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JBento

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  1. Like
    JBento got a reaction from Magnus Grendel in Beginner Box Review from a DnD DM   
    Counterpoint: Air has the best invocations, so you should most definitely NOT dump it if you're Shugenja. Air stance also functionally reduces all damage you receive by 1, has the only melee AoE, and has good-to-great (but not the best) kiho and shuji.
  2. Like
    JBento got a reaction from Hida Jitenno in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  3. Like
    JBento got a reaction from Hida Jitenno in Blink and You'll Miss It - Easily Overlooked Rules   
    But you're not splitting up decently before the opponents act because you just, you know, Waited.
  4. Like
    JBento got a reaction from Arolem in Got Some Rules Answers From FFG   
    1). School curriculum options can be selected multiple times. Any redundancies (such as Rank 1 Kata and Striking as Air both appearing at the same rank) will be corrected in a future update.
    For right now, I encourage GMs to pick an appropriate replacement from a different technique category for their player (for instance, choosing an Air Shūji, or a ritual, or similar technique appropriate to the character to replace Striking as Air). Warrior's Resolve/Courtier's Resolve are often good choices, because they're generically useful to all characters, but GMs can also pick a fitting option or even let their players pick something appropriate!
     
    2). Coiling Serpent Style is intended to scale, and lets you choose one additional weapon from one of the targets of the attack per <OP> spent this way.
    This effect is certainly potent, but in practice in games I have played and run, I have not observed it to be an automatic shutdown of melee characters. It forces them not to rely on a single weapon, but that doesn't mean they cannot act at all.
     
    3). The short answer is that Iaijutsu Cuts cannot be used with weapons that cannot be wielded in a one-handed grip.
     
    4). The Wait action's Activation will be corrected in a forthcoming update. The Activation field should read: "Activation: As an Attack, Scheme, and Support action...[the remainder of the text as printed]."
    There are no current plans to change the second effect, however, we're always keep our eye on things that might become a problem. If it does become a problem for your group, please tell us, as this will help us assess if it should be updated—detailed input is very valuable to us as we plan for the future!
    I do suspect that we will reinforce in the eventual FAQ that GMs are always entitled to disallow PCs attempting to Wait for triggers that are outside of the realm of reasonable possibility (as they are with any proposed action that is nonsensical).
     
