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Simsum

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  1. Like
    Simsum got a reaction from Felenis in Problem Reigning in a Game   
    Oh wow...
     
    I usually encourage respectful, friendly dialogue as the solution to group issues. But... I'm not convinced that would be worth the effort for you. I'd recommend finding a different group.
     
    I mean, your GM is exhibiting two behaviours that screams sh*tty gaming experiences at me: he's unable to separate his personal feelings about real world issues from fictional ones, and he's being massively abusive in ways that flat out wreck the system you're trying to use as a gaming framework.
     
    I really doubt talking it out is even possible. But I wish you luck however you deal with this. Though I want to remind you than no gaming is better than bad gaming.
  2. Like
    Simsum got a reaction from ultrashake in Problem Reigning in a Game   
    Oh wow...
     
    I usually encourage respectful, friendly dialogue as the solution to group issues. But... I'm not convinced that would be worth the effort for you. I'd recommend finding a different group.
     
    I mean, your GM is exhibiting two behaviours that screams sh*tty gaming experiences at me: he's unable to separate his personal feelings about real world issues from fictional ones, and he's being massively abusive in ways that flat out wreck the system you're trying to use as a gaming framework.
     
    I really doubt talking it out is even possible. But I wish you luck however you deal with this. Though I want to remind you than no gaming is better than bad gaming.
  3. Like
    Simsum reacted to cps in drivethrurpg.com   
    Fun story guys. That link you got in your email? That's the same link I got in my email. Anyone in the world can use that link to get the PDF on the cheap.
     
    The more you know.
  4. Like
    Simsum reacted to cps in Leadership?   
    No, you've got it. It's a fairly useless Aptitude. There may be more talents that key off of it in the future, but with just core it's one of the least useful aptitudes (short of maybe Psyker on a non-psyker character).
     
    This kind of thing is why Aptitudes is kind of a **** system.
  5. Like
    Simsum reacted to Veruca in Book Binding   
    That's just crazy. I think an official statement from FFG might be in order, since more and more people are reporting this issue. It's clear that this is a production error, and not some random book falling apart.
  6. Like
    Simsum got a reaction from Librarian Astelan in Suspected Cheating   
    Also consider how to work around his problems. Fate Points, for example, can do a lot. And can potentially do anything you want with a loosely framed houserule or two.
     
    Like the other guys said: the goal is for everyone to have fun. The rules are just there to facilitate that, to the extent that they can. They most definitely do not exist to be blindly adhered to.
     
    EDIT: Actually...
     
    If your friend's issue is that luck plays too large a role in the game, take a look at systems where it doesn't. Depending on how heavy an emphasis you guys place on things like combat and investigation, GUMSHOE, Fate or Savage Worlds may better suited to your group's playstyle than the Dark Heresy system. And using any of those systems to play Dark Heresy wouldn't be a hell of a lot of work.
  7. Like
    Simsum got a reaction from Gregorius21778 in Suspected Cheating   
    Mind that this is only true of players, and only as long as the group doesn't have issues with it.
     
    Despite what a lot of GM resources claim, as a GM fudging dice rolls is not a good idea, because the players will catch on eventually and it will suck the tension out of the game. If you're ever heading in the direction of a dice roll with a potential outcome you fear would negatively impact the game, it is a much, much better idea not to roll the dice at all.
  8. Like
    Simsum reacted to Gregorius21778 in Play Haarlocks Legacy in 2 - 1 - 3 order?   
    Hi there evilof,
     
    I have once written a number of scenes & ideas for running that Triologie and the "attached" "House of Dust & Ash". The following links contain my PDF for downloads. Perhaps you will find them helpful

    https://www.dropbox.com/s/0x6shaism66021c/TF_Tipps_01.pdf?dl=0
    https://www.dropbox.com/s/suq9y8brhqnbtj6/TF_Tipps_02.pdf?dl=0
    https://www.dropbox.com/s/iy8yr74th64pd8l/TF_tipps_03.pdf?dl=0
    https://www.dropbox.com/s/fclidc3lbsjc6oe/TF_tipps_04.pdf?dl=0

    I once has written a alternate ending for the final part (I NEVER liked the given ending on Dusk with the Dusk Hag at all) but will need some time for searching. I will post that one later
  9. Like
    Simsum reacted to Gregorius21778 in Play Haarlocks Legacy in 2 - 1 - 3 order?   
    Unfortunately, I cannot find my notes or post on the alternate ending no more []
    But I found those
    https://www.dropbox.com/s/y7pa4nsnp9ry4ff/AddScenes_FriendsOfBalGrey.pdf?dl=0
    https://www.dropbox.com/s/dwz7p21hxzg097h/DC_EnfScene_Snitch.pdf?dl=0
    https://www.dropbox.com/s/9ymtfihaorgq10m/DC_TheEarlyVictims.pdf?dl=0
    https://www.dropbox.com/s/hzxw49lujqm6hst/Encounters-DeadStars_V02.pdf?dl=0
    https://www.dropbox.com/s/jarrguwy9p9kmc2/Psychic_Phenomena.pdf?dl=0
    https://www.dropbox.com/s/nuzfqxe2mykepxa/Visions_of_the_Tesseract.pdf?dl=0
  10. Like
    Simsum reacted to Gregorius21778 in Play Haarlocks Legacy in 2 - 1 - 3 order?   
    found it, FOUND IT AGAIN!
     
