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Rince

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  1. Like
    Rince got a reaction from Bullroarer Took in FFG - Please create an app that could be used for Chaos Tokens   
    https://itunes.apple.com/us/app/arkham/id1153235167
  2. Like
    Rince got a reaction from cheeseburglar in A Bit Mixed On This...   
    I think it is not an improvement even with the app. I have tried the Descent app and in my opinion it is more frustrating and cumbersome than useful. You still need to put in your moves and what happened into the app, so it can react, adding considerable time waste to your plays. Not to mention, the app will never be able to come up with strategies as clever as a human player who has a much better grasp of what is happening on the game board. I am not against apps in board games, but I have yet to see one that actually made sense, and I am afraid this is not going to be it either. We'll see though...
  3. Like
    Rince got a reaction from Bludgeon in Still Playing this Game!   
    Yup, still playing it, still one of my favorites.
  4. Like
    Rince reacted to Tvboy in How to use your wave 7 figures in campaign without screwing with the Time Periods   
    Update: So people seem to keep referencing this thread that I made back in June of 2016 instead of the new one, here's the link to the mini-campaign pdf Enjoy. https://drive.google.com/file/d/0B4izPKI4wrZZY1AydFdiaXM3Um8/view?usp=sharing
    Everything below this is from the original thread and subsequent edits as I fleshed out my ideas. 
    So a lot of people are understandably upset that they can't use the figures from the latest Wave (Obi-Wan, Greedo, Inquisitor) without noticeably messing up the campaign's narrative structure by introducing characters that should be dead during the campaign's time period. This means players that can't handle the narrative dissonance of Obi-Wan Kenobi or Greedo appearing in their post EPIV campaign are forced to forgo enjoying the new characters and missions in their campaigns.
    But here's an idea for how people can play with these figures. Build your own mini-campaign! Combine the 3 missions from the 3 new figure packs to create a mini-campaign that is consistent with its own internal timeline which would take place before or during the time period of Rebels.

    Here's the structure I've come up with that matches the structure of an FFG mini-campaign and that creates the best reward structure and narrative.

    Obi-Wan
    Bantha Rider if Rebs win / Alliance Smuggler if Imps win
    Grand Inquisitor
    Greedo

    Use the mini-campaign setup from Twin Shadows/Bespin Gambit before playing the first mission (Each player gets 3XP, 400CR each, 10 item cards drawn and 0 influence). Then after each mission, apply the "End of Mission" rewards, but replace the "Additional Rewards" with the XP/CR/Influence reward specified in the first bullet of the Epilogues in the Twin Shadows or Bespin Gambit book corresponding to the number of the mission you played. For example, after the first mission, you would look at the Epilogue for either Hunted Down or Reclamation (they should both be the same) and apply the rewards in the first bullet point depending on who won, obviously ignoring the later rewards that have to do with unique characters from those campaigns and ignoring which mission to play next.

    I hope this gives campaign players a way to enjoy the campaign content in these packs without messing up the consistency of the internal narrative that this game has set up in relation to the films.
     
    EDIT: And here's the finished product!! 
     

     

     
    Here is the Crawl text for easy copy/paste into the Star Wars crawl creator
        Mini-Campaign Additional Setup rules: The Imperial player returns all cards in his Agenda deck that are played as side misssions or forced missions to the game box. Each hero receives 3 XP and heroes collectively receive 400 credits per hero. Then, heroes resolve a Rebel Upgrade Stage, drawing 10 cards from the Tier 1 Item deck instead of 6. The Imperial player receives 3 XP and performs and Imperial upgrade stage. Read the opening crawl for "Edge of Oblivion", then read the story text aloud on the mission card for the Introductory Mission.   
    Campaign Log
     
     
    Epilogue for the Introductory Mission:  Deadly Transmission (Obi-Wan Kenobi pack)   If the Rebels destroyed all the relay stations.   If the relay stations were not destroyed before all the heroes were wounded or the end of round 6.   
     
     
     
    Epilogue for Into the Wastes (Bantha pack), the second mission if the Rebels won Deadly Transmission.    If the Imperial Officer is defeated:  
    If all heroes become wounded:
     
     
     
     
    Epilogue for Precious Cargo (Alliance Smuggler pack), the second mission if the Rebels lose Deadly Transmission. 
     
