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Posts posted by rugal
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Some of us did custom fans expansions if you want. Take them all before forums are closed
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On 12/20/2020 at 8:03 AM, ComtriS said:IIRC, you are allowed to reinforce behind a door if all other spaces are filled in the room you're attempting to respawn into, correct?
IIRC ?
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6 hours ago, ComtriS said:What do you think about my proposal for the minor change: "Draw a search card. If it's potion, keep it. If not, put it on the bottom of the search deck and repeat this effect."
Better than original, even if not perfect. Adding 1 search to all encounter is broken.
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6 minutes ago, kbalazsa said:No I'm not trolling. In fact I admire your work here as well as Rugal's to keep the inspiration ongoing. But both of you are here not just only to share but to receive feedbacks as well. And sometimes I have the feelings that you're not really opened for those inputs.
And you may be right. I will try to be more opened, but sometimes, opinions may vary. For Aurim's art, we are agree
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3 hours ago, kbalazsa said:Not bad, and it's cool to have a design which matching exactly your design, but I miss those fine details from the figures.
They have, maybe the photos are the reason you not see them
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13 hours ago, Francesco Lamas said:Rugal, did you buy the stl file and print them yourself or did you directly buy the plastic figures from hero forge ?
Stl and print them using friends 3d print
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1 hour ago, Francesco Lamas said:Rugal, did you buy the stl file and print them yourself or did you directly buy the plastic figures from hero forge ?
Stl and print them using friends 3d print
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Made with hero forge, Bogran first, then from left to right Aurim, Landrec, Buldar, Glyr and Tobin
First wave, second to come !
capture png screenshot
Watercolour Dragon and AwesomeTree_in_the_Dark reacted to this -
1 hour ago, ComtriS said:I've been testing Aurim in every playtest session I've run and every one of those sessions has had a treasure hunter in the party. Granted, each of those sessions has been a one-shot (not a campaign), so I don't think I've been properly testing the gold-generating aspect of Aurim, but I've been testing the potion generating aspect quite well. Mok is absolutely a better choice on this criterion alone.
A full campaign needs many time ! And again, hopefully I don't play always only the same strongest heroes ... But Mok is not my favourite, by far, Glyr is on top, followed by Jonas. Augur is oftenly saw as a great hero but I don't like him too.
1 hour ago, ComtriS said:The point of playtesting is you actually do playtest sessions. You can't just theorize. It's impossible to see exactly how good/bad a character is unless you playtest them in a live session. I also asked what Mages Landrec was better than and you didn't mention any, you just said we have different opinions.
As mages, Landrec as he is is a good choice and I'm going to take him next time, but I love playing Jaes even if he always finish as a mage warrior, Shiver is really especially as a Conjurer and I love him, Zyla is one of the best choice of my other players (even if I hate her so much), Astarra is maybe the strongest, but my top choice goes to Mad Carthos and Challara with her pet, top choice !
Landrec is a great mage since mages oftenly needs surges to activates their abilities : as a hexer, he is assured to hex a monster on every attack. As a runemaster, he is assured to be granted the best of his weapon, either by the runemaster base ability or rune surge and with immolation he is a killing machine. Valadir could not do better since Landrec being a mage can use the full class of the mages : as a geomancer, he also can immobilize at ease, has great chances to use his feat whenever he wants, can activates molten fury, quaking word, etc ... and as a battlemage, he can be a really strong fighter using the knight oath to cancel his bad movement. Seriously, you understimates thoses all.
1 hour ago, ComtriS said:I've been testing Kirga for a while now and as I've said in quite a few reports she's a great and interesting character, probably the best one out of the 12 in terms of how interesting she is to play.
To your experience. To mine, she is broken the way you changed it and I won't follow that way.
1 hour ago, ComtriS said:At this point, I have not tested the ability I've proposed with Bogran at all. So it's hard for me to have much of an opinion. The original CK version is awful though and needs substantial fixes.
