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TalosX

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  1. Like
    TalosX got a reaction from Dark Bunny Lord in Force Points.   
    All of these are very good and correct (IMO) answers.  If you need an in-game response, that's simple to:
     
    Lightsaber styles focus only on passive use of the Force with precognition (ability to Reflect/Parry) and enhancing physical abilities.  The only form that specifically invokes the Force in a direct manner is Niman with it's Draw Closer and Force Assault abilities.  Which is solid reason why Niman is the only form with the Force Rating talent.
  2. Like
    TalosX got a reaction from zypher in Unleash on a PC   
    Unleash remains a difficulty 2 attack even against a PC, similar to how a melee attack is always difficulty 2.  As Richardbuxton said, a PC can add amplifying affects that increase difficulty/setback die just like any other ranged attack.  I personally rule that Reflect is a valid use against Unleash as well.  Afterall, it was used in both Attack of the Clones and the Clone Wars show.  They clearly used a lightsaber to reflect/parry/stop force lightning.  There is no narrative explanation needed.  I however, don't allow Improved Reflect to be used against Unleash.  It is similar to projective weapons and stun blasts, they just get cancelled out when they hit the lightsaber.
     
    As for Master Windu, there's been a few explanations throughout the years to explain his event with the Emperor.  The 2 standing explanations:
     
    1) The reflection of the Emperor's lightning was an effect of Windu's Vaapad style, turning an opponents darkness back on themselves.
     
    2) The Emperor intentionally allowed the lightning to turn back to provoke Anakin's sympathy for him and/or to allow the Emperor to stop hiding his true form by explanation of "scars" from the Jedi attack.  Remember that using the Dark Side for prolonged periods tends to distort your appearance, and Palpatine had been an exceptionally powerful Dark Side user for a few decades by this time.
  3. Like
    TalosX got a reaction from verdantsf in Cortosis   
    I personally don't allow someone to "Sunder the opponents armor".  It doesn't make much sense, and could cause severe balance issues.  Instead, you target specific things on the armor to Sunder.  Like built in weapons, jetpacks, etc.  If it's an add-on, it can be Sundered.
  4. Like
    TalosX got a reaction from AnomalousAuthor in Two lightsaber   
    Don't forget Obi-Won's amazing jar'kai use when he solo'd Maul and his brother Savage Opress.
  5. Like
    TalosX got a reaction from eowarion in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  6. Like
    TalosX got a reaction from knasserII in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  7. Like
    TalosX got a reaction from Jedi Ronin in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  8. Like
    TalosX got a reaction from dougansf in Whens a Jedi a Jedi   
    I believe the Trial of Fire (or something like that) was the trial necessary to determine if/when a Padawan becomes a Knight.  As for when it happens, it was always at the discretion of the padawan's master to determine when he was eligible to attempt the trial.  In game terms, most people consider "Knight-level play" to be roughly padawan class.  By that distinction, around the 150 XP earned mark.
     
    EDIT: An interesting side note.  Anakin actually failed the trial when he attempted it sometime after Episode 2.  He was granted the rank of Knight as a special exception due to the number of Jedi lost at Geonosis, and the on going Clone Wars.  Even more proof that Anakin was a very poor example of a Jedi.
  9. Like
    TalosX got a reaction from Rortharr in Anyone do stats for the xs freighter or in a book   
    LibrariaNPC did a lot of different ships a while back:  https://community.fantasyflightgames.com/topic/105837-librarianpcs-freighter-creation-thread/
     
    Below is the XS pulled from his file for ease of use:
     
    XS Stock Light Freighter     
    Era: Old Republic
    Hull type: Freighter
    Ship Class: XS Light Freighter
    Manufacturer: Corellian Engineering Corporation
    Hyperdrive: Class 3; Class 12 Backup
    Navcomp: Yes
    Sensor Range: Short
    Ship's Complement: One pilot; Co-pilot and 2 gunners (optional)
    Encumbrance Capacity: 100 (+25 in Smuggling Compartments)
    Passenger Capacity: 6
    Consumables: Two Months
    Cost/Rarity: 125,000 / 5
    Customization Hard Points: 3
    Silhouette: 4
    Speed: 4
    Handling: 0
    Defense: 1/1
    Armor: 3
    Hull Threshold: 25
    System Threshold: 15
     
    Weapons:  
    Dorsal and Ventral Turret Mounted Medium Laser Cannons (Fire Arc All; Damage 6; Critical 3; Range [Close]; Linked 1*)  
    Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [short]; Breath 4, Blast 4, Guided 3, Limited Ammo 6, Slow-Firing 1).
     
