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Everything posted by pnewman15

  1. I think that Yoda's stats should note that he is Silhouette 0, as he clearly is.
  2. In general I DM much more. For Star Wars I have played much more. I do not use house rules as a DM. I do not like it when DM's use house rules. I believe that the implied social contract of a game is that we will play by the rules. Changing them is no more acceptable in an RPG than it would be in a board game. Suppose someone asked you to play chess but they said that they would not use the bishops because they were an atheist, and that they would not use the Kings and the Queens because they don't believe in monarchy?
  3. Hiding, yes. Not feeling, no. The ones who don't feel things are not "properly socialized" they are "severely repressed."
  4. OK. Agree that tastes differ. What do you do about extra XP's from playing your Motivation? I'm not sure how you could do that if you were not there. Do you not give those out at all, or does everyone get that whether they role play it or not?
  5. Yes, thank you for providing additional evidence for my statements. Doing it the way the rules specify prevents seething rage and resentment over unfairness when those who do not show up and who do nothing receive the same rewards as those who do show up and also prevent seething hatred of the cheating GM who has dared to alter the rules (at least without mentioning this before the campaign started). Thus it is clearly more fun.
  6. "Additional" = more than they started with. That section is about experience, both starting and gained.
  7. So if the rules explained how much damage a weapon does when it hits you would respond "Oh, but the rules do not say that the weapon does not do damage on a miss, so I'm going to have them do damage anyway (No, not by using advantage to Strain Minions, thus damaging them, that's fine.)
  8. Because the rules say "Players receive additional experience as they play" than if they are not playing than they are not (or at least should not by the rules) be receiving additional experience, because they have not met the prerequisite for awarding additional experience. It is 100% crystal clear. Are you trolling?
  9. "Players receive additional experience as they play Edge of the Empire," EOTE pg 92. Therefore if you are not playing than you are not receiving additional experience. Also "During a campaign, players also receive additional experience for each session." EOTE pg 29. _Players_ are people who are _playing_ this session, not people who played or will play some other session. Not there, No XP's.
  10. I can haz one billion credits too, pleaze?
  11. By my reading the rules for assigning XP's do not permit the GM to give XP's to characters who are not there. Therefore everyone who does so is not using an unauthorized house rule. If that's what you want to do you go right ahead, but you should be aware of this.
  12. So this was actually the "Fly Casual" playtest. (We are Battlegroup Anchorage in the playtest credits.) I was playing a Quarren Gunslinger with DEX 6 (from Dedication and a Dex focused build) and Weapons Light 5 . I had Guns Blazing, Deadly Accuracy, Quick strike/2, Improved Quick Draw, Sorry About the Mess, Dedication, etc. (pretty much the whole Gunslinger tree). We were at medium Range but I was two sizes smaller than the Tie Fighters, so my base DC was one purple. The minion Tie pilots could not hit the broad side of a target two sizes smaller and with a Defense of 2. If they had I'd have been vaporized. Some other people were shooting at them too, and they apparently foolishly thought that the attackers with heavy weapons were the greater threat. I was using a pair of DragonEye Reaper Heavy Blaster Pistols with Set Triggers. The pistols had the Superior Mod and the Marksman Barrel Mos, both with 2 Weapon Quality Accurate Mods and 1 Innate Talent Sniper Shot mods. The triggers were modded (in a way that was more generous in playtest than in the final document, I can't tell you). Base damage was 8 + 1 for superior +2 for (they took this out and I can't tell you) + 1 each for each of my average of 10 successes = 21 damage +5 for the first hit of the turn. Against people (who were harder targets) I averaged a point or two lower in damage. (26 and 21 average to 23.5 each, rounding up to 24 in generalizing comments made years later.) I was rolling 5 Yellows + 1 green + 5 Blues (7 blues against targets who had not acted, and I beat the Tie Pilots initiative) I had +1 Automatic success from weapon qualities. I could aim one as a incidental because of the Set Trigger, and used a Maneuver to Aim the other, putting me at 8 blues against targets who had not acted. With the barrels and the Sniper shot talent I could hit at a maximum of extreme range. I used Deadly Accuracy to gain +5 damage from my first hit per turn, turning it from an average of 21 points to an average of 26 points. I also regularly had a Triumph per turn, so critting was easy. Ties have 2 Armor, so that counts as 20 Soak, so hits doing 21-29 damage inflict one Hull damage. With two or three rounds of focused fire on one of the two Ties (which had 6 Hull Threshold) I critted and destroyed one of them. Admittedly having pistols that cost Cr 20,000 or so for the pair helped a lot. I don't know for sure but I like to think that the report of this playtest session is part of what got them to tone down the Gunslinger slightly in the final document. Oh, and since I could breathe water I could set up a dockside attack, hop in the water, and just swim away, hiding with my Ink Spray.
