Jump to content

TalosX

Members
  • Content Count

    272
  • Joined

  • Last visited


Reputation Activity

  1. Like
    TalosX got a reaction from kaosoe in Stupidest Party Makeup ever   
    I'm curious what stats you're giving this group to give them 20 soak?
     
    I take "Body Guarding" to mean exactly what it is.  You're doing everything you have to do to protect your charge.  You pull him out of the line of fire, you keep him pushing his head down to minimize is silhouette, and you tackle him to the ground to keep him safe when necessary.  You even go as far as to step in front of the blaster shot when you have to, perfectly emulated by Improved Body Guard.  Now if you have a circle of 2, 3, 4, or whatever each declaring Body Guard on each other, I'm perfectly within my rights as a GM to say your protective measures are hampering each other, which they would under those circumstances.  I would simply declare you're falling over each other, each trying to protect your charge.  It'd look like a game a morons game of ring-around-the-rosie with each person pulling and shoving the guy next to him!  Not only would you not get Body Guards defensive bonus, I'm liable to give your opponent a Boost die because you've given him a tangle of 4 combined bodies to sight up instead of just one.  I'm completely within my rights as a GM to penalize poor play and attempts to game the mechanics.
     
    Also, Blast weapons work perfectly fine against force users.  Blast states everyone within it's AoE suffers damage.  This is not a type of attack that can be stopped by Parry or Reflect.  There's plenty of examples in TCW show where grenades and other explosives work perfectly well against Jedi.  A lightsaber simply can't stop AoE damage.
  2. Like
    TalosX got a reaction from Khesh in Who would your ideal Jedi/Sith Master be and why?   
    For the ideal Jedi, I'd go with Obi-Won.  He's as clever, and stronger then Qui-Gon ever was.  He holds strongly to the tenets of the Jedi Code.  Yet he has on several occasions challenged the Council's orders and stance on several issues.  Though he was a very successful military commander, and known for using unusual strategies, he was also very diplomatic.  Despite all the darkness he experienced with Qui-Gon's death, the Clone Wars, his love and loss of Satine, Anakin's betrayal, and the fall of the Order, he never once wavered from the light.  He was a true paragon of the light side of the force, and definitely a strong candidate for the ideal jedi in my opinion.
  3. Like
    TalosX got a reaction from BeastmanJenkins in Who would your ideal Jedi/Sith Master be and why?   
    For the ideal Jedi, I'd go with Obi-Won.  He's as clever, and stronger then Qui-Gon ever was.  He holds strongly to the tenets of the Jedi Code.  Yet he has on several occasions challenged the Council's orders and stance on several issues.  Though he was a very successful military commander, and known for using unusual strategies, he was also very diplomatic.  Despite all the darkness he experienced with Qui-Gon's death, the Clone Wars, his love and loss of Satine, Anakin's betrayal, and the fall of the Order, he never once wavered from the light.  He was a true paragon of the light side of the force, and definitely a strong candidate for the ideal jedi in my opinion.
  4. Like
    TalosX got a reaction from leo1925 in Who would your ideal Jedi/Sith Master be and why?   
    For the ideal Jedi, I'd go with Obi-Won.  He's as clever, and stronger then Qui-Gon ever was.  He holds strongly to the tenets of the Jedi Code.  Yet he has on several occasions challenged the Council's orders and stance on several issues.  Though he was a very successful military commander, and known for using unusual strategies, he was also very diplomatic.  Despite all the darkness he experienced with Qui-Gon's death, the Clone Wars, his love and loss of Satine, Anakin's betrayal, and the fall of the Order, he never once wavered from the light.  He was a true paragon of the light side of the force, and definitely a strong candidate for the ideal jedi in my opinion.
  5. Like
    TalosX got a reaction from ThePatriot in Jar'Kai: My Take   
    Shatterpoint has nothing to do with either Juyo or Vapaad.  The only relationship they have is they were all used by Mace Windu.  Shatterpoint is a force power, and it's mechanics don't really make sense for a Sig Ability.  Now I think that Vapaad itself could fit very well as a Sig Ability, but that's a different conversation.
     
