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Koric

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    preston, lancs, United Kingdom
  1. I have been runing a RT game for a bit and a few weeks ago I had my 1st party death, the player asked if he could try a dark eldar Kabalite Warrior and I did not see why I should not of let him. I let him start at rank 2 and he did not abuse the power through pain rule but found himself in trouble in the 2nd week of playing the character when he got killed by a bolter wealding mad man or he would off if he had not burnt his one and only fate point. Now this got me thinking and I dont know why the people who worked on the darl eldar book would wright a rule that A) was so open to abuse and B) requires more book keeping. Also if the characters are fighting something like servitors the dark eldar get on pain tokens so he can not build his/her fate points up. So with what I have read others saying and with what my dark eldar player has said I think this power throught pain ruld is not very good. Now I like the bit about Corruption points, pain tokens and the loss of characterisics and the talents that use fate to full them like Tormentors Fury so this is what I came up with as an alternative rule/ idea. The power through pain rule and the dark eldars one fate point gos out the door and is replaced with: The one fate point is replaced by: FATE: roll1D10 and on a roll of 1-5 begin with 2 fate points and on a roll of 6-10 begin with 3 fate points (same as the Kroot). Power throught pain is peplaced by: Leeching of the spirit (for want of a better name) : A dark eldar must subject a liveing creature to pain within his/her perception bonus once per session or take damage as per the bottom part of the she who thirsts rule, for every ten corruption points the dark eldar has he must subject another liveing creature to pain IE if the dark eldar has 11 corruption he has to make two liveing things suffer. Tell me what you think.
  2. My point about orders was that i am not following them because i am in frenzy and that means i run off and kill more stuff why the so called leader is calling for a regroup.
  3. I have played the 40K battle game for years and when Death Watch came out I could not w8 so i got my hands on a rule book and made a Blood Angel Assault Marine. I took the talent frenzy because it fit with what i think a Blood Angel would be like. The rest of my m8s i RPG with made chars and we started playing with my m8 running. My Chars Fellowship is very bad and because in all the other RPGs we have played i have ended up leading I did not want to lead so we ended up with someone else leading and although his chars Fellowship is 50 he is bad at leading and on top of that when i get hurt the GM is making me roll Willpower if i fail he is saying i go into a Frenzy (some times i have used this talent with out the willpower roll and it seems to be the same has Failing the test). This is leading to me Breaking Squad mode with the rest of my battle-brothers and not following my leaders (bad) orders and causing friction between me and the others. The lack of teem play on my part (as the rest see it) means the gm has been giving me less xp and renown. I have also had a chat with my GM about this and he as said I have use the talent to many times is past games and he is punishing me for it but I think if i have spent XP on it then why not use it. Ples put forward any thoughts any of u have on this and if any of u have come across this sort of thing before let me know what the result was.
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