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TalosX

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  1. Like
    TalosX got a reaction from CrunchyDemon in Two lightsaber   
    I'm not trying to dissuade you from dual-wielding, but your numbers are way off.  80-90% of the Jedi use a single saber.  The number of actual Jar'Kai practitioners (dual wielders) is actually pretty low.
    There's nothing wrong with dual-wielding if you want though, and the rules are in the core books.
  2. Like
    TalosX got a reaction from dougansf in Whens a Jedi a Jedi   
    I believe the Trial of Fire (or something like that) was the trial necessary to determine if/when a Padawan becomes a Knight.  As for when it happens, it was always at the discretion of the padawan's master to determine when he was eligible to attempt the trial.  In game terms, most people consider "Knight-level play" to be roughly padawan class.  By that distinction, around the 150 XP earned mark.
     
    EDIT: An interesting side note.  Anakin actually failed the trial when he attempted it sometime after Episode 2.  He was granted the rank of Knight as a special exception due to the number of Jedi lost at Geonosis, and the on going Clone Wars.  Even more proof that Anakin was a very poor example of a Jedi.
  3. Like
    TalosX got a reaction from kaosoe in Two lightsaber   
    Also Signature Abilities are designed completely different.  They tend to be one-shot abilities for the most part that add some real strong affects while active.  Wielding two lightsabers doesn't really fit that concept.  We need to remember that Jar'Kai isn't a Form, it's just a specialty skill set.  All Jedi practiced a Form, and then used Jar'Kai in conjunction with that Form.
     
    Fun fact though, Jar'Kai isn't based on Niman.  Niman was created using bits and pieces from Forms I-V, and a dual-sword style practiced by the Royale Macheteros (which was named Jar'Kai).  The reason Niman and Jar'Kai are tied together is they share many principles in stances.  It's why many Jedi who desired to practice dual-lightsabers was required to learn the basics of Niman first.  After that, they could adapt their Jar'Kai specialty to any of the other Forms.  However, Niman always had more Jar'Kai users then any other Form.
  4. Like
    TalosX got a reaction from dougansf in The House Rules I use, what are yours?   
    Just so you know, the Negotiation skill lets you sell items for 25% for the first success, 50% for the second success, and 75% for the third success.  The +5% per success starts on 4 successes and up.  This is outlined on page 150 of EotE, "Selling and Trading".  So it's not as bad as you originally thought.
  5. Like
    TalosX got a reaction from JoshuaEvanBrown in Should characters be allowed to start with a lightsaber?   
    I'd say it really depends on your game.  Lightsabers are powerful and versatile weapons, and you should always remember that when they enter play.  However, it your game is planning to have a ramped up difficulty from early on, then I don't really see an issue with it.
     
    As Donovan mentions, a training saber is also a good way to give players a lightsaber, but reduce the overall power of the weapon.  Also, searching for a kyber crystal is always a good set of missions to run later on in play.
  6. Like
    TalosX got a reaction from Kael in Careers   
    Completely agree.  I think you'd be very hard-pressed to find a single GM that's ran a few games, who hasn't made a few changes to a game.  I have a list between 10-15 for FFG Star Wars so far!
  7. Like
    TalosX reacted to Kael in Careers   
    And that's cool. Your game, your rules. You're not going to get very many people who are going to tell you not to change what doesn't work when you're the GM. 
  8. Like
    TalosX got a reaction from Kael in Two lightsaber   
    Except the Forms are mentioned in "The Clone Wars" and "Star Wars Rebels".  Which makes them canon according to the owners of LucasArts.  So the Forms are not just EU/Legends, they are part of the canon now.  At least until Disney makes another change.
  9. Like
    TalosX reacted to mouthymerc in VCX-100   
    Maybe I am misremembering. I can't go back and look as I don't have access. The Visual Guide does have this:
     

     
    Which is now backed up by the wookiepedia page now.
     