     
     
    I have nothing further to add at the moment.  I think you're spec has come quite a ways since it's first iteration.
  6. Like
    TalosX got a reaction from Donovan Morningfire in Jar'Kai: My Take   
    Okay, this would be great if we were talking about cost effectiveness.  We're not though.  We're talking about the straight capabilities of pistols vs rifles.  As the entire premise of my comment was pistols fell short of rifles using generic talents.  I'm not saying pistols were horrible, just not up to par with rifles.  Also as Donovan mentioned, the Nova Viper and Dragoon didn't show up until later.  I believe these high-end pistols, along with the Gunslinger, were introduced to help bring some much need power to the pistol arena.
  7. Like
    TalosX got a reaction from Donovan Morningfire in Jar'Kai: My Take   
    I think you're under-valuing lightsabers.  The Breach quality alone is better then the 2 Pierce and 2 Accurate provided by the Nova Viper.  Add in the comparable to higher damage and the ease to get a lightsaber to 1 Crit, and they're rather dangerous weapons.  However, I do not discount pistols.  I love the Nova Viper, and my technician is saving up and working with our thief to make contacts to purchase one.
     
    My comment on pistols being underpowered was in direct correlation to the Gunslinger's appearance.  Before the Gunslinger made its debut, pistols were very lackluster.  They were decent only because it was easy to carry one, and keep them as you walk about a lot of planets.  However, all the specializations at the time (from Bounty Hunters, Hired Guns, Soldiers, etc) were generalized and didn't favor pistols.  So you could inevitably get better results in combat with a carbine, rifle, or bigger gun.  These larger weapons did more damage, had better range, and usually had more HP for modding (not even counting auto-fire).  So pistols weren't very good back then.  The Gunslinger is iconic in the SW universe, but more then that, it was needed to make pistols truly competitive.
     
    While I'm not opposed to a Jar'Kai spec, and I would be interested in FFGs view of it.  The simple truth is lightsabers don't need Jar'Kai to be competitive.  Simple math actually tells us that Niman and/or Ataru using two-weapons is actually better then wielding a single saber.  This is why I said you can't compare the need for Gunslinger, with that of Jar'Kai.  Pistols needed a spec to help them be competitive with carbine/rifle weapons.  So we see the Gunslinger.  Lightsabers already good at dealing out damage thanks to 6 specializations that already focus their combat.  add in defensive abilities like Parry and Reflect (to say nothing of the Improved versions), and you have a weapon with unmatched versatility as well as killing power.
  8. Like
    TalosX got a reaction from Donovan Morningfire in Jar'Kai: My Take   
    First, comparing the need for a Jar'Kai spec to the need for a Gunslinger spec is highly suspect.  Pistols had no dedicated spec prior to Gunslinger, while lightsabers already have 6 specializations focused on them, with at least 1 more coming.  You can take any lightsaber spec and dual-wield as per the RAW, and match a gunslinger in overall capability.
     
    Second, while I said Donovan's idea for a Jar'Kai sig ability was interesting, I didn't say Jar'Kai had to be a sig ability.  I've said several times that it could be a specialization as well.  I don't care how it's presented, as long as it follows the actual Jar'Kai theme.  Actual canon shows us that Jar'Kai wasn't anymore effective then single saber when attacking multiple opponents.  It's outlined in books.  It's displayed in TCW on several occasions.  Yet every time someone posts a Jar'Kai homebrewed spec, it's an AoE monster.  If you want to create a homebrew Jar'Kai spec that's great at AoE, but in no way keeping to Jar'Kai's theme, that's fine.  Simply state that at the beginning, and I'll critique solely on mechanics and not theme.
     
    We should keep in mind that the Seeker sourcebook is in the works, and with no Jar'Kai spec in sight.  Since it is tied most closely with Niman and Ataru, that leaves only the Consular sourcebook.  Personally, Consular has more canon niches to cover then most of the force careers.  So I'm not holding my breath on Jar'Kai ever being an official specialization. If it is, cool it may hopefully end some debates.  If not, well I guess we'll be back here debating this again huh! 
     
