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Brocc013

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    Nuneaton, Warwickshire, United Kingdom
  1. My regular gaming group is pretty eclectic in the games we play and it means i have access to a whole range of other rule sets. So i looked at another D% system we use (Runequest) and had a look at how it handles Dodge/Parry. Now I've had a go at adapting what I found to fit the Beta. Bear in mind this is only a first draft and it i'm afraid it does show. For some reason I cant get it to copy into the box so i've attached it as a file. I will admit to being pretty computer illiterate so this may not actually work.Charts.doc
  2. My regular gaming group is pretty eclectic in the games we play and it means i have access to a whole range of other rule sets. So i looked at another D% system we use (Runequest) and had a look at how it handles Dodge/Parry. Now I've had a go at adapting what I found to fit the Beta. Bear in mind this is only a first draft and it i'm afraid it does show. For some reason I cant get it to copy into the box so i've attached it as a file. I will admit to being pretty computer illiterate so this may not actually work.Charts.doc
  3. I'd also subject them to a 4 hour lecture from the Departmento Munitorum on the correct way to requisition new items. This of course should be utterly incomprehensible and packed full of unexplained abbreviations and suspiciously similar form codes. "Now we only accept form IGM/435/Ia if your CO has countersigned section 24 or indeed if your Commissar has signed in his place as marked on subsection 2:4 with your CO's signed consent. Now this is not to be confused with form IGM/435/1a which of course needs your Commissar to countersign section 23...." to be read in the dullest monotone you can manage. If you have access to a copy of The Imperial Infantryman's Uplifting Primer or indeed the Imperial Munitorum Manual it helps as they have already made some of the forms for you. Of course you don't need to RP the full lecture but just to give them a flavour and to prepare them for when they try to acquire extra kit.
  4. A useful term is Coterie (a circle of persons associated together and separated from outsiders; an association for political or social purposes). Its a term used in another RPG for a collection of (often disparate) individuals who band together for mutual protection from the scheming of there betters and/or peers. And if any of you ever played VtM (or VtR as the reboot's called) you'll see the similarities
  5. When i started my current campaign my group created a Mechanised Infantry Regiment, but at the time i only had 3 PC's (1 Sergeant, 1 Operator, and 1 Sanctioned Psyker) . Rather than have them issued with a Chimera i decided that the Departmento Munitorum would issue them with a more appropriate (lit: smaller) vehicle until there squad was back to full strength. As a result I ransacked my Imperial Armour Books and came up with a the Vanaheim Centaur. Since then I had another player join another Operator. Vanaheim Pattern Centaur- Grenadier Variant The Centaur is a small utility vehicle, used in a wide variety of roles- as a command squad transport, communications vehicle, supply vehicle towing trailers, but most commonly as an artillery tow foe field artillery guns and a transport for the gun's crew. The Centaur is not a front-line combat vehicle, although it does have limited armour protection against enemy shelling. The Centaur has two crew as standard, a driver and a gunner, although many vehicles operate with just a single driver and rely on the passengers to man the gun. In addition to the crew, the Centaur can cram in up to six passengers. The Centaur is usually armed with a single pintle-mounted heavy stubber. This weapon is often dismounted and used by the infantry for additional fire support, but most artillery crews retain the weapon as their best defence against a surprise enemy attack, especially as field artillery are usually required to operate close to the front. A Feature of the Centaur is its second weapons mount. Positioned in the forward hull next to the driver, a squad in transit can attach their special or heavy weapon here and continue to use it to protect the vehicle. Centaurs are often issued to grenadier units as a battlefield transport, to get them close to their targets quickly. Because these Centaurs are deployed into the heart of a battle, and must face enemy fire in no-man's land, the grenadiers' Centaur has been adapted with additional armour plates. This armour gives the driver and passengers some extra protection especially against shrapnel. Type: Tracked Vehicle Tactical Speed:18m Cruising Speed: 70kph Manoeuvrability: +10 Structural Integrity: 28 Size: Enormous Armour: Front 27. Side 18, Rear 16 Vehicle Traits: Enhanced Motive Systems*¹,Open-Topped, Reinforced Armour, Tracked Vehicle Crew: 1 Driver, 1 Gunner (pintle-mounted weapon) Carrying Capacity: 6 Imperial Guardsmen plus wargear. Weapons Pintle-mounted Heavy Stubber (100m; -/-/8; 1d10+4 I; Pen 3: Clip 80; reload 2 Full Special Rules The Centaur's main feature is its twin engines, mounted in the track sponsons. For its size, the Centaur has a very powerful power pack, useful for towing very heavy loads, but when freed from this role the Centaur's engine means it can reach a top speed of 110kph on road and 70kph off road. This speed means it is well-liked by its crew, who rely on its speed to avoid enemy fire. *¹When hitched to a trailer or field artillery the Centaur loses the benefit of the Enhanced Motive Systems vehicle trait. Since then
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