    Also, standard "Hi, thanks for writing, keep those questions/feedback coming, etc." stuff
  5. Thanks
    JBento got a reaction from Arolem in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  6. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Oh, before I forget, and because I don't want to deceive anyone (in any way they can find out about it):
    You should never actually SAY someone has sex with butchers. That would be rude. What you say is:
    "Ah, honourable Samurai-san, so good to see you. If this one might be so bold as to request a favour, I require some adequate feeding for my prized hunting hounds. If you would be so kind as to request the butcher to send his choicest cuts to my kennels next time you... rendez-vous, I would appreciate it."
    And then Buoyant Arrival as soon as you can, if not sooner.
    (don't forget the pause before rendez-vous, it's super important, because it makes everyone think of what the Jigoku you were going to say that makes rendez-vous'ing with a butcher the SOCIALLY ACCEPTABLE choice of words)
  7. Like
    JBento got a reaction from Avatar111 in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Fire invocations are slightly superior damage-wise, but that's pretty much all they do. And everything ELSE can already do damage. What you REALLY want out of invocations are nifty tricks that can't be duplicated by the bushi smacking someone in the face, like Air's scrying stuff.
    It doesn't help that the actually fun Fire hammers come with caveats: the lightning bolt can only be used outside, though that's relatively easy to bypass. The motes one looks actually fun to use, but it comes with a 1 Opp tax. The Phoenix wings one is, in practice, usable in so few situations that I'm never paying 3 XP for it, unless the campaign is something like Beyond-the-Wall-smack-the-Oni, where no-one will care if I set the whole place on fire.
  8. Like
    JBento got a reaction from shosuko in Got Some Rules Answers From FFG   
    1) Curriculum options can be selected multiple times - the redundant entries are a mistake will be corrected in a future errata.
    2) Coiling Serpent is as intended, though it is missing "one ready weapon of one of your targets for Opp spent this way" from the first use.
    3) Iaijutsu Cuts are missing "that you can grip with one hand" in the Activation part of the Kata. No naginatas for you, but if you happen to get your hands on a Razor-Edged Bisento, Iai all the jutsu away you want.
    4) Wait is supposed to be Attack, Scheme, and Support, so now you can't Water stance people in the face twice per round. "Any action" in the second part of the effect really DOES mean ANY action.
  9. Like
    JBento got a reaction from shosuko in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Fire invocations are slightly superior damage-wise, but that's pretty much all they do. And everything ELSE can already do damage. What you REALLY want out of invocations are nifty tricks that can't be duplicated by the bushi smacking someone in the face, like Air's scrying stuff.
    It doesn't help that the actually fun Fire hammers come with caveats: the lightning bolt can only be used outside, though that's relatively easy to bypass. The motes one looks actually fun to use, but it comes with a 1 Opp tax. The Phoenix wings one is, in practice, usable in so few situations that I'm never paying 3 XP for it, unless the campaign is something like Beyond-the-Wall-smack-the-Oni, where no-one will care if I set the whole place on fire.
  10. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    The Crane probably has 5 Vigilance (because Water is at least good at everything, except possibly invocations which I can't recall) so the Hida isn't getting anything done to them.
    Please, the Hida isn't making any important friends seeing as he, as we've established, has sex with butchers. I heard once he even *gasps* shook hands with an undertaker! *swoons, clutches pearls, fetches fainting couch*
  11. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Ok, but he DOES need to pick up the Shuji, which was my point.
    (sidenote: for full effect, he should ALSO pick up Buoyant Arrival later on. Let the main hitter get near Unmasking, Stonewall Tactic in the way, take the hits, and then Buoyant Arrival away when they're close to Unmasking)
    Uh, they most certainly have mechanical repercussions, namely that if the Lord believes you have sex with butchers you won't be able to talk to him, let alone convince him to deal with you. Unless "winning the intrigue" doesn't count as a mechanical repercussion to you. And you better pray YOUR Lord doesn't believe those rumours, or its seppuku for you.
  12. Haha
    JBento got a reaction from Avatar111 in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Ok, but he DOES need to pick up the Shuji, which was my point.
    (sidenote: for full effect, he should ALSO pick up Buoyant Arrival later on. Let the main hitter get near Unmasking, Stonewall Tactic in the way, take the hits, and then Buoyant Arrival away when they're close to Unmasking)
    Uh, they most certainly have mechanical repercussions, namely that if the Lord believes you have sex with butchers you won't be able to talk to him, let alone convince him to deal with you. Unless "winning the intrigue" doesn't count as a mechanical repercussion to you. And you better pray YOUR Lord doesn't believe those rumours, or its seppuku for you.
  13. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Being in Earth stance doesn't really make it harder to own you in Intrigue. If you WANT to be in Earth stance in Intrigues, the way you can actually help is by intelligence gathering, because that's Earth strong suit in that battlefield. If you have good composure, you can also run interference with Stonewall Tactics (I think that's the name), but you DO need to pick up a couple of Shuji. Keeping your mouth shut screws you up if the other side engages you, because in not answering you're just being uncouth, and then Lord McLord is going to talk to you in a display of dominance over the Crane (and there's no way you can not answer HIM), and Crane is going to take that opening to try and play you, and then you need to respond because otherwise you've just been played in front of Lord McLord.
    If you think SKIRMISHES are "I use this megatechnique and you need to hard counter it", Intrigues are worse. The only real difference between Skirmishes and Intrigues is that Intrigues need more player skill during the Intrigue than during the build, whereas Skirmishes are mostly the other way around.
  14. Like
    JBento got a reaction from Avatar111 in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Maybe - that's not a debate that I'm going to weigh in on, other to say than the way stats are calculated DID result in weird stats for my toon.
  15. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    I'm not saying that the GM should, say, have the Crane and the Lion, who are not, shall we say, overly fond of each other, team up to take down the party (unless you've done enough crap to both of them, in which case I totally want to hear THAT story). I'm saying that the group of Crane courtiers that are trying to get Lord McLord's favour so that the new high-quality iron shipment ends up in Crane artisan hands instead of the party's lord's artisans are totally going to look at the poor sod who's bad at intrigue and they're going to keep needling him until he has an outburst that gets the entire party thrown out of the room. Being AT LEAST passable at both smacking people in the face and talking dissimulated trash about them (or, at least, being resistant to both of those) is a necessity for the L5R Samurai.