    Sidenote, I still think a Weaponmaster spec in the Warrior book (including Juyo as it's own spec ofcourse) is a viable option.  You could have the tree roughly divided between Jar'Kai and single saber combat.  This would provide options for both Jar'Kai wielders and those who strive to master a single lightsaber.
  9. Like
    TalosX got a reaction from Donovan Morningfire in Jar'Kai: My Take   
    I can understand that sentiment.  However, Jar'Kai literally means to wield 2 sabers.  So technically as long as you're using two-weapon combat with 2 lightsabers, you're already using Jar'Kai.
     
    EDIT:  Also, blaster pistols aren't anywhere near as powerful as lightsabers.  Nor can they provide the same kind of defensive bonuses.  So comparing dual-lightsabers to dual-pistols isn't really valid.
  10. Like
    TalosX got a reaction from Lordbiscuit in Form VII   
    I hadn't really been paying attention to the Spitfire thread.  I don't know why people feel the need to "mud-sling" here.  Forums are places to exchange information and ideas.  I've always enjoyed debates that can ensue.  Perhaps you can sway me, perhaps I'll sway you, perhaps we'll agree to disagree.  Either way, we both get insights into other people's line of thought.  The debate we have here is a great example.  Due to comments made by others, I've changed my view points on two-weapon fighting and Spitfire.  Yet I still believe a Jar'Kai Spitfire ability falls outside of it's theme.
     
    Technically it would be "some fancy Ataru Jar'Kai" In this instance.  Since Jar'Kai isn't actually a form on its own.  It's always been either a sub-set of skills to add to a form, or in many instances Jar'Kai is just a word for dual-wielding lightsabers.  Ventress is a Makashi Jar'Kai user, while Ahsoka is a Shien Jar'Kai user.
  11. Like
    TalosX got a reaction from kaosoe in Jar'Kai: My Take   
    This again huh.  Alright, well I agree with Daeglan that Draw Closer shouldn't be in here at all.  You're literally taking the single unique talent from a tree and co-opting it.  FFG has avoided this for very obvious reasons.
     
    Second, Daeglan is right that Force Rating should not be in Jar'Kai.  One of the 3 discussed weaknesses was that Jedi who learned Jar'Kai tended to fall behind their peers in force abilities.  It simply takes to much extra time and focus to master both simultaneously.  Many Jar'Kai masters were known to be weak with force abilities in general due to the time needed to master Jar'Kai.
     
    Rising Whirlwind's extra attacks should be capped at the number of sabers you're wielding.  This treads dangerously close, once again, to stepping on Shii-Cho's Sarlacc Sweep.  FFG gave every specialization in FaD a unique talent, and they went out of their way so far to ensure no other specialization impeded on those unique talents.  You've done it once with Draw Closer, and are very close to doing it again with Rising Whirlwind.  Their are 2 sources that mention Rising Whirlwind so far.  Saga Edition and the TCG.  I've been informed it was an attack in SE, but it's a defensive ability in the TCG.  If Jar'Kai becomes an official specialization, it's 50/50 which way Rising Whirlwind will go.
     
    Also, there is no canon evidence that Jar'Kai was especially good at attacking multiple foes.  What Jar'Kai is known for is continuous attacks directed at a single opponent, and being capable of defending against multiple attackers.  Personally, I would remove Rising Whirlwind in favor of Saber Swarm to simulate the continuous attacks, and I'd drop Draw Closer and add a passive talent that defense by 1.  Lastly, remove the Force Rating, it definitely doesn't follow the Jar'Kai theme.
  12. Like
    TalosX got a reaction from kaosoe in Form VII   
    Are you planning to limit your "lightsaber Spitfire" to only 2 targets?  If you're goal is to simply hit 2 opponents, you could simply house-rule that the two attacks from the standard two weapon fighting rules can be split between opponents!  There's actually nothing in the book that says you can't split the attacks.  It just says you have to use the higher difficulty for the target.  So there's no need for your ability.  If you're trying to allow a Jar'Kai user to hit 3,4, or 5+ targets, then I have an issue.
     