    The page on the Phantom does go into its docking position which can be nose in or nose out (thus acting as a third set of guns). It is also interesting that wookiepedia lists the third set of guns as 1 Taim & Bak MS-2B twin laser cannon which is the same armament as on the Phantom. Maybe consider the stock version to have the rear lasers whereas the Ghost has had it removed to fit the Phantom being that it has been customized.
  10. Like
    TalosX got a reaction from bradknowles in Careers   
    Your arguing semantics here.  I'm not trying to attack you, I'm merely trying to illustrate another viewpoint: That a change from Customer Service to Computer IT "could" be viewed as a new specialization, and not a Career change.  The FFG's use of Career is very different from our real-world careers.  Honestly, they probably should have used a less confusing term for Career, maybe "Calling" or even the oldie "Class"!
     
    Having said that, I am not opposed to characters being able to change their Career under special circumstances.  I stated on the first page of this post that I'd likely allow such changes.  However, there is no RAW that outlines or even acknowledges such a change.  This is something you need to discuss with your GM.  Your GM is the ultimate arbiter for your game.  If you really want to make allowances for a Career change, he's the one you're going to convince and work with.
     
    So you don't have to go looking for my first post, here it is:
     
  11. Like
    TalosX got a reaction from CrunchyDemon in Whens a Jedi a Jedi   
    I believe the Trial of Fire (or something like that) was the trial necessary to determine if/when a Padawan becomes a Knight.  As for when it happens, it was always at the discretion of the padawan's master to determine when he was eligible to attempt the trial.  In game terms, most people consider "Knight-level play" to be roughly padawan class.  By that distinction, around the 150 XP earned mark.
     
    EDIT: An interesting side note.  Anakin actually failed the trial when he attempted it sometime after Episode 2.  He was granted the rank of Knight as a special exception due to the number of Jedi lost at Geonosis, and the on going Clone Wars.  Even more proof that Anakin was a very poor example of a Jedi.
  12. Like
    TalosX got a reaction from Kael in Careers   
    Your arguing semantics here.  I'm not trying to attack you, I'm merely trying to illustrate another viewpoint: That a change from Customer Service to Computer IT "could" be viewed as a new specialization, and not a Career change.  The FFG's use of Career is very different from our real-world careers.  Honestly, they probably should have used a less confusing term for Career, maybe "Calling" or even the oldie "Class"!
     
    Having said that, I am not opposed to characters being able to change their Career under special circumstances.  I stated on the first page of this post that I'd likely allow such changes.  However, there is no RAW that outlines or even acknowledges such a change.  This is something you need to discuss with your GM.  Your GM is the ultimate arbiter for your game.  If you really want to make allowances for a Career change, he's the one you're going to convince and work with.
     
    So you don't have to go looking for my first post, here it is:
     
  13. Like
    TalosX got a reaction from GM Stark in Incapacitated vs. Dead Question   
    It is absolutely possible to exceed an opponents Wound Threshold and just incapacitate him.  This is a narrative game after all.  For instance, if a players says "I want to shoot him in the leg".  I would give a Setback die for the targeted aim.  If the shot hits and exceeds the targets Wound Threshold, I would simply say he passed out from the pain.  Now if the player just shot the enemy without guidance, I would inform the player the damage is clearly lethal, and allow the player the option to say "I spend a Destiny Point, and notice I shot him in the leg".  Same affect as the first example.  There's usually no harm in giving the players a bit of leeway to accomplish their goals.
     
    Side question though, is there a reason your players don't want to use Stun damage?  Most blasters have a Stun setting, or a good "whack" across the head is always a good way to incapacitate your opponent.
  14. Like
    TalosX got a reaction from Kael in Careers   
    Your Career is in "Technical Services".  You have a specialization in Customer Service, and you're now paying the XP to switch over and focus on Computer IT as a new specialization.  Your Career however is still Technical Services.  Just one way to look at it.
     