  16. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    It's very difficult to do someone who's truly inept at anything, seeing as how rings work.
    But yeah, I just used Bushi as an example - the point is, if you have a weak spot and are someone of import, then the other people at the scene are going to ferret you out and either rip your throat out (metaphorically, in the case of Intrigues) or use you to rip everyone else's throat out.
    Fun trap to pull: if your character isn't well known in the current intrigue yet but is good at them, start by standing aside and presenting yourself as a weak target. When the opposing courtiers move in for the kill, they're now locked in a conversation with a much harder target than they expected (which should throw their side into disarray) and no way of disengaging without forfeiting something (or using Buoyant... whatchamacallit).
  17. Like
    JBento got a reaction from Arolem in Stealth   
    From what I could gather with a cursory read (I'm not GMing THIS time and I'm not Shinobi'ing, so the one thing I care about stealth right now is how to BREAK it), it's both: Fitness lets you move undetected, whereas skulduggery is to settle down undetected. You'd use Skulduggery to lay in wait for an ambush, and Fitness to move up to a target and shank them in the back.
    Skulduggery apparently also lets you disappear while being observed (amid a crowd, for instance).
  18. Like
    JBento got a reaction from Avatar111 in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    I'm not saying that the GM should, say, have the Crane and the Lion, who are not, shall we say, overly fond of each other, team up to take down the party (unless you've done enough crap to both of them, in which case I totally want to hear THAT story). I'm saying that the group of Crane courtiers that are trying to get Lord McLord's favour so that the new high-quality iron shipment ends up in Crane artisan hands instead of the party's lord's artisans are totally going to look at the poor sod who's bad at intrigue and they're going to keep needling him until he has an outburst that gets the entire party thrown out of the room. Being AT LEAST passable at both smacking people in the face and talking dissimulated trash about them (or, at least, being resistant to both of those) is a necessity for the L5R Samurai.
  19. Like
    JBento got a reaction from shosuko in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    I'm not saying that the GM should, say, have the Crane and the Lion, who are not, shall we say, overly fond of each other, team up to take down the party (unless you've done enough crap to both of them, in which case I totally want to hear THAT story). I'm saying that the group of Crane courtiers that are trying to get Lord McLord's favour so that the new high-quality iron shipment ends up in Crane artisan hands instead of the party's lord's artisans are totally going to look at the poor sod who's bad at intrigue and they're going to keep needling him until he has an outburst that gets the entire party thrown out of the room. Being AT LEAST passable at both smacking people in the face and talking dissimulated trash about them (or, at least, being resistant to both of those) is a necessity for the L5R Samurai.
  20. Like
    JBento got a reaction from AtoMaki in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    It's very difficult to do someone who's truly inept at anything, seeing as how rings work.
    But yeah, I just used Bushi as an example - the point is, if you have a weak spot and are someone of import, then the other people at the scene are going to ferret you out and either rip your throat out (metaphorically, in the case of Intrigues) or use you to rip everyone else's throat out.
    Fun trap to pull: if your character isn't well known in the current intrigue yet but is good at them, start by standing aside and presenting yourself as a weak target. When the opposing courtiers move in for the kill, they're now locked in a conversation with a much harder target than they expected (which should throw their side into disarray) and no way of disengaging without forfeiting something (or using Buoyant... whatchamacallit).
  21. Like
    JBento got a reaction from Avatar111 in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    Additionally: I never understood this idea that when YOU go for the enemy's weakspot it's just tactics, but when the GM does it then they're just picking on you.
  22. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    The NPCs are ALWAYS going to pick you out if you're the weak spot, because stupid people don't last long enough in Rokugan to be a problem worth calling a problem. You can't "stand aside the main skirmish/intrigue/etc." because anyone with half a brain is going to take out the weak spot/buffer first. Your Bushi that didn't want to buy anything to stand their ground in an Intrigue? Anyone who wants your party out of the room is going to come out Shuji-blazing until they break and insult someone of high status, or worse, they're costing you the entire intrigue if the other side's goal is to spread misinformation (iirc, one of the Shuji that targets lowest Vigilance is the one that spreads rumours, so enjoy being used to make everyone believe your party *gasps* goes to the market themselves or deals with *eugh* butchers).
    I mean if the NPCs aren't trying to, y'know, WIN, then you don't have any issues, I guess, though that does raise the question of why your game isn't full narrative and you bother rolling dice.
    Sure, there are campaigns where this won't matter, like a Beyond-the-Wall smack-the-Oni campaign, but those should be the overall exception, and not the norm.
     
  23. Like
    JBento got a reaction from Myrion in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    You can't always choose to not participate in those scenes. If your lord summons your party, the WHOLE party better show the **** up. If there's some sort gathering called by someone of higher status? Same.
    Some techniques specifically target the lowest value among the targets, too, so have fun with that.
  24. Like
    JBento got a reaction from Myrion in Blink and You'll Miss It - Easily Overlooked Rules   
    But you're not splitting up decently before the opponents act because you just, you know, Waited.
  25. Like
    JBento got a reaction from Myrion in Blink and You'll Miss It - Easily Overlooked Rules   
    Fantastic. But if you WAITED, then the start of your turn is gone. Wait doesn't give you an extra turn, it gives you an action outside of your turn. So that action is bupkiss.
    I was actually thinking you could Unmask at the end of it (the action), but you (probably) can't, so unless you've got the highest initiative that's another chance your opponents have to do something to you while you've done nothing so far.
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