    FFG did a great job of designing the other forms so they didn't tread on each others specialty.  So lets analyze this.  So Jar'Kai can increase the difficulty by 1 and roll to hit, and spend 2 Advantage to hit the same target again, and then allocate hits to everyone in range.  Yet Sarlacc Sweep has the same difficulty +1 roll, same 2 Advantage requirement, and gets to hit everyone in range.  See anything there.  The Jar'Kai user gets 2 hits on his target and then gets his AoE.  Where Sarlacc Sweep gets 1 hit on his target and his AoE.  So you've literally made Shii-Cho's single unique talent obsolete!  So I'll ask, does anyone think it's a good precedent to make obsolete the one unique talent in any of the forms?
  13. Like
    TalosX got a reaction from Daeglan in Second form suggestions   
    Adding to Donovan's point, you can't use lightsaber/willpower skills without having the Niman talent.  This was outlined by the Devs in the FAQ.  They specifically mentioned in the FAQ you can't use Hawk Bat Swoop without buying the Ataru talent.  So if you bypassed the Niman talent and worked your way down the tree, you wouldn't be able to use Draw Closer because it uses a lightsaber/willpower roll.  So unless you're only interested in the more basic talents, it behooves you to pick up the form talent.
  14. Like
    TalosX got a reaction from Donovan Morningfire in Second form suggestions   
    Adding to Donovan's point, you can't use lightsaber/willpower skills without having the Niman talent.  This was outlined by the Devs in the FAQ.  They specifically mentioned in the FAQ you can't use Hawk Bat Swoop without buying the Ataru talent.  So if you bypassed the Niman talent and worked your way down the tree, you wouldn't be able to use Draw Closer because it uses a lightsaber/willpower roll.  So unless you're only interested in the more basic talents, it behooves you to pick up the form talent.
  15. Like
    TalosX got a reaction from Maese Mateo in Shuriken and a force user   
    Don't know if it would interest your player, but there is a force tradition known as Zeison Sha.  Their preferred weapon was chakram, called a discblade, that they threw and guided with the Force.  If you'd like a little info, see here:  Zeison Sha
  16. Like
    TalosX got a reaction from Gigerstreak in Reflect with no saber   
    I wouldn't allow a force monk to use Reflect with his bare hands.  However, if you're looking for a narrative way to block blaster bolts with your bare hands, the Protect force power with a narrative spin could easily handle such a thing.  I'm not sure if that interests you though.
  17. Like
    TalosX got a reaction from kaosoe in Two Weapon Fighting questions   
    As others have said, the Accurate 1 from an off-handed shoto doesn't effect the attack roll.  However, we know the shoto was a preferred off-hand weapon.  So I've made a house-rule that allows a Shoto in the off-hand to trade it's Accurate 1 for a more useful Defensive 1 trait.  This gives shoto some appeal as an off-hand weapon.  It's also interesting to note that a dual-shoto style would benefit from both the Accurate 1 and Defensive 1 bonuses.  Since Ataru's side-bar specifically called out dual-wielding shoto's, it seems a fair change.
  18. Like
    TalosX got a reaction from tenchi2a in Reflect with no saber   
    I wouldn't allow a force monk to use Reflect with his bare hands.  However, if you're looking for a narrative way to block blaster bolts with your bare hands, the Protect force power with a narrative spin could easily handle such a thing.  I'm not sure if that interests you though.
  19. Like
    TalosX reacted to Desslok in Linked Minions are awesome!   
    Lets go to the book! Page 390 of EotE:
     
    "A minion group gains one rank for each member of the group beyond the first. So a group of four stormtroopers would count as having three ranks (for the three troopers after the first) in any checks the group is called on to make."
     
    So with an Agility of 3 and a squad of 10, considering the cap in skills, you'd have a dice pool of 3 yellow and 2 greens and you'd have to kill 4 troopers before you started removing yellows.
  20. Like
    TalosX got a reaction from StarkJunior in House Rules: Je'daii Order Force Rules   
    Ahh so it's the hang-up on the word "Morality" that bothers you!  You could simply just rename Morality to Balance, and not bother with all the convoluted changes?
     