  13. When we were play-testing Hired Guns I played a tricked out Gunslinger who routinely did 24+ points of damage with each of his two pistols. We had a battle in a hanger, and he actually crippled a Tie Fighter with his hand-guns. Good times.
  14. Damage is primarily about overcoming Soak. Suppose two identical beginning characters with Soak 3 and 12 wounds shoot each other with blaster pistols doing a base of 5 damage. They hit 60% of the time, and have an average of 2 successes when they do hit. They will do an average of 2.4 points per turn (5+2-3) * 0.6 =2.4. They will therefore require about 5 turns (12/2.4) to reduce each other to 0 wounds. Thy both switch to blaster rifles doing a base of 9 damage. Assuming the hit as often they will double the average damage they inflict per turn (9+2-3) * 0.6 = 4.8 and require an average of 2.5 turns (12/4.8) to reduce each other to 0 wounds. The advantages of the pistol are that it is lower encumbrance, permitted more places, and easier to sneak into places it is not permitted. (It's also easier to hit with if you're quite close, and harder to hit with if you're far away, so that is situational).
  15. Is a Jedi Master really a career, or just a Jedi who has the Mastery ability for at least one force tree, and a high enough Force Rating that they can usually make it work?
  16. "The Republic" = The Roman Republic. "The Empire" = The Roman Empire. Both are evil societies with slavery, but the Empire is worse than the Republic because all the bad things from the Republic are turned up to 11.
  17. It is not on FFG's list to stores of items due to release on 07/07 or 07/14, so no sooner than 07/21/18.
  18. May 31st New Releases Star Wars RPG: Force and Destiny – Unlimited Power Hardcover $29.95 Asmodee NA Weekly Update 05/18/18
  19. Every Friday morning Asmodee sends a weekly email to stores announcing items due to release in 13 days. Items due in stores on Thursday 05/31 should be in their email of Friday 05/18/18, just as items releasing Thursday 05/24 (Legion Leia, Legion Fleet Troopers, Catan 5-6 player reprint, Memoir '44 reprint, and Ghosts of Dathomir reprint) were in their email of the 11th.
  20. All 8 Adversary & Crit decks are currently in stock at all four US warehouses for the one distributor Asmodee sells too. It's the _Specialization_ decks that harder to get. It looks as if those are only available from one of the four US warehouses, but all a store would have to do is tell their rep to fill the order from that location so they get the decks.
  21. What if one of them wanted to be FR3 and picked a build that would let them do so? This is, barely, possible with 150 XP's.
  22. The game has one skill for knowledge of the Core Worlds and one skill for knowledge of the Outer Rim. However the galaxy has many regions - Deep Core, Core Worlds, Colonies, Inner Rim, Expansion Region, Mid Rim, Outer Rim, Wild Space and the Unknown Regions. I suggest that Deep Core uses K/Core Worlds, but often at a higher difficulty. The Core Worlds clearly use the K/Core Worlds skill. The Colonies should use the K/Core Worlds skill. The Inner Rim uses the K/Outer Rim skill (unless you want to better balance the number of regions that use each skill or you think that the Inner Rim is under strong enough Imperial control that K/Core Worlds makes more sense.) The Expansion Region uses the K/Outer Rim skill. The Mid Rim uses the K/Outer Rim skill. The Outer Rim clearly uses the K/Outer Rim skill. Wild Space and the Unknown Region uses the K/Outer Rim skill, but often at a higher difficulty. If an area is truly unknown than this may be an Impossible task. Areas only partially under Imperial control, such as Hutt Space, use the K/Outer Rim skill. Thoughts?
  23. Was this my Ithorian? I thought it was fine. The Empire and the Rebel Alliance just didn't understand that there were differences between ones philosophical teachings and ones political leanings.
  24. Star Wars Age of Rebellion: Fully Operational SWA47 | $29.95 Mar. 29th New Release Per FFG's "Upcoming Releases" email to stores of this morning.
  25. No, that's not what it says at all. It does not say when you use it "on" a PC, nemesis, or rival it says when you use it "against" a PC. All the GM has to do is rule that this is a use "on" and not a use "against" and this will not apply. Also a Force User can simply "Move" the enemies armor into the air, with the enemy in it, rather than moving the enemy themselves. The armor has no Discipline or Will. Fear does use Discipline and should come up occasionally whether you are a Force User or not. It almost never did in the games I played in or the published adventures I ran.
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