    While you might disagree, Customer Service and Computer IT are likely specializations.  Do not mistake a real world equivalent career, for a Star Wars Career.  They have very different meanings.  I won't debate whether you are changing your Career (big C) in my little scenario.  I'm merely pointing out that Customer Service and Computer IT would be specializations (or more likely, simply jobs), and aren't really relevant to the current debate.
  15. Like
    TalosX reacted to DreadStar in Careers   
    Page 53.
     
    Also you are being oversentitive and personal. I can disagree with you, that doesn't mean i am attacking, offending or insulting you. If you feel offended just because i disagree with you and i explain my reasoning, that's your problem, not mine.
  16. Like
    TalosX got a reaction from Kael in Whens a Jedi a Jedi   
    I believe the Trial of Fire (or something like that) was the trial necessary to determine if/when a Padawan becomes a Knight.  As for when it happens, it was always at the discretion of the padawan's master to determine when he was eligible to attempt the trial.  In game terms, most people consider "Knight-level play" to be roughly padawan class.  By that distinction, around the 150 XP earned mark.
     
    EDIT: An interesting side note.  Anakin actually failed the trial when he attempted it sometime after Episode 2.  He was granted the rank of Knight as a special exception due to the number of Jedi lost at Geonosis, and the on going Clone Wars.  Even more proof that Anakin was a very poor example of a Jedi.
  17. Like
    TalosX reacted to bradknowles in Lightsaber vs modern ballistics   
    If you’re pulling on the trigger mechanism from the other side, it’s going to be real hard to fire that weapon.
    Given that trigger mechanisms are pretty common in Star Wars, I would expect a Jedi to be aware of that.
  18. Like
    TalosX got a reaction from Kael in Redemption   
    My biggest issue with dark-side users is that they will almost certainly come into conflict with the rest of the players.  Dark-side adherents are selfish and prone to extreme violence.  To the point that they would betray their group if they felt it furthered their goals.  The simple fact is the dark-side corrupts anyone who calls on it's strength.  Anakin is a great example.  Anakin would never have decided to kill children on a whim or at the word of a single person telling him it's for the best.  He most certainly wouldn't have force choked the one person he loved above all else in the universe.  However, he started immersing himself in the dark-side, and it twisted him into something monstrous.  This is per the movies, and is irrefutable canon.
  19. Like
    TalosX got a reaction from ladyjulianne in Homemade Attachments   
    While I don't know if you'd need a specific droid brain for each weapon system, automated weapons have existed for a very long time.  I never understood why the Separatists who relied on droids would bother using them on ships to man the turrets.  I mean why not just automate the turrets to begin with?  The vulture droid fighters were a great example.  They didn't put battledroids in fighters, they just turned the fighter into a droid.  Why not just automate all the weapons aboard their ships?
     
    EDIT: I'd like to point out there is already a precedent for such a system.  The "Ground Buzzer" Surface Defense Blaster in Flying Casual is an automated anti-personnel blaster for the ship.  It's automated skills are Ranged (Heavy) 2 and Agility 0.  Obviously it benefits alot if a player assists with targeting, but it can fire without any assistance.
  20. Like
    TalosX got a reaction from bradknowles in Homemade Attachments   
    While I don't know if you'd need a specific droid brain for each weapon system, automated weapons have existed for a very long time.  I never understood why the Separatists who relied on droids would bother using them on ships to man the turrets.  I mean why not just automate the turrets to begin with?  The vulture droid fighters were a great example.  They didn't put battledroids in fighters, they just turned the fighter into a droid.  Why not just automate all the weapons aboard their ships?
     
    EDIT: I'd like to point out there is already a precedent for such a system.  The "Ground Buzzer" Surface Defense Blaster in Flying Casual is an automated anti-personnel blaster for the ship.  It's automated skills are Ranged (Heavy) 2 and Agility 0.  Obviously it benefits alot if a player assists with targeting, but it can fire without any assistance.
  21. Like
    TalosX got a reaction from bradknowles in Homemade Attachments   
    Except there is absolutely no precedent for what you're suggesting.  While what I'm ruling the coating does is mirrored in several ships that already utilize stealth/ECM technologies.  There is no precedent for your interpretation.  Your debating it is something new and never before seen anywhere else, rather then it was short-hand writing for an effect that's already well documented!  You're more then welcome to put the question to the Devs for errata, but I'm very confident they'll tell you the same thing.
     
