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TalosX

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  1. Like
    TalosX got a reaction from StriderZessei in Juyo/Vapaad   
    Yes and no.  I imagine the forms are quite similar to our martial arts.  Sure they will differ in both ideology and mindset, but also technique.  Every martial art has set kata/drills they run through for a reason.  They teach the user how to attack, defend, and most importantly how to maneuver ones self.  Saying the differences between Ataru and Shien are just fluff, is the equivalent of saying the differences between muay thai and karate are similarly fluff.  Any experienced martial artist would either laugh at you, or think you've lost your mind.
    As someone who's practiced kendo for 14 years now, I can tell you that any random person handed a sword would NOT be able to create a new martial art form.  People might think it looks easy.  They may even be arrogant enough to believe they know what they're doing having seen it in a movie.  The reality is far more amusing to the onlookers.  Hand a random person a bokken and all they'll "cobble together" is a youtube video of some silly guy waving a stick around!
  2. Like
    TalosX got a reaction from Oldmike1 in Tweak to Soresu Defender?   
    If you're planning to play "word police" on these forums, you've got your work cut out for you! 
     
    Misnomer means an inaccurate name/term/designation, and the comment made was: "I feel shien spend so much of their time focusing on reflect that they are they ones that learn to do it with less stress."
     
    What I consider the "misnomer" was the word "reflect".  It should have read "Improved Reflect".  Shien's primary purpose is to redirect a blaster attacks and not simply defend against them.  It's a small distinction but in FFG Star Wars, Reflect and Improved Reflect are important distinctions with very different objectives in mind (one is defensive the other is offensive).
     
    Form V was developed specifically for offense, and sacrificed much of Sorezu's defense to achieve it's goal.  Shien wasn't known for economy of motion either.  Shien's sub-form of Djem So was known to be even more taxing and required great strength to overpower their opponents.
     
    EDIT: Also I admit... I really like the way "misnomer" rolls of the tongue! 
  3. Like
    TalosX got a reaction from Oldmike1 in Questions about the niman disciple   
    I'm not arguing whether it does or doesn't say you can use Saber Swarm with Saber Throw.  I'm saying it's not permitted at my table.  Part of being a good GM is knowing when to reign in certain mechanics.  Saber Swarm is essentially Auto-Fire with a lightsaber.  Most people already agree Auto-Fire is broken.  Using Saber Swarm this way, is essentially Auto-Fire with Breach!  That's massively broken, and will not be permitted if I'm the GM.
  4. Like
    TalosX got a reaction from Stan Fresh in Which game force power equates to which "movie" power?   
    Actually the RAW can already handle using Influence to convince someone they're being choked.  Influence's basic power lets you stress the mind of your opponent causing some Strain damage (Strength Upgrade increases it a bit).  Just narrate it as your opponent thinks they're choking and that's what is causing the stress.  Even though no real damage is occurring.
  5. Thanks
    TalosX got a reaction from EliasWindrider in Questions about the niman disciple   
    I wouldn't permit it at my table.  Saber Swarm is already extremely powerful, with it's one weakness being the user needs to be Engaged.  Which isn't a big a weakness due to Hawk Bat Swoop!
  6. Like
    TalosX got a reaction from RLogue177 in Juyo in the Old Republic   
    So I'm preparing to start a new game in the Old Republic era, around the start of the re-emergence of the Sith.  I've had a player ask an interesting question, how would Juyo differ in this time.  Personally, I'd remove Vaapad Control and replace it with a third Embrace Your Hatred talent.  Then I started to wonder if the Inner Peace talents might change as well?  While they do help manage Conflict, they are also very beneficial to Vaapad Control!  So I'm still considering what does need to change.  I thought it'd make an interesting topic for the community to discuss.  How would you all change Juyo for an Old Republic game?
  7. Like
    TalosX got a reaction from RLogue177 in Juyo in the Old Republic   
    That's a fair question.  The mechanics for Vaapad Control and Inner Peace don't make sense in the Old Republic era.  Juyo has a troubled history because many of the Jedi who studied it fell to the dark side.  The specialization has multiple Conflict causing talents to signify this problem.  However, the "Vaapad" talent branch can completely negate those Conflict talents if used appropriately (which is very easy to do).  For my Old Republic game, I want to return Juyo to it's roots.  Meaning a strong offensive style that causes dangerous levels of Conflict!
