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About rugal

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  1. I'm so sorry ! Should be "each time a hero is knocked out, the Overlord takes of his hero token if he does not already have it" "Reinforcement - At the start of the Overlord's turn, place 1 Dark Priest on the altar, respecting group's limit"
  2. there's many combination fun and strong to play - Shiver the Illusionnist - Challara the Runemaster or the Hexer - Ispher the Apothecary (no a real healer but fights as a beast) - Jaes the Exile as a Runemaster - Jonas the kind as a bard (can have + 2 shields on all attacks) - Karnon the Berserker (my favourite) or the Skirmisher - Lyssa the Battlemage/Beserker - Nanok of the blade as a Champion - Okaluk and Rakash the disciple (performing a Radiant light and moving each turn is just a nightmare) - Trenloe the Knight (or should I say the Panzer ?!?) - Thruthseer Keel the necromancer (she can perform army of death the best) - Raythen the monk (can assure the brown dice to give him the best results) - Serena the shaman of the prophet (more fun than usable) Many more I have forgotten for sure ...
  3. The mini only, not his stats, since it's runebound's one
  4. But you can't summon the Scourge from the Raven flock's death
  5. I've lost it as an Overlord, so it is possible for heroes to win it, and it creates a big difference from when the OL is the winner !!
  6. The X is part of the game and offers many things, even if unlucky times could be frustrating My last game with a friend, each of us rolled a X almost half of the time, and even if it was very fustrating, we had fun I remember another game with an unkillable hero and I was on a nightmare ! Jaes as a runemaster with runeplate and , hammer of doom, mana tithe and golden mask, so on each of his attacks, he is assured to do between 4 and 12 damage. Even the X doesn't offer me a chance !!! The only "house rule" that I would accept is that heroic feats should not fail, so treating the X as a blank during feats could be a good choice.
  7. This descent hero creator is cool but not perfect I wish there was the same for monster
  8. I will never feel that I had enough, and i've got it all, but twice that amount of stuff would be good to me, and there's plenty room for so many things still !
  9. How can you play without the full content ?!
  10. In fact, you have not "Heroes and monsters" boxes ? Only the ones of the "classic" expansions ? So, you've got nothing ... How unlucky you are !
  11. Corrected Quest Log, Rules, Belthir act 2 and changed the artwork of Margath's dark priests
  12. There's many cool things to do with the Berserker : - Karnon with Cripple can immobilize many monsters with ease, I know you don't want to use it, but I had to note this. And using him with Charge is really cool, since he can recover up to 2 fatigue and do it again, so twice a turn (1 fatigue for a surge, another by killing the monster). One of my Favourite (I love so much non-human heroes !) - Lyssa is a cool Battlemage-Berseker too, since she can exchange a melee a power die with a red one, so for example, a green. And the bonus life is a cool advantage she really needs. Finally, since the 3xp cards of the Berserker are weak to my opinion, this class is a good one to be picked up with the Battlemage - Jaes can be fun too but in my opinion, he is better as a Runemaster using Encraft runes - Tahlia can make a great use of Counter Attack so she can move after and give headaches to the Overlord - Any hero with good speed (5) can make the best use of Charge