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Posts posted by Castropanopanopalis
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So I'm GMing an RT game and a question arose.
"Does increasing the quality of Subskin Armour have the same effects as increasing regular Armour?"
I'm torn... I want to say yes personally but also want to see the general community thinks before I make a final decision.
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Sweet sheet bro, good to finaly have one of these for Deathwatch!

Centurion Armor
in Deathwatch House Rules
Posted
Hey.. I know this is an old topic and I'm behind the power curve, but here's my take one Centurions...
Terminator Armor as a base... it's AP 14
add the effects of a shield.. depending on what books you draw from this could be any thing from 3-6 AP.. I like 6 because AP 20 is the base of most vehicles and the Centurion suit is essentially a vehicle..
that said we should continue to treat it like a hybrid vehicle...
looking at the stats a Dreadnought has a S of 70 SB 14...
I think that's pretty weak but I don't like to undermine what the book says if I can avoid it so lets say
WS *, BS *, S 60 [sB 12], T-, Ag 30, Int-WP * (* being the pilots score)
that covered, the rest reads like a vehicle.
Type: Walker
Tac Speed: 5m (3 +2 because its' Enormous)
Cruise Speed: 25kph (most Cruise speeds seem to be Tac speed x5ish)
Size Enormous (Size mod +20, Concealment -20, Movement +2)
Structural Integrity: 25 (Dreadnought -10, incidently it's the same as a Rhino APC... huh)
Carry Cap: None
Crew: One Marine
Renown: Distinguished (I might catch flak for that but it's supposed to be more prevalent that Terminator honors so... THAT SAID.. I feel they should be mission specific @ GM's discretion!)(PS. They wouldn't need a Req score because it's only Issued by the GM as per the campaign... if I was a player and you were my in my squad and used all our Req to by a slow ass battlesuit and they we get on the ground and we have to walk slow as f--k because you walk slow as f--k... I'd be mad...)
Weapons: Hurricane Bolter (50m; -/6/12; 2d10+5 X [this could be changed to 1d10+9 X as per the Erreta]; Pen 4; Clip 300; Reload 3 Full; Tearing; Twin-linked)
or that weird pattern Missile Launcher I've never seen used... (Sorry no stats for that)
And of course, two of Whatever fist with your Players Chapter... though the common choices seem to be Heavy Bolters, Lascannons... assault drills... these weapons are all in the various source books so plug and play away)
Specials:
Walker: Ignore penalties for through difficult terrain; negotiate **** terrain without penalty)
Reinforced: Halves the result of Critical Dmg and not effected by the Crit Chart for Righteous Fury.
Dreadnoughts also have Combat walker but that gives them an inherent melee bonus that would not suit a Marine operating a vehicle as opposed to a Venerable-Brother entombed inside his warsuit for Emperor knows how long...
As for Qualifiers... I'd say Operate (Surface) +10, Operate (Walker) +10, taken as Elite Advances if necessary... or otherwise have a history that relates to Centurion operation or Training..
That's what I came up with in an hour... if you agree then high-five! if not, let me know what you'd change and why and so I can do better in the future... thanx!