my case) The oddity here is that the Basic Lightsaber does not have the Defensive 1 quality until Equipped or Carried, and it loses that property when not Equipped or Carried, so that piece is working right. This also will work if I add an attachment which grants the Defense 1 quality (Lorrdian Crystal + Mods for example). This also works if I use a weapon which has a native Defensive bonus. It almost looks like Defense added via Talents to equipment (I tested Sixth Sense and Superior Reflexes, those work) isn't being factored correctly to raise the "Character" Defense values, but all other sources are working correctly. Checked it out of curiosity and you're right. It adds the quality (Defensive) to the saber but it's not factored in final calculation. Perhaps it's about the order in which the program does things? And "natural" Defensive and Deflection work perfectly. The problem was that when I was figuring out defense from a weapon, I was only using the weapon's base qualities instead of its total qualities (which could include qualities from talents). After using the calculated total qualities, defense now changes properly. Cool! Will this fix be in the next update? Together with the stuff from Keeping the Peace
  13. I noticed this to, but thought it might have been deliberately removed, as the program was incorrectly allowing multiple instances of Defensive to stack, when clarification from Sam Stewart is that they don't. So for instance, if you had a pair of vibroknives equipped and had the Defensive Training talent, the program would previously give you Melee Defense 2 when it should only be Melee Defense 1. And since Defensive is a situational trait anyways (you need to have the weapon actively in hand to gain its benefit), it might just be simpler to not have the program automatically include the effects of Defensive or Deflection. Obviously it's OggDude's call to make, but I for one don't mind that Defensive/Deflection don't automatically get added in. Absolutely agreed it didn't work in version 1.5.0 in line with recent clarification. Re-reading the release notes I think my second use case (being the easier to reproduce one) should have incremented Melee Defense from 0 to 1, however. Snipped from Release notes. "The calculation for determining your final melee and ranged defense values was incorrect based on a recent developer-answered question. Now, only one equipped item will contribute to melee or ranged defense at a time. For instance, if your armor gives you a total of 1 melee and 1 ranged defense, an equipped melee weapon (maybe a shield) contributes 2 melee defense, and an equipped lightsaber has 1 melee and 3 ranged defense, your final defense values will be 2 melee (from the melee weapon) and 3 ranged defense (from the lightsaber), assuming you always have the weapon and lightsaber in-hand during combat. "+ Defense" mods (such as from the Defensive or Deflection qualities, or from talents) only stack for a particular item, not for your final defense values. Soak values will still stack, with the highest figured soak from each of four "source types" (armor, cybernetics, weapons, gear) contributing to the final value." I believe Defensive Training should have increased the Lightsaber's Defensive Quality from 0 to 1 which should have resulted in a Melee Defense of 1 when it was "equipped" for the final Melee Defense value. Of course this is all dependent on my reading comprehension. EDIT: It does grant the Defensive +1 Quality to the Basic Lightsaber when it is Carried or Equipped, but it does not reflect in the final Defense values. Weapons which natively have Defense, like the Lightsaber Pike, do. If you give me your exact layout (weapons and armor you have equipped, along with all attachments and mods), I'll replicate it on my end and see if the defense values are correct. Remember, though, only one item can be a source for defense. Hello, In the use case I was testing it was only the Basic Lightsaber as equipment at all. Exact Reproduction steps (At least for me!): 1) Create New Character 2) Career, Select Mystic and Makashi Duelist 3) Specializations, Buy up to Defensive Training 4) Equipment, Add Basic Lightsaber 5) Click Equip for the Basic Lightsaber 6) Melee Defense remains at 0 (In my case) The oddity here is that the Basic Lightsaber does not have the Defensive 1 quality until Equipped or Carried, and it loses that property when not Equipped or Carried, so that piece is working right. This also will work if I add an attachment which grants the Defense 1 quality (Lorrdian Crystal + Mods for example). This also works if I use a weapon which has a native Defensive bonus. It almost looks like Defense added via Talents to equipment (I tested Sixth Sense and Superior Reflexes, those work) isn't being factored correctly to raise the "Character" Defense values, but all other sources are working correctly. Checked it out of curiosity and you're right. It adds the quality (Defensive) to the saber but it's not factored in final calculation. Perhaps it's about the order in which the program does things? And "natural" Defensive and Deflection work perfectly.
  14. I asked for a hint for one of the species on Facebook, and was told "Think tall, with 6 limbs"...so I've got my fingers crossed fo Codru-Ji. Tall... Maybe Besalisk.
  15. Local friends tell me Miniature Market shipped their books starting just 31 July. So, there's that, I guess? I placed my order with them on Thursday night and it's been shipped, I got my tracking number yesterday. No estimated delivery date, though. See I placed it several weeks ago and nothing. And the shipping was 90$, almost as expensive as the books I ordered. I'm sure I'm going with another store next time. Where do you live that the shipping was $90?! I use them for nearly all my purchases and they've been consistently good to me. Standard shipping usually takes 4-5 days. Sorry you're having a bad experience Europe. So it's gonna take a lot of time to get here even without unnecessary delays like this. Finally they got back to me and it turns out that after they got F&D and my order was complete, someone sent it back to pre-order stage and there it got stuck. So basically pre-ordering and paying the money early was pointless. They will hopefully ship it on Monday.
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