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JBento

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  1. Like
    JBento got a reaction from TheSapient in Got Some Rules Answers From FFG   
    THe wall of text I sent:
    Hi. Some questions: 1) Are the options in the school curriculums supposed to be pickable more than once? If yes, then some schools have redundant entries. If not, the example in Advancements is wrong. 2) What's the effect of Coiling Serpent Style for you spending more than 1 Opp in the first option? Additional weapons affected? Is CSS REALLY supposed to have no check to resist and instead be an automatic shutdown of melee folks? 3) Iaijutsu Cuts should have "razor-edged weapon grippable in one hand" as the requirement, otherwise you get a "divide by 0 error, please reboot universe" in the the first effect if you do it with, say, a naginata. Or it shouldn't, depending on your intent. 4) Wait action, as written, is utterly abusable with Water Stance. I assume it's supposed to ALSO have the types of the action you ready? And does it really allow you to do any action if the trigger doesn't come to pass, even those that would normally not be allowed by Wait (like movement)? Thanks
     
    I'd like to point out to the "but samurai wouldn't use trident" people that the art of the Daidoji Iron Soldier depicts him wielding a trident. And Iron Forest Style says that a) it's not that easy getting in the face of the trident-wielder and b) you're almost certainly taking Strife and Damage for doing so.
    CSS is certainly not UNBEATABLE - I never use tactics that I can't counter in any game, just in case the GM tries to duplicate them on me. It's just that it takes either too much effort or too much a dip in effectiveness than a rank 2 kata should warrant.
  2. Like
    JBento got a reaction from Avatar111 in Got Some Rules Answers From FFG   
    THe wall of text I sent:
    Hi. Some questions: 1) Are the options in the school curriculums supposed to be pickable more than once? If yes, then some schools have redundant entries. If not, the example in Advancements is wrong. 2) What's the effect of Coiling Serpent Style for you spending more than 1 Opp in the first option? Additional weapons affected? Is CSS REALLY supposed to have no check to resist and instead be an automatic shutdown of melee folks? 3) Iaijutsu Cuts should have "razor-edged weapon grippable in one hand" as the requirement, otherwise you get a "divide by 0 error, please reboot universe" in the the first effect if you do it with, say, a naginata. Or it shouldn't, depending on your intent. 4) Wait action, as written, is utterly abusable with Water Stance. I assume it's supposed to ALSO have the types of the action you ready? And does it really allow you to do any action if the trigger doesn't come to pass, even those that would normally not be allowed by Wait (like movement)? Thanks
     