    As you pointed out, Je'daii are canon within the grounds of FFG Star Wars, and all force users in the FFG system by RAW use the Morality system.  Now, if you feel the need to modify the system for your table, then that's perfectly within your rights.  However, this is an instance where you're fixing something that isn't broken.  So most of us are responding negatively because it seems like you're adding a lot of complexity for no real payoff.
     
    Morality is a representation of a characters mindset, as well as his ties to the Force.  A character with a high Morality, grows closer to the Light side of the Force.  Conversely, a low Morality character becomes more immersed in the Dark Side of the Force.  If you really wanted to be balanced, you'd just keeping your Morality around 50.
     
    It seems you could just rename Morality to Balance, and use the RAW with Paragon bonus for Balance between 40-60.  The extra rules your adding, really don't change anything.  They're just more numbers to track.  It would be no harder for me to maintain Balance 50 in your proposed system, then it would to maintain Morality 50 in RAW.
     
    EDIT:  Sorry if I seem harsh, I'm not actually trying to be.  I just don't like the idea of giving Paragon bonuses to characters, and then telling them they get to keep them by doing.... nothing.  Afterall Balance can be easily maintained by literally doing nothing.
  21. Like
    TalosX got a reaction from Jegergryte in House Rules: Je'daii Order Force Rules   
    You're clearly not reading what I've posted.  The Jedi do NOT get a single bonus in this game.  The Sith do NOT get a single bonus in this game.  The other force traditions: Nightsisters, Sorcerers of Tund, Baran-Do Sages, etc, do NOT get a single bonus in this game!  No organization/religion/beliefs provide anyone any mechanical bonuses.
     
    Now that that's out of the way.  I assume the "bonuses" you're talking about are the bonuses from Paragon and Dark-sider.  Those are applied universally to every single force user regardless of organization or beliefs.  They would apply to Jed'aii as well.  Those bonuses are part of being a force user, and are not tied to either Jedi or Sith.
     
    As far as bonuses during the Jed'aii period.  Well you get to stay on Tython by maintaining neutral Morality.  If you go Dark-sider or Paragon, you get shipped off to a moon... literally!
  22. Like
    TalosX got a reaction from StarkJunior in House Rules: Je'daii Order Force Rules   
    You're clearly not reading what I've posted.  The Jedi do NOT get a single bonus in this game.  The Sith do NOT get a single bonus in this game.  The other force traditions: Nightsisters, Sorcerers of Tund, Baran-Do Sages, etc, do NOT get a single bonus in this game!  No organization/religion/beliefs provide anyone any mechanical bonuses.
     
    Now that that's out of the way.  I assume the "bonuses" you're talking about are the bonuses from Paragon and Dark-sider.  Those are applied universally to every single force user regardless of organization or beliefs.  They would apply to Jed'aii as well.  Those bonuses are part of being a force user, and are not tied to either Jedi or Sith.
     
    As far as bonuses during the Jed'aii period.  Well you get to stay on Tython by maintaining neutral Morality.  If you go Dark-sider or Paragon, you get shipped off to a moon... literally!
  23. Like
    TalosX got a reaction from Donovan Morningfire in House Rules: Je'daii Order Force Rules   
    Grey-siders are already accounted for in the RAW.  Despite being worded as light-siders, anyone between 70 and 30 Morality is a Grey-sider.  The only true light-siders are 70+ and referred to as Paragons.
  24. Like
    TalosX got a reaction from Zertz in Protect/Unleashed   
    Quick question, why did you split your specializations?  If the goal was to build this as cheap as possible, a Consular with Sage can reach FR 3 without Niman.  Now obviously Niman makes a Willpower character stronger, but you don't need it if your intent was to simply build an Unleash user cheaply.
  25. Like
    TalosX got a reaction from SuperArppis in Interested in thoughts on lightsaber roll difficulty   
    Hmm.  I do kinda like the idea of contested lightsaber skills when a duel occurs.  It'd be more cinematic at least.  I may houserule this for all melee/brawl combat to add a bit of flair.  Not gonna do opposed vs ranged attacks, they're traditionally moving to fast for you to try and dodge... unless you're force sensitive and then that's what the Sense bonus simulates.
×
×
  • Create New...