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rugal

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Everything posted by rugal

  1. I'm really surprised, looks like FFG is dying somehow 😭
  2. Some of us did custom fans expansions if you want. Take them all before forums are closed
  3. Better than original, even if not perfect. Adding 1 search to all encounter is broken.
  4. And you may be right. I will try to be more opened, but sometimes, opinions may vary. For Aurim's art, we are agree
  5. They have, maybe the photos are the reason you not see them
  6. Made with hero forge, Bogran first, then from left to right Aurim, Landrec, Buldar, Glyr and Tobin First wave, second to come ! capture png screenshot
  7. A full campaign needs many time ! And again, hopefully I don't play always only the same strongest heroes ... But Mok is not my favourite, by far, Glyr is on top, followed by Jonas. Augur is oftenly saw as a great hero but I don't like him too. As mages, Landrec as he is is a good choice and I'm going to take him next time, but I love playing Jaes even if he always finish as a mage warrior, Shiver is really especially as a Conjurer and I love him, Zyla is one of the best choice of my other players (even if I hate her so much), Astarra is maybe the strongest, but my top choice goes to Mad Carthos and Challara with her pet, top choice ! Landrec is a great mage since mages oftenly needs surges to activates their abilities : as a hexer, he is assured to hex a monster on every attack. As a runemaster, he is assured to be granted the best of his weapon, either by the runemaster base ability or rune surge and with immolation he is a killing machine. Valadir could not do better since Landrec being a mage can use the full class of the mages : as a geomancer, he also can immobilize at ease, has great chances to use his feat whenever he wants, can activates molten fury, quaking word, etc ... and as a battlemage, he can be a really strong fighter using the knight oath to cancel his bad movement. Seriously, you understimates thoses all. To your experience. To mine, she is broken the way you changed it and I won't follow that way. Maybe not so much ! Nothing really fun or inventive to play, but still strong, finally, especially as an hybrid. So, maybe wanting to change it all is not the good way. His art was ugly, yes, and needed indeed be changed, but maybe no more. I'm testing it right now and the hero ability is a trouble since he does stupid things as a thief with a ranged weapon and his feat is so much of troubles that we finally choose to cancel it all and play it has he was in the CK and finally, if not on top heroes, is still great. But I must admit scouts are my least choice as class and heroes.
  8. With the extra gold, he is broken. Without, he is just situationnal and can be really strong using a party with a treasure hunter, Ullma, etc ... I won't, sorry, I don't need to tests when I see at start what is broken or not. Landrec with +1 stamina is fine, and Dezra can be a real threat as a battlemage, Shiver is one of my favourite hero, and Kel can do broken things as necromancer for example. It looks like we do not have the same point of view on good or bad heroes. Then, Aurim too is problematic. Feats should be abilities that are played in a special situation to try to reverse the balance, gain tempo and actions so you can get back in the game, not something that is like a hero ability. You know, sometimes ideas are wrong and it should be abandonned. I did it many many times, and there you are trying to save a bad idea. I leave to you to test Aurim in a full campaign, I played it many times, and he is a problem, so, should be revised. Then, maybe he was good the way he was in the CK finally. Not all of them should be changed, FFG often kept abilities just rewording some and just adding few things here and here, so maybe he needs nothing. I may go the bad direction, sometimes, ideas are good on paper and not on the game, so, here, my ideas were wrong and needs to be abandonned.
  9. Aurim feat allow him to gain and keep 25 gold more per encounter ? Broken ! Just make some easy calculs, you can gain up to 25 to 50 gold per quest, so a grand total to minimum 125 for the interlude to a maximum of 250, not counting the rumors, that can add 25 each. Just by doing nothing ? Landrec adding surge to all heroes regardless of the within limit, nor limitation is far too strong. I insist, the way he is on the CK is great, just adding him + 1 stamina and moving his feat to "after rolling dice" and he will do real good work as a geomancer, as a runemaster, or do really stupid things as a battlemage. You just want to make heroes stronger and stronger since you use comparision with the better one and "why taking him because him is stronger ?" Then, because the stronger heroes are too much strong and needs nerfs, not all other buff to be compared with Hugo is nothing interresting to me, but fine, he works that way. I'm sorry, but the actual Kirga looks like really strange to me : her ability is far too strong, and her feat is a bit strange. Why not using it in the first turn, since it can be used the whole quest after ? So, no tempo, no need to be used at a specific time, and has no chance at all to be stopped since it is neither a move, neither movement points, nothing. There is a trouble here. Bogran feat has some troubles, I'm actuallly playing it and I put back his feat from the CK since the one I've created had too much troubles. What happens if the monster dies, if the monster goes far away, etc ... The new one I'm thinking about is "Action : place your figure adjacent to another hero and perform an attack"
  10. If you buy them as STL and print them using printing services, no, it is not.
  11. You're right, have to find another one then.
  12. Found this art for Hugo the glorious, what do you think guys ? (with a bit revised ability) Comes from Legacy of dragonholt (but this special case, he would really fit as a healer with this look)
  13. You may never by yourself suffer fatigue more than your stamina You may never volontary suffer health in exchange of stamina If an effect, more oftenly due to a monster effect or overlord cards or plot card, force a hero to spend fatigue and that hero is full, then, these fatigues are exchanged into hearts, but this is the only case where is it possible
  14. yes, almost, but Aurim CK version was way to powerfull to my experience
  15. I'm really impressed by your art work, this is really great ! The hero ability has a little trouble since it allow to find the chest easier, but some tests are needed ! For the figure, with hero forge, should be easy to do
  16. What do you think of the guy on the left for Aurim ?
  17. In this particular case, I would say that the reinforcement card cannot be played since the 2 conditions cannot be met. There is not enough place to spawn these, that's all.
  18. maybe something easier, like his CK feat was, but with more flexibility : "use after pour performed an attack. Replace your figure with a hero token. At the start of your next turn, replace your hero token with your figure" basically the same, action less, attack
  19. Yes, Glyr can move the 2 selected heroes 2 spaces Yes, Bogran feat has many troubles : what happens if the monster moves out far, dies etc ... but move 3 and attack with Pierce 2 is already on Nara. I'm on this one already
  20. More over since Red Scorpion and Eliam new artworks and miniature were added into this game and no descent
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