    *These weapons may be set to forward firing and can be fired from the cockpit. Should this occur, the Linked quality may be used. Note: This ship comes "standard" with smuggling compartments.
  10. Like
    TalosX got a reaction from Tear44 in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  11. Like
    TalosX got a reaction from Maese Mateo in Conflict & Force Powers   
    Seems like a good use of an Advantage if you ask me.  For 1 Advantage you buffer the Move attack just enough to bruise instead of smash!
     
    EDIT:  Say each Silhouette size costs 1 Advantage to limit to Strain damage (so 1 Adv for Sil 1 or 2 Adv for Sil 2 objects).  Limited to Silhouette 2, as I'd rule it'd be difficult to limit damage when you hit someone with a speeder sized object.  Silhouette 0 improvised objects automatically do Strain damage.  Sil 0 weapons are a different story, a knife is rather pointy and just isn't going to do Strain damage typically.
  12. Like
    TalosX got a reaction from Maese Mateo in Conflict & Force Powers   
    Actually, in Star Wars Rebels, both Kanan and Ezra have used the Move power on several different enemies.  So there is definitely a precedent for a Jedi to do such.  Whether they gained Conflict from doing so is debatable at the moment.
     
    Personally, I think it would depend on your intent when you use the Move power.  The Harm force power is using the force to directly cause another being pain and potentially death... so yes you definitely get Conflict here.  However, using the Move power is not directly harming a person, it's a potential effect of them hitting something hard.  Sure it's a bit of a gray, foggy, ambiguous area.  As a GM, you just have to make calls as best you can.  I personally allow Move to be used against living beings without Conflict, if the intent is not clearly to kill.  So using Move to knock back/down a group of Stormtroopers chasing you is perfectly fine and doesn't earn Conflict.  However, using Move to throw someone off a cliff or into a laser-wall is absolutely going to earn you Conflict.
  13. Like
    TalosX reacted to Blackbird888 in Force Ratings & Force Dice   
    You can buy it to advance in the tree, but you can't use it until you have FR 3 or better, pretty much.
  14. Like
    TalosX reacted to tenchi2a in Conflict & Force Powers   
    I've always looked at it from the motive point of view.
    Is the Jedi active out to do damage for the sake of causing pain or 
    Is He/She trying to take out a threat to Himself or others she is trying to protect.
     
    Example: Asoka in Rebels repeatedly uses Move to throw the Brother and Sister into the ground and pillars but always backs off after they are disabled or unable to continue.
    She is acting to protect the children and Phantom crew, and not going out of her way to do more damage then necessary so I don't see her getting any Conflict from the fight.
  15. Like
    TalosX reacted to Donovan Morningfire in Soresu Defender vs Shien Expert   
    The writers simply had their own interpretations.
     
    Also, while Soresu was heavily focused on defense, a lot of that was waiting for the opportune moment to attack, be it at range or in close quarters.  The Defensive Circle talent bears this out, as it really benefits a character that doesn't have any melee or ranged defense, and lets them use their action to not make a combat check (Defensive Circle is a specific action) so that they can benefit from Supreme Parry.  With Defensive Circle and a lot of Advantage, a Soresu Defender can put enough setback dice into an opponent's combat check that the "opportune moment" to counterattack presents itself more readily.
     
    Form V is really more offensive in mindset, with the Shien branch being to turn an opponent's firepower back at them, typically while still attacking or getting into position to attack with their lightsaber.  Anakin was definitely not the "stand there and wait" type of combatant, in contrast to Obi-Wan's patient use of Soresu which eventually lead the more seasoned Jedi Master to triumph in their duel at Mustafar.
     
    So in that respect, with Soresu being more primed for waiting to make a counterattack (i.e. use Improved Parry/Reflect) vs. Shien/Djem So being focused on unrelenting assault, be it the occasional deflected blaster bolt or hammering away with a lightsaber, the writers got that part of it right.
  16. Like
    TalosX got a reaction from Kael in Can we get some dark side action in a source book?   
    Now I'm not saying I wouldn't like to see additional specializations focused on other force traditions, in fact I'd very much like to see them.  I just want to point out that people seem to be getting hung up on what a Jedi "tradition" is.  The only specific Jedi specializations are the lightsaber forms, and even those are shared with the Sith.  Many of the specializations in the FaD could (and likely are) tied to other force traditions.  Right off the top of my head, both the Hunter and Pathfinder seem more closely related to the Nightsisters then the Jedi.  You'd also have a difficult time convincing me the Aggressor is connected to the Jedi.  The Baran Do Sages are easily handled as Seers and Advisors.  A large part of Sith Sorcery is the application of illusions which is replicated via the Misdirect force power.
     