    Despite what @Ghostofman thinks, my desire to change it has nothing to do with the name "Vaapad".  If that was the issue, I'd just change it to "Juyo Control" or something similar.  Much as I plan to change the names of the "Jedi Padawan" and "Jedi Knight" specializations in Rise of the Separatists.  Because I didn't need questions like: "do I have to take Jedi Padawan before I take Jedi Knight?"
    EDIT:  Lets hope the yet unnamed Jedi specialization isn't something like "Jedi Master".  That'll just add to the confusion!
  8. Like
    TalosX got a reaction from LordBritish in Juyo in the Old Republic   
    That's a fair question.  The mechanics for Vaapad Control and Inner Peace don't make sense in the Old Republic era.  Juyo has a troubled history because many of the Jedi who studied it fell to the dark side.  The specialization has multiple Conflict causing talents to signify this problem.  However, the "Vaapad" talent branch can completely negate those Conflict talents if used appropriately (which is very easy to do).  For my Old Republic game, I want to return Juyo to it's roots.  Meaning a strong offensive style that causes dangerous levels of Conflict!
    Despite what @Ghostofman thinks, my desire to change it has nothing to do with the name "Vaapad".  If that was the issue, I'd just change it to "Juyo Control" or something similar.  Much as I plan to change the names of the "Jedi Padawan" and "Jedi Knight" specializations in Rise of the Separatists.  Because I didn't need questions like: "do I have to take Jedi Padawan before I take Jedi Knight?"
    EDIT:  Lets hope the yet unnamed Jedi specialization isn't something like "Jedi Master".  That'll just add to the confusion!
  9. Sad
    TalosX got a reaction from DurosSpacer in Legally claiming a pirate ship   
    I see this being handled a couple of ways.
    First, blow a whole in the ship (preferably in a way that looks like some type of accident), tow it to a port somewhere and claim found it adrift and call it legitimate salvage.  If you off'd the entire crew, no one's going to be able to contest it.  As you said, you'll have to pay a few fees for registration/bureaucracy but that's about it.  Oh, and you'll need to patch the whole in the ship.
    Second, grease the palms of someone in BoSS to re-register the ship under your name.  Comes with the difficulty of finding a BoSS agent who won't report you.
    Third, pay a skilled slicer to alter the transponder and register the ship as your own.
  10. Like
    TalosX got a reaction from Donovan Morningfire in Which game force power equates to which "movie" power?   
    1)  Influence absolutely does have the rules for social checks baked into it's text.  The Control Upgrade states that any Coercion, Charm, Deception, Leadership, or Negotiation roll can be made adding Force Dice.  Those dice can then be spent to increase successes or advantages.  So you're completely wrong on this one.
    2)  The old adage of "two wrongs don't make a right" really applies here.  Just because something else is really strong and/or broken, doesn't mean you should break other aspects of the game.  With that line of thinking, I could destroy the entire system making it completely un-playable.
    3)  I wasn't arguing on the specific design ethos's of the past Star Wars RPG systems.  I was pointing out that every official game developer, who all had at least a tiny modicum of oversight from Lucas Arts, have all been unanimous in drawing a clear distinction between force choking and moving and object.  Their basic premise may be telekinesis, but their clearly a line being drawn between the two.
    4)  Yeah, this is entirely a personal correlation on your part.  I then could say: your eardrums and eyelids are items, so I can use Move to pinch them shut rendering you completely blind and deaf right!?
    Don't take offense.  I actually don't oppose your idea.  I just feel their are as many reasons not to allow your change, as their are to approve it.  I'm actually rather conflicted on the idea of using Move to choke someone.  I have issues with Bind in general.  Everything it does it technically a part of telekinetic application of the force (aka Move).  Honestly, I think Move should have another Control Upgrade or two to allow you the user to freeze someone and choke them.  Force powers are already a huge XP sink, so I've always disliked that Bind was pretty clearly stepping on Move's toes.
  11. Like
    TalosX got a reaction from Mark Caliber in Legally claiming a pirate ship   
    I see this being handled a couple of ways.