    http://community.fantasyflightgames.com/index.php?/topic/51603-blind-tesseract-dead-stars-ideas/?hl=%2Bnightmare+%2Bauction#entry514888
     
    "The Nightmare Auction" and the posts afterwards include my ideas for an alternate ending
  11. Like
    Simsum got a reaction from Alox in Warp capable Guncutter?   
    Our group uses this compromise between FFG's Darh Heresy flavour and GW's travel times
  12. Like
    Simsum reacted to Darth Smeg in Warp capable Guncutter?   
    On these very forums, in fact!
     
    The topic has been discussed several times before, and the discussions led med to compile this little chart of typical travel times within the Calixis Sector. Also available as a little handy web-tool
     
    Edit: The source for these discussions was   White Dwarf 139:
     
    TIME DISPLACEMENTThe time differences between real space and warpspace are quite drastic. Not only does time pass at different rates in both kinds of space, but it also passes at very variable rates. Until a ship finishes its jump, it is impossible for a ship's crew to know exactly how long their journey has taken. Time passing in real space is referred to as real time. Time passing on board a spacecraft is referred to as warp time. The relationship between real time and warp time is shown on the chart below.

    So, for example, a 100 light year jump will seem to take from 2.5 to 9.5 hours to a spaceship's crew, but between 3 days and 3 weeks will have passed in real space. These times do not include journey times out to and from jump points on the edge of the star systems. It takes from days to weeks of travel at sub-light speeds to reach a drop from the spaceship's starting planet, and a similar time to re-enter the destination system.
    The Imperium is approximately 75 thousand light years from edge to edge. A journey of this length would take between 75 and 300 days in warp time, and between 6 years and 40 years real time.
  13. Like
    Simsum reacted to BrianDavion in drivethrurpg.com   
    I don't blame FFG for the hard copy first policy, it's friendly to local stores, and proably actually cuts down on piracy 
  14. Like
    Simsum reacted to Nimsim in Second Edition on DriveThruRPG?   
    They changed up character creation a bit. You no longer create your own regiment and there's no substitution for that like creating your inquisitor. Character creation has you pick a homeworld, job background (like military, academics, arbiters, etc) and a role for the party like doctor, scholar, fighter, etc. You use aptitudes like in only war. Weapon and equipment stats are changed around a bit. Lots of talents are gone and there are new ones and a lot of changes. Psykers can't fetter anymore. There's subtlety mechanic that has you track the teams subtlety while investigating on a scale of 1-100 and provides mechanics for changing subtlety but doesn't tell you what it should actually DO mechanically. There's a little by of a social combat system with NPCs having personalities that make them more or less responsive to different social approaches and a way to track how they feel about your players that has rules for changing it and can act sort of like social HP. You use influence to buy new items like you did requisition in Only War, but each character has an individual score and it's missing rules for important things like acquiring more than one item at once. The enemies section has a Creature Rating scale but there's no real guidance for what that actually means and if there's any math behind it like with D&D. Creatures also get divided into different groups, with low level ones being more easily killed. Psychic powers are the same as only war in terms of what the different powers are. The art in the book is gorgeous. You can spend influence to call in NPCs like assassins or space marines who you get to play as for a session.
    So yeah, it's only war with most of the effort going into the chargen system. The other rules seem a bit tacked on. If you just wanted to run dark heresy in the only war system, all of the house ruling is done for you. If you wanted a new game system, you're not getting one.
  15. Like
    Simsum reacted to Robin Graves in Creating a servitor/other tech priest things.   
    The adeptus astra telepathica will mindwipe somebody by using their psy powers to purge the mind from any traces of personality and leave it complety docile.
     
    I believe the mechanicus method of mindwiping someone is sticking an electro-charged powerdrill up their nose.
  16. Like
    Simsum reacted to Visitor Q in Creating a servitor/other tech priest things.   
    Considering that the Mechanicum uses most of their techniques from what they can glean from the Dark Age of technology this does not bode well for our own future of medical advances.
  17. Like
    Simsum reacted to Gridash in Book Binding   
    You're very lucky then.
  18. Like
    Simsum got a reaction from LETE in Suspected Cheating   
    Talk it out with him outside of the game. But don't forget to treat him with the love and respect your childhood friend deserves.
  19. Like
    Simsum reacted to bogi_khaosa in When to give Insanity?   
    Well the real difference is that CoC is an out-and-out horror game in which characters are not supposed to live a long time. In fact, they're doomed, to madness if not to death. And as you go down the spiral, the descent speeds up.
     