    If the heroes departed:  
    If all Rebels are wounded or do not depart before turn 7:         Epilogue for Cornered (The Grand Inquisitor, Sith Loyalist pack), the third mission.
     
    At the end of round 5:
     
    If all refugees are defeated or all heroes are wounded:
     
     
     
     
     
    Then you play the finale, and are either captured by the Empire and lose or make a daring escape for the win!
  5. Like
    Rince reacted to HoodieDM in Thank You, FFG, for Dropping Time Periods   
    I dont care of the intention FFG has with IA. I hope they continue to support it, make good product, and Ill continue to buy it. In the end, its better to just put the Time Periods in and then allow people to do whatever they want with it. Again, House Rules have been in place since this game came out. If people really want Obi Wan to show up in Hoth or TGI to show up on Endor, theyre going to do it. But at least put in guidelines that you created so the investment and rules are in place. What people choose to do with them after that, is on their own.
    If Skirmish is all theyre going to do, then dont even bother with the Campaign versions then. Release those cards in the later big/small box sets.
    ~D
  6. Like
    Rince reacted to FrogTrigger in Thank You, FFG, for Dropping Time Periods   
    Ya, some people can even whine about other people whining  Geez!
  7. Like
    Rince reacted to thestag in Thank You, FFG, for Dropping Time Periods   
    I'm enjoying the discourse in this thread. Notably better than where these things usually end up.
     
    As for myself, I'm in the camp of not enjoying these characters without time periods. However, I don't think FFG caused the fall of the Republic with this one. People are free to not use these characters, free to limit their usage, and free to take characters with time periods and ignore those in their campaigns. There are currently no sanctioned campaign tournaments (and I doubt there ever will be) so nobody needs to adjust their likes/wants/play-styles around that. They can play however they want, and in the end it doesn't matter what the people say, it matters what their wallets say.
     
    As for me, I haven't bought any of these packs (I have at least 2 of every other non-unique and all expansions). If I see them on sale in a few months or a year, I'll consider the purchase. But for now I'll let my money influence FFG on how they wish to proceed with their game called Imperial Assault.
  8. Like
    Rince got a reaction from thestag in Thank You, FFG, for Dropping Time Periods   
    You don't see it because people think and feel differently. For some players this change is meaningless, for some it is a HUGE disappointment. I belong to the latter group. If you do not care, it is hard to grasp, but for me for instance, this change just killed the game (however idiotic this may sound) because it kind of destroyed the setting. I know it is not canon (I do not think anyone ever claimed this), but our games were set in a world that was canon. But, it is no longer, and therefore, the game lost something very meaningful to a lot us, more conservative players.
     
     
    In a sense, but I like to stick to the rules. At the moment I just don't buy anything without a time period. If it proves permanent that is the end of my IA "career" (which is, in a sense, is a relief as I have wasted too much money on it already ). However, I cannot get rid of the thought that this could have been handled a lot better.
     