    First, blow a whole in the ship (preferably in a way that looks like some type of accident), tow it to a port somewhere and claim found it adrift and call it legitimate salvage.  If you off'd the entire crew, no one's going to be able to contest it.  As you said, you'll have to pay a few fees for registration/bureaucracy but that's about it.  Oh, and you'll need to patch the whole in the ship.
    Second, grease the palms of someone in BoSS to re-register the ship under your name.  Comes with the difficulty of finding a BoSS agent who won't report you.
    Third, pay a skilled slicer to alter the transponder and register the ship as your own.
  12. Like
    TalosX got a reaction from penpenpen in Which game force power equates to which "movie" power?   
    Actually the RAW can already handle using Influence to convince someone they're being choked.  Influence's basic power lets you stress the mind of your opponent causing some Strain damage (Strength Upgrade increases it a bit).  Just narrate it as your opponent thinks they're choking and that's what is causing the stress.  Even though no real damage is occurring.
  13. Like
    TalosX got a reaction from jamester989 in Sith Lord Droid   
    I would recommend taking a look at Makashi Duelist.  It has even more Parry talents then Soresu, as well as passive bonuses (Duelist's Training & Defensive Training), Resist Disarm, and Feint.  Also, Makashi was specifically designed for lightsaber dueling, and makes more sense for a droid programmed to train Jedi to fight Sith.  Lastly, Makashi was favored by many of the Separatists of that era.  It was the primary form for Count Dooku and Asajj Ventriss, and even General Grievous used aspects of Makashi because he was trained by Dooku.
    Shii-Cho Knight is another really good one.  It only has a single XP-tax talent of 10xp.  It also includes just as many Parry talents as Soresu, more passive bonuses (Multiple Opponents, Defensive Training), Quick Draw, Second Wind, and Natural Blademaster.  Since Shii-Cho was based on traditional swordsmanship techniques, it's the simplest and likely easiest to use without actually having the ability to use the Force.
  14. Like
    TalosX got a reaction from Andreievitch in Rise of the Separtist's release date?   
    Didn't hear about that, but that sounds like the White Wolf I know and want to punch in the "private bits"!
  15. Like
    TalosX got a reaction from Typherian in Starship defense supposed to equate to shields?   
    Actually the lack of a "bubble" shield on the Falcon is a constraint of limited special effects at the time of the original trilogy.  In a Phantom Menace, when Anakin takes the fighter into the enemy ship, he activates his shields and it is portrayed as a field around the ship that completely stopped the small arms fire of the the enemy droids.  It was also portrayed this way in the EU/Legends material.  We also see the rebel cruisers shields in TLJ as a bubble that completely stops the enemy's cannons.  So FFGs portrayal of shields is actually pretty inaccurate.  Though I'm not sure how I'd fix it in the current system.
    A side note, in TLJ, fighters could apparently get close enough that they were under a capital ships shield.  This would make close range strikes by fighters a true double-edged sword.  They can do damage directly to the ship, bypassing the shield, but would be at threat from numerous anti-fighter turrets!
  16. Like
    TalosX got a reaction from StriderZessei in Choosing your Lightsaber crystal ?!?   
    I've always viewed lightsaber crystals as an adventure of their own.  There's a reason all known crystal sites are blockaded by the Empire.  So if you're just giving him one, it's fine to give him the one you're okay with.  It leaves the adventure for the one he really wants, for a later date!
     
    By the way, why did you give him 2 custom crystals?  Double-bladed lightsabers only use 1 crystal, so I'm a bit confused on that part.
  17. Like
    TalosX got a reaction from Shosur0 in Trying to fix Rising Cut   
    Yeah, I've seen your changes.  At the moment, I'm considering revising the rules for duels specific to iaijutsu.  Because as is, they don't follow the spirit or even the lore as to the nature of iaijutsu duels.
  18. Like
    TalosX got a reaction from Avatar111 in Trying to fix Rising Cut   
    Yeah, I've seen your changes.  At the moment, I'm considering revising the rules for duels specific to iaijutsu.  Because as is, they don't follow the spirit or even the lore as to the nature of iaijutsu duels.
