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Prédator14

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  1. R2-EQ said: Vorpal Sword said: Why would damage from ion cannons be treated differently from any other damage? Some players might be confused because in the X-Wing video games, Ion shots went through shields but did no hull damage. After a few shots however, the ship would have blue lightning run across it and then be dead in space for the rest of the mission. Sometimes you needed to disable craft like that and the protect it while rebel commandos boarded the downed ship and captured said objective. It was actually fun to play with. If you stunned the last tie fighter in a wave, a new squad wouldn't appear. Capital ships, like Star Destroyers, would be much easier to deal with too. It would take a while to disable them with ions but a lot less time and danger than using just torps and lasers. The Y-wing could be a real beast in that game! ….ah the memories…. R2-EQ said: Vorpal Sword said: Why would damage from ion cannons be treated differently from any other damage? Some players might be confused because in the X-Wing video games, Ion shots went through shields but did no hull damage. After a few shots however, the ship would have blue lightning run across it and then be dead in space for the rest of the mission. Sometimes you needed to disable craft like that and the protect it while rebel commandos boarded the downed ship and captured said objective. It was actually fun to play with. If you stunned the last tie fighter in a wave, a new squad wouldn't appear. Capital ships, like Star Destroyers, would be much easier to deal with too. It would take a while to disable them with ions but a lot less time and danger than using just torps and lasers. The Y-wing could be a real beast in that game! ….ah the memories…. In the XWING Video game…….The way it worked was, ION cannons would do DAMAGE to shields but would not disable anything until the shields were down.
  2. R2-EQ said: Vorpal Sword said: Why would damage from ion cannons be treated differently from any other damage? Some players might be confused because in the X-Wing video games, Ion shots went through shields but did no hull damage. After a few shots however, the ship would have blue lightning run across it and then be dead in space for the rest of the mission. Sometimes you needed to disable craft like that and the protect it while rebel commandos boarded the downed ship and captured said objective. It was actually fun to play with. If you stunned the last tie fighter in a wave, a new squad wouldn't appear. Capital ships, like Star Destroyers, would be much easier to deal with too. It would take a while to disable them with ions but a lot less time and danger than using just torps and lasers. The Y-wing could be a real beast in that game! ….ah the memories…. In the XWING Video game…….The way it worked was, ION cannons would do DAMAGE to shileds but would not disable anything until the shields were down.
  3. So if there are no investigators on a street….they will stay in the sky?
  4. And there I spent all the time looking for ANATOMY of the gate marker….oops.
  5. So I know how they get to the sky and all that, but when exactly do they come out of the sky. I am assuming that the mythos card has to have the symbol for that monster…..but if there are no investigators in street locations, does that mean it will stay in the sky? So potentially it will never come down if there are no mythos cards drawn with that monsters symbbol when investigators are in the street? Or will the flying monster come down in a non street location to th elowest sneak investigator?
  6. Thanks………. I added periods since it said my post was to short…….
  7. What does the symbol that looks like a monster movement symbol on gate tokens mean? Or what is it used for?
  8. What does the symbol that looks like a monster movement symbol on gate tokens mean? Or what is it used for?
  9. So if an ancient one starts out with when he stirs in his slumber, this happens….when exactly will an ancient one stir in their slumber? Just by being the ancient one in play? OR does something activate it?
  10. Just to clarify, if you are in a battle, any units that get routed during the battle, CAN retreat, correct? And I read in a random post someone saying that a ROUTED HEX unit still counts as a STANDING UNIT when tallying strength……is this true? Thanks
  11. How many iterations do you fight in a coexistance battle?
  12. Sorry, I thought that AO ability and Gate Burst were separate things. Is his ability listed as a Gate Burst?
  13. For the Ancient one that removes seal tokens if a gate is suppsoed to openo n that location….can I interpret the rules as stated that the sign is removed and that is all that happens? Or is the seal removed AND the gate is opened…..
  14. So when a gate opens on you, you have an Other World encounter during the mythos phase of that turn? Why isnt the first encounter during yoru next turn during other world encounters? Is this sort of a punishment for being in the wrong place at the wrong time?
  15. I was reading the SOLO PLAY pinned thread and noticed that there is a lot of talking of skipping mythos phases even when playing with more than one investigator. Why is that something people do, skip the mythos phase? I assume it is being done to extend the game or make it more winnable? Am I completely wrong? Thanks
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