    If it was me, I would have just erratad the rule book and said that time periods are now optional. They could still appear on the cards but you didn't have to use it. Everyone would have been happy; no problem! Sadly, FFG had chosen to take a much more radical route that was bound to upset a lot of people. Very unfortunate in my opinion...
  9. Like
    Rince reacted to HoodieDM in Thank You, FFG, for Dropping Time Periods   
    But the same can be said for you to just ignore the Time Period anyways.
    Why are you against them printing it on the card so I have a guideline?
    ~D
  10. Like
    Rince reacted to FrogTrigger in Thank You, FFG, for Dropping Time Periods   
    It is also a slippery slope, now that they have started introducing these characters where does it end?  Is Ahsoka going to show up?  Don't get me wrong, I would love to have her in this game, but it would feel very, very anti climatic to have her show up for a Hoth or Bespin campaign instead of a Rebels era campaign.
  11. Like
    Rince reacted to HoodieDM in Thank You, FFG, for Dropping Time Periods   
    Yeah, the thing that doesn't make sense to those that don't care or opposed time periods is, it is a rule. It would have been just as easy and just as important to give us a Time Period on the card. So what if its printed on the card. It's not affecting people who use the figures only for Skirmish and as stated, if someone wants to use a figure in their house rules of campaign, they're going to do it anyways. At least this way we know WHEN the cards "would" have existed with the campaign storyline. For all we know, these three new figures may only exist in Time Period 2. Not 1. Or maybe Time Period 1-2. Simply putting them down on the card gives us players (whether you even use TPs or not) what sense when the side missions SHOULD be used.
    Again, FFG could have easily just come out and said, "We don't want to restrict people from being able to use figures they purchased, so Time Periods are an optional rule in Campaign Mode. Those that want to follow a more strict time line can still use the Time Periods provided, but if someone so chooses to create a universe where previous characters can be used at any time, please feel free to do so."
    ~D
  12. Like
    Rince got a reaction from FrogTrigger in Thank You, FFG, for Dropping Time Periods   
    You don't see it because people think and feel differently. For some players this change is meaningless, for some it is a HUGE disappointment. I belong to the latter group. If you do not care, it is hard to grasp, but for me for instance, this change just killed the game (however idiotic this may sound) because it kind of destroyed the setting. I know it is not canon (I do not think anyone ever claimed this), but our games were set in a world that was canon. But, it is no longer, and therefore, the game lost something very meaningful to a lot us, more conservative players.
     
     
    In a sense, but I like to stick to the rules. At the moment I just don't buy anything without a time period. If it proves permanent that is the end of my IA "career" (which is, in a sense, is a relief as I have wasted too much money on it already ). However, I cannot get rid of the thought that this could have been handled a lot better.
     
    If it was me, I would have just erratad the rule book and said that time periods are now optional. They could still appear on the cards but you didn't have to use it. Everyone would have been happy; no problem! Sadly, FFG had chosen to take a much more radical route that was bound to upset a lot of people. Very unfortunate in my opinion...
  13. Like
    Rince reacted to FrogTrigger in Thank You, FFG, for Dropping Time Periods   
    Ffg has been pretty good at keeping a finger on the pulse of the community, but with this one they really missed the mark, so hopefully threads like this with a great discussion from both sides will help them in the future. I just wish we got an explanation. Instead they just released the figures with a Meh, we don't care enough to justify this to our playerbase.
  14. Like
    Rince reacted to tomkat364 in Thank You, FFG, for Dropping Time Periods   
    I will boil this down as succinctly as possible... There is campaign, and there is skirmish.  Campaign is story driven, skirmish is a sandbox.  People who play primarily campaign liked the time periods because it gave a coherent storyline within the overall Star Wars Universe.  People who play skirmish don't care about timelines.  So, FFG wants to release Obi-Wan, Greedo, and Sockhead.  They want everyone to buy them (as if most campaign people have ZERO interest in these figures to begin with), so they eliminate the timelines on the side missions so that they can be included in campaigns. 
     
    Now here's the disappointing part:  This move changes EVERY campaign potentially.  If you stop for two whole seconds and think about alternatives... 
    What if you made a single $10 book campaign that allows all time periods?  Would that not have allowed 'sandbox' usage of characters in the campaign?  Would that not have made these characters inclusive in both sides of the game?  Would most campaign players dig SOME 'what-if' campaigns?   Would that not have avoided three characters messing up the entire time period system?
    This clearly ridiculous lack of thought is what makes me think this was a decision from administration.
  15. Like
    Rince reacted to jonboyjon1990 in Pre-Printed Skirmish maps now OFFICIALLY available!   
    Does this actually make the buy in any less?
     
    Previous
     
    - Core Set $75
    - Hoth $45
    - Troopers $12
    - Leia $8
     
    = $140
     
    New buy in:
     
    - Core Set $75
    - New Mats $75
     
    = $150, except now you're missing the tiles from Hoth, and you've missed out on all those minis too
  16. Like
    Rince got a reaction from Spidey NZ in Thank You, FFG, for Dropping Time Periods   
    I really wanted to buy Greedo, but my OCD just cannot get along with this new, no time period approach. I can't help it. so, I'll wait and see what happens in the future, but for now I am on hold buying new IA stuff, which is actually a relief as I have spent way more than I wanted already.
  17. Like
    Rince reacted to player1750031 in Pre-Printed Skirmish maps now OFFICIALLY available!   
    For storage, go to an art supply store and ask for a plastic storge tube. Most have an adjustable lenght and come with a shoulder strap. Shouldn't set you back more than a tenner or tenner and a half.
     