    I'm not saying we don't need some specializations that focus on other traditions, only that a several traditions are already represented using generic titles like: Seer, Hunter, Pathfinder, etc.
  17. Like
    TalosX got a reaction from Vonkrieg in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  18. Like
    TalosX got a reaction from Maese Mateo in Can we get some dark side action in a source book?   
    Now I'm not saying I wouldn't like to see additional specializations focused on other force traditions, in fact I'd very much like to see them.  I just want to point out that people seem to be getting hung up on what a Jedi "tradition" is.  The only specific Jedi specializations are the lightsaber forms, and even those are shared with the Sith.  Many of the specializations in the FaD could (and likely are) tied to other force traditions.  Right off the top of my head, both the Hunter and Pathfinder seem more closely related to the Nightsisters then the Jedi.  You'd also have a difficult time convincing me the Aggressor is connected to the Jedi.  The Baran Do Sages are easily handled as Seers and Advisors.  A large part of Sith Sorcery is the application of illusions which is replicated via the Misdirect force power.
     
    I'm not saying we don't need some specializations that focus on other traditions, only that a several traditions are already represented using generic titles like: Seer, Hunter, Pathfinder, etc.
  19. Like
    TalosX got a reaction from kaosoe in Can we get some dark side action in a source book?   
    Now I'm not saying I wouldn't like to see additional specializations focused on other force traditions, in fact I'd very much like to see them.  I just want to point out that people seem to be getting hung up on what a Jedi "tradition" is.  The only specific Jedi specializations are the lightsaber forms, and even those are shared with the Sith.  Many of the specializations in the FaD could (and likely are) tied to other force traditions.  Right off the top of my head, both the Hunter and Pathfinder seem more closely related to the Nightsisters then the Jedi.  You'd also have a difficult time convincing me the Aggressor is connected to the Jedi.  The Baran Do Sages are easily handled as Seers and Advisors.  A large part of Sith Sorcery is the application of illusions which is replicated via the Misdirect force power.
     
    I'm not saying we don't need some specializations that focus on other traditions, only that a several traditions are already represented using generic titles like: Seer, Hunter, Pathfinder, etc.
  20. Like
    TalosX got a reaction from dougansf in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  21. Like
    TalosX got a reaction from Daeglan in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  22. Like
    TalosX got a reaction from Kael in Players becoming frustrated with the Force   
    I'm sure most of us are familiar with how the Conflict system works.  However, I think it bears mentioning.  At the end of every session, you tally a players total Conflict, and then roll a D10.  Compare the D10s results to the Conflict.  However much the roll exceeded the Conflict, that's how much your Morality increases.  If the roll and the Conflict are equal, there's no change.  If the roll is below the Conflict, then you lose Morality equal to the difference.  This being said, you can average 4 Conflict a session and still progress upward in Morality (at least mathematically speaking).
     
    The point is, a few Conflict every session doesn't really hurt you in the long run.  I think this is the fundamental issue a lot of new players don't understand.  I've had to break one player already of the whole "dark side points bad" belief.  Using 3-4 dark side points a session isn't really a big deal in the long run.
  23. Like
    TalosX got a reaction from StriderZessei in Choosing your Lightsaber crystal ?!?   
    I've always viewed lightsaber crystals as an adventure of their own.  There's a reason all known crystal sites are blockaded by the Empire.  So if you're just giving him one, it's fine to give him the one you're okay with.  It leaves the adventure for the one he really wants, for a later date!
     
    By the way, why did you give him 2 custom crystals?  Double-bladed lightsabers only use 1 crystal, so I'm a bit confused on that part.
  24. Like
    TalosX got a reaction from bonenaga in Imperial Army   
    I love the EU/Legends details.  The books are so much better then any of the movies, but books usually trump movies in story.  Saying that, I like the idea of Stormtroopers being the elite shocktroops of the Empire.  I handle this by using the standard Stormtrooper stats as the Army Troopers, and then buff them a bit for the actual Stormtroopers.  Really though, it's up to you and your preferences.  It's easy to say that the Stormtroopers are the regular troops because that's what we always see in the movies.  The movies also referred to them as just a part of the army, and did refer to them as the elite shocktroops.  So a case can easily be made either way.
     
    Bottomline, use the Stormies however you like for your game!
  25. Like
    TalosX got a reaction from JoshuaEvanBrown in Keeping the Peace preview   
    That's a simple explanation.  Hera and Kanan's GM is very liberal with the rules! 
     
    EDIT:  Perhaps Hera installed a homemade Attachment that allows the Ghost to maneuver as if 1 Sil smaller!?
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