Maybe not so much ! Nothing really fun or inventive to play, but still strong, finally, especially as an hybrid. So, maybe wanting to change it all is not the good way. His art was ugly, yes, and needed indeed be changed, but maybe no more. I'm testing it right now and the hero ability is a trouble since he does stupid things as a thief with a ranged weapon and his feat is so much of troubles that we finally choose to cancel it all and play it has he was in the CK and finally, if not on top heroes, is still great. But I must admit scouts are my least choice as class and heroes.
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30 minutes ago, ComtriS said:Yeah, I think I've been testing Aurim in the wrong situation -- in one-shots instead of campaign play. I really need to test him in a full campaign to see how much the extra gold affects a campaign. However, if you remove the gold generating part (i.e. "put the treasure back when it's used"), I would say he's slightly underpowered.
With the extra gold, he is broken. Without, he is just situationnal and can be really strong using a party with a treasure hunter, Ullma, etc ...
31 minutes ago, ComtriS said:It just seems strong. Have you tried it? In practice, it's fine. I'm trying each of the abilities I've proposed one by one and seeing how it compares to heroes that people actually play. Landrec doesn't have to end up being comparable to the best heroes (Astarra, Quellen), but he should not be trash tier which is what he is currently. Adding +1 stamina and "after rolling dice" -- do you really think that's enough to make him pickable among all the mages? He's still absolutely bottom of the pack and feels extremely bad to play. Name a single hero that variation would be better than. I would still rather choose Kel, Shiver, or Dezra, which are probably the worst Mages other than Landrec.
I won't, sorry, I don't need to tests when I see at start what is broken or not. Landrec with +1 stamina is fine, and Dezra can be a real threat as a battlemage, Shiver is one of my favourite hero, and Kel can do broken things as necromancer for example. It looks like we do not have the same point of view on good or bad heroes.
33 minutes ago, ComtriS said:Again, you need to try this one in practice, which I've been doing now for multiple quests. And yes, the player just ends up using the feat on the first turn. But it's exactly the same as Aurim -- you can use it at the start of your turn, but normally there's no reason to wait. I don't think it's problematic.
Then, Aurim too is problematic. Feats should be abilities that are played in a special situation to try to reverse the balance, gain tempo and actions so you can get back in the game, not something that is like a hero ability. You know, sometimes ideas are wrong and it should be abandonned. I did it many many times, and there you are trying to save a bad idea. I leave to you to test Aurim in a full campaign, I played it many times, and he is a problem, so, should be revised.
33 minutes ago, ComtriS said:This is a good point. What about similar to your proposed abilty, but place your hero token on an adjacent hero's hero sheet? That would then require teamwork to coordinate an attack.
The problem with this other ability you're proposing is when hero teams get split up, Bogran can warp across the entire map, which is not something any hero is ever able to do in the game or should be able to do. If you're going to be able to get 30-40 movement points that should be extremely difficult to do and require multiple pieces to set up, not just one ability.
Then, maybe he was good the way he was in the CK finally. Not all of them should be changed, FFG often kept abilities just rewording some and just adding few things here and here, so maybe he needs nothing. I may go the bad direction, sometimes, ideas are good on paper and not on the game, so, here, my ideas were wrong and needs to be abandonned.
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Aurim feat allow him to gain and keep 25 gold more per encounter ? Broken ! Just make some easy calculs, you can gain up to 25 to 50 gold per quest, so a grand total to minimum 125 for the interlude to a maximum of 250, not counting the rumors, that can add 25 each. Just by doing nothing ?
Landrec adding surge to all heroes regardless of the within limit, nor limitation is far too strong. I insist, the way he is on the CK is great, just adding him + 1 stamina and moving his feat to "after rolling dice" and he will do real good work as a geomancer, as a runemaster, or do really stupid things as a battlemage. You just want to make heroes stronger and stronger since you use comparision with the better one and "why taking him because him is stronger ?" Then, because the stronger heroes are too much strong and needs nerfs, not all other buff to be compared with
Hugo is nothing interresting to me, but fine, he works that way.