    For price, these are apparently printed on neoprene ("mousepad material"). This means they're foldable, crease-free, sturdy, soft and reasonably stain-resistant. It also means that, unfortunetly, given the printing technology they simply cannot be double sided and simply cannot be cheaper. In fact, given how FFG is not in the mat making business full time, I'm surprised they're only 25$. The profit margin on these is probably minimal to non-existent as is.
     
    How's this for a comparison: these 26'x26' FFG mats retail for 25$. A 28'x24' mat from Inked Playmats retails for 45$.
  18. Like
    Rince reacted to Mace Windu in Pre-Printed Skirmish maps now OFFICIALLY available!   
    While I must admit I am genuinely enthused about the mats I think this is a big swing and a miss from FFG for a few key reasons:

     

    Cost, quite frankly the cost of these mats needed to be about half the current cost to really bring down the entry fee of sanctioned event play (as clearly described by Jonboy in the Cost breakdown in a post above), especially as the mere presence of these will inhibit the usage of other considerably cheaper 3rd party alternatives (big shout out to Ibish for his elegant & efficient maps) through FFG restrictions potentially.

     

    Efficiency, as mentioned above there seems to be a lot of wasted space on the mats and while they look pretty the extended edges are likely too small to contain all counters, dies, deployment card & command cards to be effective. All it has done is add additional unnecessary cost to the product. Coming from a country that uses Metric measurement is 26 x 26 inches some form of standardised dimension for manufacturing at all or is this just some form of arbitrary measurement?

     

    lifecycle usage, this really ties in with the cost vs. usage but the actual timeframe usage of these mats is in the end quite short regardless of some opinions regarding the rotation policy. Only 9 months of active usage for any give mat (under the current rotation timing) really isn't much time for all but the most enthusiastic skirmish player to justify the costs. I doubt they will sell too many Training grounds mats with players knowing full well that in 3-4 months its going to rotate out of competitive circulation.

     

    Delayed release, similar to X-wing (but not to the same extent), FFG have left releasing this product too late to release to the market considering it has been something the players have been asking for since the inception of competitive skirmish. Many 3rd party solutions to this problem have been in use for long enough and cheap enough that these new mats are unlikely to be the solution to the problem.

  19. Like
    Rince reacted to patrickmahan in Thank You, FFG, for Dropping Time Periods   
    Then why did you start this argument?
     
     
    You're right I do only care about me. And I'm certain mostly everyone else here cares about themselves as well. You don't see many posts here on these message boards of people saying "Boy, even though I don't want ____, I sure hope they release ____ for others to enjoy!".   Nope, instead you see "FFG we want Yoda, Jar-Jar etc." and they only say we so 1. They don't look self-centered. 2. Make it look like more than just themselves want ____.
     
     
    Again, what is the point of naming this character Obi-Wan if you're just going to completely **** on his story. I'll tell you the point, it's so FFG can make a paycheck. Without respecting Obi-Wan's story in anyway (they didn't even try) this might as well be some random 'old jedi hermit'.
     
     
    So just because I'm not a lemming like you, that will buy buy buy anything FFG craps out, means I'm not a fan of Star Wars? I've probably read and played more Star Wars books and games than you before they butchered it with Rebels. I'm guessing that's how you were introduced to Star Wars. With laser slingshots and helicopter lightsabers...
     
     
    Is your head so far up your own butt that you can't even see what lies ahead? Name one villian/ally that has appeared in a mission outside of their corresponding expansion? And no, core set doesn't count... even if we barely get to see those allies anymore anyways.
     