    I'd like to point out to the "but samurai wouldn't use trident" people that the art of the Daidoji Iron Soldier depicts him wielding a trident. And Iron Forest Style says that a) it's not that easy getting in the face of the trident-wielder and b) you're almost certainly taking Strife and Damage for doing so.
    CSS is certainly not UNBEATABLE - I never use tactics that I can't counter in any game, just in case the GM tries to duplicate them on me. It's just that it takes either too much effort or too much a dip in effectiveness than a rank 2 kata should warrant.
  3. Like
    JBento got a reaction from Hida Jitenno in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  4. Like
    JBento got a reaction from Arolem in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  5. Thanks
    JBento got a reaction from Arolem in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  6. Like
    JBento got a reaction from Arolem in Stealth   
    From what I could gather with a cursory read (I'm not GMing THIS time and I'm not Shinobi'ing, so the one thing I care about stealth right now is how to BREAK it), it's both: Fitness lets you move undetected, whereas skulduggery is to settle down undetected. You'd use Skulduggery to lay in wait for an ambush, and Fitness to move up to a target and shank them in the back.
    Skulduggery apparently also lets you disappear while being observed (amid a crowd, for instance).
  7. Like
    JBento got a reaction from Magnus Grendel in Beginner Box Review from a DnD DM   
    Counterpoint: Air has the best invocations, so you should most definitely NOT dump it if you're Shugenja. Air stance also functionally reduces all damage you receive by 1, has the only melee AoE, and has good-to-great (but not the best) kiho and shuji.
  8. Thanks
    JBento got a reaction from llamaman88 in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  9. Like
    JBento got a reaction from shosuko in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  10. Like
    JBento got a reaction from Ultimatecalibur in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  11. Like
    JBento got a reaction from nameless ronin in Fixes to the Game (version 8.6 w/ Ref Sheets) post errata 2.0   
    Air also makes you harder to gank by anyone with Fitness/Skulduggery, and provides defence in Intrigues, seeing as plenty of Shuji target your Vigilance.
    You might as well say "Air is not the obvious dump stat because it DOES stuff", which, well...
  12. Like
    JBento got a reaction from Hida Jitenno in Beginner Box Review from a DnD DM   
    Counterpoint: Air has the best invocations, so you should most definitely NOT dump it if you're Shugenja. Air stance also functionally reduces all damage you receive by 1, has the only melee AoE, and has good-to-great (but not the best) kiho and shuji.
  13. Thanks
    JBento got a reaction from TheSapient in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  14. Like
    JBento got a reaction from Avatar111 in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  15. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.6 w/ Ref Sheets) post errata 2.0   
    Air also makes you harder to gank by anyone with Fitness/Skulduggery, and provides defence in Intrigues, seeing as plenty of Shuji target your Vigilance.
    You might as well say "Air is not the obvious dump stat because it DOES stuff", which, well...
  16. Like
    JBento got a reaction from sidescroller in Fixes to the Game (version 8.6 w/ Ref Sheets) post errata 2.0   
    @omnicroneAir LOOKS bad, because it doesn't bump either Composure or Endurance and it has the worst Kata (it's saving grace is Thunderclap Strike, which is the only Bushi melee AoE and is therefore mandatory if you intend to use Styles to their maximum efficiency; it looks especially bad at the start, because Striking as Air is, well, crap), but it has the best Invocation package, and good-to-great Shuji and Kiho. It also has the utterly fundamental Analyse approach, plus some really good base Opp expenditures (like wall walking for maneuverability).
    The REAL issue people have with Air is that you need to play smarter, not harder, because it utterly fails at playing harder.
  17. Like
    JBento got a reaction from Myrion in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  18. Thanks
    JBento got a reaction from UnitOmega in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  19. Like
    JBento got a reaction from Skie in Got Some Rules Answers From FFG   
    Nope, sorry. Those were the 4 questions I asked.
  20. Like
    JBento got a reaction from Corg Ironside in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  21. Thanks
    JBento got a reaction from Hida Jitenno in L5R Core Rulebook Typos and Corrections   
    Anyway, this issue should be become moot (hopefully) soon, because I asked about Iaijutsu techniques in one of my 4 questions to them, so we'll know which way it's going to work when they answer.
  22. Like
    JBento got a reaction from Hida Jitenno in Dueling Mechanic? Need help understanding.   
    A samurai does not fear death (but ask your daimyo permission first, unless it's an egregious offence)!
  23. Like
    JBento got a reaction from Avatar111 in Dueling Mechanic? Need help understanding.   
    Note that you can ALSO Finishing Blow people when they first become Compromised, not just when they Unmask. Rising Cut seems to be useless in duels unless you're expecting to a) deal AT LEAST 1.5 times your opponent's Composure in Strife during the duel AND b) miss the Finishing Blow.
    It's useful in Skirmishes, though.
  24. Like
    JBento got a reaction from Myrion in Dueling Mechanic? Need help understanding.   
    He should be capitalising on his social skills WELL before the duel even starts. From the moment your opponent has his last downtime and the moment your duel starts, SOMEONE should be doing their best to crank up that Strife for the Finishing Blow.
    EDIT: This is probably best undertaken by someone OTHER than the duelist, so they can go fresh to the duel - or, at least, as fresh as the opponent allows.
  25. Like
    JBento got a reaction from Myrion in Dueling Mechanic? Need help understanding.   
    Better yet, if one of your friends watching the duel has Touchstone of Courage, they might be able to give you the boost and you can still use your action, presuming the judges won't object to encouraging words.
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