I'm sorry, but the actual Kirga looks like really strange to me : her ability is far too strong, and her feat is a bit strange. Why not using it in the first turn, since it can be used the whole quest after ? So, no tempo, no need to be used at a specific time, and has no chance at all to be stopped since it is neither a move, neither movement points, nothing. There is a trouble here.
Bogran feat has some troubles, I'm actuallly playing it and I put back his feat from the CK since the one I've created had too much troubles. What happens if the monster dies, if the monster goes far away, etc ... The new one I'm thinking about is "Action : place your figure adjacent to another hero and perform an attack"
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6 hours ago, Dadler93 said:That's a pretty good artwork, but I'd consider finding a good miniature first, since in my experience it's easier to find artwork that matches a mini, rather than a mini matching a particilar artwork.
Take the Aurim I posted before as an example. I like the art but I don't know where to find a mini like it.
If this is ment to be for us as a community, making 12 figures in Heroforge might be a bit expensive.
If you buy them as STL and print them using printing services, no, it is not.
Watercolour Dragon reacted to this -
5 hours ago, Zaltyre said:You guys have your own test system going, but I can't help but notice there is a an ability quite similar (though a bit weaker) to this version of Hugo on Ravaella Lightfoot
You're right, have to find another one then.
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Found this art for Hugo the glorious, what do you think guys ? (with a bit revised ability)Comes from Legacy of dragonholt (but this special case, he would really fit as a healer with this look)
Watercolour Dragon reacted to this -
On 11/14/2020 at 6:31 PM, Fr1f1 said:Hi, I have a question regarding the movement topic.
1. Can a hero, on max fatigue, spend health to extend movement (not being close to master cave spider)?
2. Can a hero, NOT on max fatigue, spend health to extend movement (not being close to master cave spider)?
Thanks
You may never by yourself suffer fatigue more than your stamina
You may never volontary suffer health in exchange of stamina
If an effect, more oftenly due to a monster effect or overlord cards or plot card, force a hero to spend fatigue and that hero is full, then, these fatigues are exchanged into hearts, but this is the only case where is it possible
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38 minutes ago, Francesco Lamas said:Aren't Aurim's ability and feat reversed in your pictures ?
yes, almost, but Aurim CK version was way to powerfull to my experience
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18 hours ago, Dadler93 said:I made a quick version of Aurim with new character art that fits Rugals version.
I think this guy looks like a dude who scours through search decks and hands out potions.I have not found a mini that fits yet
It might be possible to do something with this figue.
Maybe finding the mini first and modifying art later would be a better idea.I made changes to this picture.
I'm really impressed by your art work, this is really great ! The hero ability has a little trouble since it allow to find the chest easier, but some tests are needed !
For the figure, with hero forge, should be easy to do -
3 hours ago, kbalazsa said:IMHO it's not bad, but he looks more like a fighter than a healer. I still like your first -dropbox - version more.
I do like more the second artwork
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In this particular case, I would say that the reinforcement card cannot be played since the 2 conditions cannot be met. There is not enough place to spawn these, that's all.
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2 hours ago, kbalazsa said:Yes it's very similar, could work. The difference is, that Bogran has to do 1 turn ahead, but in exchange for that he's getting immunity for the attacks that comes next.
maybe something easier, like his CK feat was, but with more flexibility :
"use after pour performed an attack. Replace your figure with a hero token. At the start of your next turn, replace your hero token with your figure"
basically the same, action less, attack
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10 hours ago, kbalazsa said:Haha, just found out accidently from where it is
I like that game too.
I forgot. Which game is it ?
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33 minutes ago, Bucho said:True story, Runebound 3rd really could have used the sales pitch 😭
More over since Red Scorpion and Eliam new artworks and miniature were added into this game and no descent



Forums are shutting down, should you care?
in Descent: Journeys in the Dark
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I'm really surprised, looks like FFG is dying somehow 😭