    Whereas DH can't make up its mind whether it wants to be a horror game or an action-adventure game. It has aspects of both. So it has an insanity-gathering mechanic that actually slows down as insanity goes up. So you'll spend a rather long time being nuts. whereas in CoC a character's time between low sanity and no sanity is usually short.
     
    To answer the OP's question, well not only have your players been incredibly lucky in never get insanity from fear, if you look at the book examples and in published adventures they should be getting insanity from seeing sites of horrible murders, supernatural events, and so forth. Normally I give a check to get IPs when a character burns a fate point to avoid death, or when a friend (such as another Acolyte) dies, or well in general the kind of things that make people unhinged in reality.
     
    Unless you want to emphasize the pulp action aspect of the setting and deemphasize the horror, in which case don't give IPs. If you're recreating Abnett's books for example, don't give them.
  20. Like
    Simsum got a reaction from bogi_khaosa in When to give Insanity?   
    I don't really get this. Granted life isn't worth a whole lot in the 40K setting, but people are still human beings in the setting. Behaviours considered psychotic by CoC standards, generally would be by 40K standards as well. Indeed, 40K is a much more heroic setting than CoC. PC behaviours should have a far stronger tendency towards heroism, self-sacrifice and martyrdom in 40K.
     
     
    A simple mechanic I like, is to add a cumulative -10 penalty for every previously failed Test, and add a cumulative +10 bonus for every previously successful Test. In our games it doesn't have much of an impact on how things actually play out, but it gives a (mostly illusory) sense of consistency that we've found somewhat lacking in RAW.
  21. Like
    Simsum reacted to Lynata in Ill forturned and faith powers   
    Nah, this was the case in the Inquisitor's Handbook, where Corruption was capable of negating the Pure Faith talent.
     
    I haven't seen anything like that in FFG's space magic version.
  22. Like
    Simsum got a reaction from pearldrum1 in Arbites and Imperial Guard   
    The Adeptus Arbites are galaxtic cops. Their remit is the Lex Imperialis, the Imperial law.
    The Astra Militarum has its own military police, as does other armed forces within the Imperium, and civilians are policed by a third type of coppers (known as Enforcers in 40K speak).
    The Imperial law is all about the smooth running of the Imperium. Arbitrators concern themselves with heresy, treason, sedition, tithes, and the security of the Adeptus Terra and its representatives.
    Gambling is unlikely to be covered by the Lex Imperialis, but that is of course up to you. Gambling in a military setting, however, would almost definitely be a matter of military law.
    So.. The short answer is that your Arbitrator should inform the MPs, if he cares at all.
    As for what influence an Arbitrator has, well... That depends on the locale, obviously, and you should feel free to tailor things to your campaign needs. But generally speaking, even a lowly Arbites trooper will have a great deal of clout.
    The Adeptus Arbites are the cops of the Imperium. In many ways they're the overt equivalent of the Inquisition, and at least in theory, nobody is above the Lex Imperialis - meaning nobody is above being arrested by an Arbitrator. In practice their authority does not necessarily extend to things like Space Marines and the class of individuals known as Peers of The Imperium (Rogue Traders, Lord Sectors, The High Lords of Terra, The Assassin Temples, etc.)
  23. Like
    Simsum reacted to Gregorius21778 in Best GM Career   
    Adept. Nothing combat orientated. If it Comes to combat and the GM has a Mayor combat char, he is basically playing against himself. Having a clue-dropping Support role is much better in that regard as the GM himself can alway "Change he Odds" in combat by simply changing the encountered Opposition to match the Player characters.

    Going for Medica would be a good advise as well. Non-warp-based healers make for good support characters.


    BUT this "the Group is small" is not really a reason for the GM to act as a Player character. Why so? He can simply "stuff" the group with one or more NPC assisting the group. Playing NPC is one of the big things beign a GM is all about.

    And it gives a lot more freedom. This "Major npc" can have a personalty and develope, but there is no need to force them into the same rigid "career System" that FFG is actually disbanding in all recent WH40K products. Plus, you can rotate them to simply insert the skill that is needed to Supplement the gaming characters THIS MISSION. Which is extra-Handy if you work with pre-made modules that sometimes happen to rely on some skill None of your Players ever bothered to take.

     
  24. Like
    Simsum got a reaction from Darth Smeg in Suspected Cheating   
    Mind that this is only true of players, and only as long as the group doesn't have issues with it.
     
    Despite what a lot of GM resources claim, as a GM fudging dice rolls is not a good idea, because the players will catch on eventually and it will suck the tension out of the game. If you're ever heading in the direction of a dice roll with a potential outcome you fear would negatively impact the game, it is a much, much better idea not to roll the dice at all.
  25. Like
    Simsum reacted to Darth Smeg in Suspected Cheating   
    Indeed, conversions have already been made.
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