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About Grove12345

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  1. Consider how creative/brilliant the FFG team was in creating 3rd Ed and the two different types of scenarios, I am a bit let down to see that the new scenario looks nothing more than a re-skin. Was hoping to see the co-op mode introduced.
  2. Seems FFG is making their fantasy based games in the world of Terrinoth. Which i think would be great if the Runebound, Descent, etc worlds were better linked together. Then TI universe made it to Rex game. i enjoy FFG backstory to the TI races and backdrop. Very rich. A bit of me wanted to see the TI world in this game as well. Basically more TI universe please.
  3. I agree the price is steep. Maybe if they were painted perfectly. Your basically asking like $500 for your descent minis.
  4. lol. ya that what i was reading and thinking. Pretty much DotR. But i notice counters on the board and allot more dice and junk. Hopefully for the best. And *sigh* cardboard figures. The kingdom also seems to be in the corner so less random possibilities of attack i imagine. DotR had scenarios and events if you chose to d/l them or buy the hero expansions. Also seems the heros are more stat based while DotR is skilled based. I like DotR heroes. each one played the game very differently.
  5. I imagine this game has some descent solo varients or ideas. Maybe you can play each character to benefit themselves the most but later roll the die to see who will be the first player will be. if 3 people want to extract maybe the 4th wouldnt want to stay there and try his luck so he will do something else. Winner of the role in multiple extracts should gain more benefits than the rest. FFG showed that in Rune Age scenarios make variety. It will be super easy for them to release new scenarios cards and new objectives. It will also be easy to have co-op scenarios though i imagine the text and instructions wont be "neatly" displayed on one card, but will need the instruction booklet. the lord of the rings game is pretty popular and thats only solo/coop. Why stop there?
  6. sepayne7l said: +1 Also, Terrinoth and TI3 novels would be nice, too. ya no kidding. i think terrinoth has an semi unique twist to fantasy genre. I almost think TI should just be a video game.
  7. simple stuff like this makes the game more fun. Now I got to find a varient that makes this game less monotone
  8. JCHendee said: You need to look at some of the small box variants or the big box alternatives. I'd generally agree that the core game scenario gets monotonous very quickly, and a few variants don't really vary much from that. But some of the others do, and then there's the big boxes. The favorite around my place is Sands of Al-Kalim. There are many who enjoy Mists of Zanaga. Each one offers something a little different in the win criteria. ya i had people tell me that. But then some told me it didnt really change anything, or it wont be different enough that i would like it. But yes monotonous is a great way of putting it. why is sands different?
  9. I bought and played RB and didnt like it. THe theme was great. Maybe only some of the event cards needed to be more redone. Movement dice was awesome, cards were great, combat was good enough. Felt some characters could have more differences. Main issue was the board was static and boring. Nothing moved against you, and all you did was constantly battle cards and when you reach the boss it was no different. I would like a 3rd ed that throws in more strategy. Maybe against players, or maybe add a total co-op variant. But instead of battling static monster, have them move and maybe include more kind of threats to deal with, more than the player(s) can handle so they have to choice wisely on what to do, not just keep attacking.
  10. Im an ex owner of Runebound. I found it very boring. It got super repetitive. Kill monster from a deck and keep leveling so you can later kill the boss in the same exact fashion. The board and the other players had very little interaction Even with a doom counter there was no sense of doom approaching. After playing the board game defenders of the realm you get worried the longer you wait, and things get worse. B/c each turn the board moves against you. Things i think were superb in this game. Combat, monster cards, traveling, and event cards were super cool, since they changed the rules as you went. Maybe if there was a version where you draw a card every 4 or 5 turns and the scenario toughens. That would be awesome. I havent played the expansions or the card expansion since no one could say the game changed so much. Or people couldnt relate to what i was saying, so couldnt persuade me
  11. i think they copied the community bc they listened to them. If everyone wanted heroes to be generals, why not put that in the expansion?
  12. sepayne7l said: To briefly respond to the original post. I played Nerath and it really is just a variation of Axis and Allies. Far closer to Risk than Runewars. Runewars is much more strategic, nicer to look at, and just plain more fun. Nerath is more like a stepping stone to Runewars. havent played either game. But seems Nerath fun can be found in the simplicity as well
  13. Gallows said: American football is a complete ripoff of real football... The only thing those two games have in common is that some pieces have square and hexagon bases. as a friend of mine pointed out (he hates sports) american football plays a lot like chess. And i actually agree, majority of the game is how you set your pieces up and size your opponent and the other half is how good they move. Guess american football takes a lot of flak since everyone in the world likes soccer and rugby players dont use protection, and the rest of the world is a lot more close minded than they admit they are.I hate being a sport spectator and i favor no country or sport "just because" but i think football is a brilliant game. Back to conquest of nerath. Nothing but good reviews. I want to get it bc it seems simple and fun. Too bad WOTC dropped the ball on half the figures look the same and no art on any cards. not even treasure cards.
  14. Unlike most i wouldnt care to see another campaign expansion. Wouldnt mind seeing unit packs. I dont have any AT guns or m10s in my army. And i dont want to spend $40+ to get it. But expansion wise maybe add special units for all factions. I would like to have Airborne and rangers and more unit variation between the faction.
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