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About JediKnightAmoeba

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  • Birthday 07/19/1979

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    Townville, Pennsylvania, United States

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  1. That's because a Unicorn is a follower, not an item. To receive the benefits of a follower or item, it needs to be in your possession.
  2. You could easily add this to the Chapel. Encounter the Monk selling these items after resolving the requisite. This could give evil characters a reason to encounter the Chapel.
  3. I have pinned a lot of limbs in the past. I have extremely small drill bits for this. The other option is the use the testors model cement and hope it holds - it does pretty well on plastic. Another option is here: https://www.reapermini.com/Miniatures/Barmaid
  4. AS-is, it's easily worth 10g. Maybe even 12 but that would mean only a few of the characters would easily attain it.
  5. For the flail, we experimented with a few things but really liked the following: You may roll 2 dice during battle and add them together to determine your attack roll. If you roll double 4,5 or 6, your opponent cannot add his attack roll to his attack score. If you roll double 1,2 or 3 you cannot add your attack roll to your attack score. We also increased the price to 7g.
  6. This plastic is not very tough and really flexible. First step is to make sure the two parts fit well together. If they don's use an xacto knife to clean it up so they do. Normally I would take my really small drill bits and a pin vise and drill out a small hole in both parts. Find a small plastic rod and make sure it will fit a little loose but kind of snug - the proper fit is easy to pull in and out with your fingers so their is room for glue. Snip the rod to the right length for a good fit so both pieces can be pressed together. Then I would take a small amount of rubber cement (testor's plastic modelling cement works well on this soft plastic) and apply it to the holes. Next I take a the small plastic dowel rod and push it into the hole on the miniature. Then I would attach the part that broke off and push it on and hold it in place for a bit. Lastly I wipe off excess glue with a rag and let the miniature set for a few hours. Should be good as new. Keep in mind you can use a metal dowel rod (paper clip) and use super glue, but it will not hold as well. Anyone that has played miniature games learns this technique called "pinning". I am sure if you search you can find better instructions on some miniature sites.
  7. I looked at all the Timescape options out there, and now that we have all the expansions, none of them worked really well with them. I looked at all the cards, modified some of them, trimmed some of their numbers and made a deck of 100 Timescape cards. I wanted the expansion to be similar to the original so there was no need to change the board. The Timescape is deadly and you don't want to hang out there - I also don't want it to be a place you can easily jump in and out of - but if you are really so inclined, you can get there. I think as a community it is time to streamline an option. I read through this thread and I don't see any continuity here. I see some great ideas and I have to be honest, the board being thrown around here does not suit my taste. I want chainswords, powerfists and I want it sci-fi oriented; to me that's the whole point. Azoic ported over a good option from 2E but it is a little out of place and some of the text needs some adjustments to make it congruent with 4E revised. Let me add a card I have in my set: "The Doctor" Stranger. Time Lord. "The Doctor acts as your follower until an Event is drawn at which point he goes to the discard pile. While he is your follower you may not die: your life may never go below 1." @Reedstilt There is a Timescape template in Strange Eons. I find strange eons to be fantastic for building decks. My only problem with it is there is no option to make symbols in the corner for the expansions. I have access to PS but I still prefer SE for the most part.
  8. Move the game to the floor and use the table for the character cards, cards and items. :-)
  9. I am jealous. How do the cards compare to the original POD cards? No matter how hard I have tried I can't match it and finding a cutter to do the corners accurately has eluded me...
  10. I just wanted to follow up - My work has had me running rampant and I have not had any free time. Despite messaging FFG twice they never even bothered to respond to me about my plight, which is a bummer, I was expecting a "sorry, but sorry we can't help" response - not getting any response leaves me a little bitter. I stopped at a few gaming stores and managed to pick up the main game and the dungeon expansion for retail prices but the rest are proving impossible to find. I am really not in a position to pay the inflated prices being offered right now so I guess I will hold out and hope I can find them somewhere down the line... Thanks for the sympathies :-P
  11. I think he is stating the question should have been posed in that forum. ;-)
  12. I was shooting for a design that would be fun, powerful if used correctly and useful in more ways than the original. I didn't want to make it a top tier character just a hair better; I think I achieved that by this design. Obviously an experienced person that killed a st7 enemy wouldn't grab a token, you would take the increase permanently. But the fact you could potentially gain +8 to any combat or battle roll after rolling is huge. And from a design factor it is pretty unique. I was pretty happy with the design and hope to try it out if I get my cards replaced.
  13. Because Ghouls have never raised dead before...in all the games I have played they fed off the dead. I always thought the raising of dead was more necromancer-like.
  14. I disagree. The ability to choose to use tokens AFTER a roll is quite powerful and adds some strategy to the character. Also, you could use them to add life, which could keep the Ghoul going a long time - back end of a game this character could be pretty tough.
  15. As fiddly as the Dragon expansion is, I think it will be great as a digital implement. Excited to try it out,
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