     
    Wow, so you speak for EVERYONE now? That's even more impressive than 'apparent' ability to see in the future. Since you speak for everyone, why don't you just solve all our world problems?
  20. Like
    Rince reacted to Armandhammer in Thank You, FFG, for Dropping Time Periods   
    Boba nailed it in the other thread. It's the inconsistency that bothers me as well.
    I'm pretty sure we all nerd squealed when we figured out that we couldn't bring Han or Luke to RTH and now all that effort is suddenly out the window with these packs. It's disappointing but what can we do.
    Our campaign group is very "hurry up and read the narrative so we can get to the objectives" oriented so details like this will be quickly forgiven.
    I'm more excited for the item cards to be honest!
  21. Like
    Rince got a reaction from coyotejack in Skirmish Map Ranking   
    Hi all,
     
    I am trying to create a ranking of all the skirmish maps released to date.
     
    If you play skirmish, please head to the following BGG link: https://boardgamegeek.com/thread/1551183/skirmish-map-ranking and recommend the maps that you have experience playing on. I hope that, if enough people fill out the questionnaire, we'll have a comprehensive list of all the good and balanced skirmish maps out there.
     
    Thanks!
    - R.
  22. Like
    Rince got a reaction from nickv2002 in Skirmish Map Ranking   
    Hi all,
     
    I am trying to create a ranking of all the skirmish maps released to date.
     
    If you play skirmish, please head to the following BGG link: https://boardgamegeek.com/thread/1551183/skirmish-map-ranking and recommend the maps that you have experience playing on. I hope that, if enough people fill out the questionnaire, we'll have a comprehensive list of all the good and balanced skirmish maps out there.
     
    Thanks!
    - R.
  23. Like
    Rince got a reaction from alexbobspoons in Finished Campaign - Overall Thoughts   
    I'd rather keep the game as it is than introducing an easy mode with which people could just run through the campaign without any challenge. I say this especially because, once you get the right strategy, most scenarios are easily doable (maybe all of them, I just haven't found the right one for #3). A good example is the first quest, at which I failed five times before finding a suitable strategy. After that, it was a walk in the park.
    It is also true that the game gets somewhat harder with less that four heroes, but it still remains fairly balanced imo. I managed to win most of my games in solo with only two characters.
    Overall, I am really okay with the difficulty; it adds cosiderably to the replay value.
  24. Like
    Rince reacted to Radish in Finished Campaign - Overall Thoughts   
    I played this again solo to test some strategies using all four characters and squeaked out a victory on quest one; one survivor was able to finish the last location.  The locations I drew were terrible (7+ exploration tokens required) and most of my dungeon deck was traps and cards that didn't give gear so it's possible with non-optimal cards.  Basically I aided characters until they all had two success tokens on their attack card and when the boss showed up burned him quickly to gain the four location tokens.  I micromanaged it so that I didn't waste activations exploring when I only needed about four tokens.  I also had to be REALLY careful of who was hurt the most in order to tank the boss effectively due to his prey ability.  I didn't record die rolls but it felt like luck was average (had a few awesome rolls but some duds as well).  I'm not sure if this type of play is as possible when you have four people with different ideas and plans bouncing off each other.  I think it's not TOO hard but it does feel like it would require some failed attempts to understand the gimmicks and what you should do in order to beat a quest.  
     
    I'd rather it be that way than a game where you just win the first time since it's too easy.
  25. Like
    Rince reacted to Julia in Disappointed yet interested.   
    I'm a little confused by your post (no offense meant). You basically say that you've enough of card games (I respect your opinion, even if I don't share it), then you mention the Star Wars RPG (that shouldn't be seen as a card game), then you pull out Descent (which is not a card game) and then you say you want something original but you like Warhammer (so, it can't be 100% original since it's an already existing IP). Not so sure I got what you want...
     
    I think FFG has been wonderfully active on two different fronts: re-editing timeless classics in a new vest, improved under many points of view in the light of their 20 years of experience (let's say this clearly: some games in the past had brilliant ideas, and terrible wording / poor playtesting) (some examples here: RuneBound, BattleLore 2nd edition, Mission: Red Planet), and they created some great new games at the same time (Star Wars: Armada, comes to mind, or Forbidden Stars, or Eldritch Horror). And while doing this, they kept developing some older lines (Wiz-War, Blood Bowl Team Manager, Elder Sign).
     
    I think they are doing a pretty decent job (not that I like all their games, but in general I'm satisfied with the company), and that there should be enough games to meet everyone's taste and likenings
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