    That being said, you're more then welcome to run the game how you like.  If your interpretation of the coating makes the game more enjoyable for you, then you should use it and have fun.  After all, that's why we all play/support the Star Wars game isn't it! 
  22. Like
    TalosX reacted to Donovan Morningfire in Luke's RotJ Lightsaber Crystal?   
    Plenty.
  23. Like
    TalosX reacted to Vulf in Keeping the Peace preview   
    Yes, it was obviously a waste of resources to build a single ship that could destroy a star destroyer.
     
    If they had brought a dozen of them to Yavin IV, they wouldn't have needed to go down the Deathstar Trench, they could have just blown the crap out of the surface of the Deathstar 1 chunk at a time.
  24. Like
    TalosX got a reaction from bradknowles in Incapacitated vs. Dead Question   
    It is absolutely possible to exceed an opponents Wound Threshold and just incapacitate him.  This is a narrative game after all.  For instance, if a players says "I want to shoot him in the leg".  I would give a Setback die for the targeted aim.  If the shot hits and exceeds the targets Wound Threshold, I would simply say he passed out from the pain.  Now if the player just shot the enemy without guidance, I would inform the player the damage is clearly lethal, and allow the player the option to say "I spend a Destiny Point, and notice I shot him in the leg".  Same affect as the first example.  There's usually no harm in giving the players a bit of leeway to accomplish their goals.
     
    Side question though, is there a reason your players don't want to use Stun damage?  Most blasters have a Stun setting, or a good "whack" across the head is always a good way to incapacitate your opponent.
  25. Like
    TalosX got a reaction from bradknowles in Homemade Attachments   
    Okay this idea spawned from a thought I had regarding a discussion on the Rebels Ghost and the VCX-100 capabilities as written.  Many have said that a Sil 5 ship couldn't pull the maneuvers the Ghost has been seen performing.  So I had a thought that maybe the Rebels GM has allowed Hera to install a homemade Attachment to the Ghost allowing it access to maneuvers as if 1 Sil smaller (Sil 4).
     
    This in turn got me thinking about other Attachments we've seen to ships, weapons, armor, etc. that really hasn't been represented yet.  So I was curious if anyone has come up with their own Attachments/Mods for there games?
     
    High-Performance Maneuvering Thrusters
    Enhanced maneuvering thrusters allow starships to conduct maneuvers normally thought impossible.
    Base Modifiers:  Allows a ship to perform maneuvers and actions as if silhouette is one step smaller.  Reduce System Strain Threshold by 1.
    Modification Options:  None
    Hard Points:  2
    Price:  6000 credits
     
    Stygium Cloaking Device
    Based on a freighter-mounted cloaking device used by the Republic during the Clone Wars.  This cloaking device renders a ship nearly undetectable, except for a slight shimmering distortion.  A smaller version was later adapted for use in the TIE Phantom.  While Sienar Fleet Systems closely guarded the new Phantoms cloaking schematics, a disgruntled employee managed to sneak the original plans for the freighter cloaking device out, and sell them to a subsidiary of Corellian Engineering.  Since then, a select few of the systems have been produced off the books and sold for a substantial profit.
    Base Modifiers:  Activating the cloak requires the Pilot spend an action.  Once activated, the cloaking device makes the ship nearly undetectable, requiring anyone attempting to spot the ship make a Daunting (4x Difficulty) Perception or Vigilance check.  Once detected, any attacks made vs the cloaked ship count as if its silhouette were 0.  While the cloak is active, speed is reduced by 3, and the ship can not use active sensors, communications, weapons, or shields.  The pilot can turn off the cloak by spending a maneuver.  Due to size limitations and power requirements, the cloaking device can only be mounted on Sil 4 ships.
    Modification Options:  None
    Hard Points:  3
    Price:  200,000 credits
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