  19. Like
    TalosX got a reaction from Hida Jitenno in Samurai, Shugenja, and Blood   
    This is only somewhat true.  The Isawa are the only family to have entire units of combat trained shugenja in the form of the Elemental Guard.  These are entire military units of shugenja trained solely to ensure the Phoenix have the most potent magics on the battlefield.  Each unit guard unit was named based on their elemental affinity:  Firestorm Legion, Avalanche Guard, Hurricane Initiates, Tsunami Legion and the rumored Void Guard.
  20. Like
    TalosX got a reaction from Tonbo Karasu in Samurai, Shugenja, and Blood   
    I would point out not all shugenja are pacificists, or even eschew swords.  Isawa Tsuke, the Elemental Master of Fire during the current timeline was known to be a skilled swordsman and duelist.  He's not the first or the last shugenja to have been mentioned as having notable swordsmanship skills.  Also, any shugenja acting as a healer on/near a battlefield probably comes into contact with blood as well.  I think it's okay as long as the shugenja follow certain protocols/rituals to purify themselves afterward.
  21. Like
    TalosX got a reaction from Hida Jitenno in Samurai, Shugenja, and Blood   
    I would point out not all shugenja are pacificists, or even eschew swords.  Isawa Tsuke, the Elemental Master of Fire during the current timeline was known to be a skilled swordsman and duelist.  He's not the first or the last shugenja to have been mentioned as having notable swordsmanship skills.  Also, any shugenja acting as a healer on/near a battlefield probably comes into contact with blood as well.  I think it's okay as long as the shugenja follow certain protocols/rituals to purify themselves afterward.
  22. Like
    TalosX got a reaction from shosuko in Trying to fix Rising Cut   
    I'd say re-sheathing your katana for a big strike in a skirmish is a very Kakita thing to do!
  23. Like
    TalosX got a reaction from Myrion in L5R Core Rulebook Typos and Corrections   
    If you want to rules-lawyer a poorly written document, maybe.  That doesn't mean it makes any sense.  It also completely contradicts actual martial arts.
    Just to confirm, you agree Yari of Air is a proper yari (spear) because it's a descriptor is in the name?  Yet iaijutsu in the kata names descriptor, which means sword drawing art, doesn't apply?
  24. Like
    TalosX got a reaction from JorArns in L5R Core Rulebook Typos and Corrections   
    If you want to rules-lawyer a poorly written document, maybe.  That doesn't mean it makes any sense.  It also completely contradicts actual martial arts.
    Just to confirm, you agree Yari of Air is a proper yari (spear) because it's a descriptor is in the name?  Yet iaijutsu in the kata names descriptor, which means sword drawing art, doesn't apply?
  25. Like
    TalosX got a reaction from Degenerate Mind in Juyo/Vapaad   
    My initial take on Juyo:
    - No ranks of Reflect with only one rank of Parry
    - A talent that allows you to reduce your defense values to gain a commensurate number of Boost Die on attacks seems very flavorful (trading defense for unpredictable strikes)
    - Battlemaster Cin Drallig once stated Juyo was very kinetic (even more so then Form V Shien), so a talent that allows striking an opponent with a punch/kick to unbalance them sounds appropriate
    - Due to it's kinetic nature, their would be no Force Rating Increase talents in this spec
    - Overhand Strike and Counterattack seem like possible candidates
    - Lethal Blows to boost Crit almost seems required for this form
    Vaapad:
    - I truly believe it should be a themed Signature Ability that attaches exclusively to Juyo.  This also makes sense from Windu's comment that Vaapad is more a mental discipline then a separate form.  It would be themed around using Force Die to provide heavy offensive bonuses
    - The use of Dark Side pips would yield improved benefits over Light Side pips
    - High up in the Signature tree would be a talent that allows the wielder to benefit whenever an engaged opponent uses Dark Side points as well
    - While Vaapad is active, the number of Dark Side points used for the duration are counted as separate from all other Dark Side force point uses.  After Vaapad ends, the wielder must immediately roll Morality vs only the points used during Vaapad's duration.  This encourages a few Dark Side points to be used without having to worry about Dark Side points for the overall session.  It also tempts users to dance with using the Dark Side points for greater benefits, at the cost of potentially taking several Morality hits in a single session.
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