Jump to content

Hans Chung-Otterson

Members
  • Content Count

    103
  • Joined

  • Last visited

About Hans Chung-Otterson

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    http://-
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    Portland, Oregon, United States
  1. I hope it's a resurrection of an old great game that deserves a second chance (I've never played 7th Sea nor Jyhad but based on everything I've heard about them would buy a core set on sight). I hope it's not 40k-related.
  2. @jetsetter: Install this, or keep a tab with this open. As a former newbie, I understand the frustration when people post about cards as if everyone knows them, but in this kind of game and community, it just happens. No one is going to post what Account Siphon does. That said, for you: ----- Account Siphon: 0 credit Event (Run - Sabotage) Make a run on HQ. If successful, instead of accessing cards you may force the Corp to lose up to 5c, then you gain 2c for each credit lost and take two tags. ----- Account Siphon is a meta-defining card. You have to know what it does, you have to prepare yourself for it, and you have to play around it as best you can (have ice to rez in front of HQ, have Assets and Upgrades to rez, run burst econ Operations to recover, etc). Does that make it overpowered? No. In any card game there are going to be meta-defining cards; it's just a part of the thing, and helps to actually create a healthy play environment. Most people will put it in their decks because it's good. Some people will specifically not do that, because it's popular, and search for other ways to win. It's good to have a "leader of the pack" that people can react to and form opinions and playstyles around. Of course, it's not good if the card is ridiculously powerful such that it is needed to win. Account Siphon is not this. Further, Account Siphon is losing steam with every pack that comes out these days, because of increased tag punishment. The Corp is richer than ever, and floating tags is becoming more dangerous than ever. More and better meat damage means Scorch is better, which means having tags is worse. Market Research is a punch in the gut if you're tagged. Playing Account Siphon is getting riskier. "But!" I hear you say, "Lawyer Up helps Account Siphon just when it didn't need any more help!" Well. I've played Lawyer Up a bunch, and let me tell you, it's not as great as it seems to be. What it does is fine, but you get maximum effectiveness if you play AS then LU in the same turn, and even with 3x of both in the deck, that doesn't happen as often as you'd think it does. In the meantime you're floating tags, or you're holding onto Account Siphon until you pull Lawyer Up (or vice versa) and the Corp is building its servers and icing HQ. If you're floating the tags, how many Plascretes do you have out? Only one? Power Shutdown and you're scared of death again. Or NBN just scored a 3-pointer for 4 off an Astro or SanSan in one turn. Maybe I'm making it sound worse than it is. Account Siphon is still a great card, and likely will be for some time to come. It's something that you must consider in the current meta. But the more I play and the better I get, the less Account Siphon bothers me. I used to groan when it happened. Now my opponent pulls one off and looks at me as if for a reaction shot. So? It's Account Siphon. Good job. It's a good card, and you played it.
  3. I use old-school cardboard trading card boxes. I sleeve all of my cards. I organize by faction, and within faction, by release number (so Core Set, then Genesis Cycle, then C+C, then Spin Cycle, etc).
  4. You know this for a fact? Dude, of course I don't know it for a fact. I'm stating my opinion blankly. I'm not saying I can't be wrong. As for the price point, I just pulled it outta my ass. Around 1/2 the price for digital cards seems legit. MTGO charges $3.99 for boosters, which is $0.26 per card. However, that's the same price they charge for physical cards--and I really don't think an ANRO would charge $15 for digital data packs. However, you do make a good point about MTG and ANR models being fundamentally different, so possibly that would affect digital pricing in a way that's hard to predict. I can see it going to some other model--subscription, say--but I think the chances of having physical packs scanned and put into the digital game are extremely low.
  5. I dearly hope they do it. If they did, my best guess would be a "buy digital data packs" model, which I think is just dandy. A "small" subscription fee and free access with the purchase of physical packs is not going to happen. A digital implementation of the game would seek to bring in a new audience (rather than just give us players more to play with, though of course we're one audience for the possible digital game, too). Charge $6.99 for Data Packs or something like that, $29.99 for 3-ofs of the core set. Or maybe release "faction packs", of 3-ofs of core set factions for $6.99 each ($29.99 for 3-ofs of the core set feels low), giving the neutrals free as soon as you make a faction purchase. MTGO charges for digital cards and does big business. Paying real money for digital items is a Thing, and it has been for a long time now, and it will be for a long time to come.
  6. I've found Netrunner players on the whole to be extremely pleasant. Occasionally you get someone explaining away a loss as bad luck (which I consider poor sportsmanship), but that's not terrible behavior and people are generally nice and friendly. Sure, not everyone is extremely sociable, but most folks are, and even people who aren't are polite and shake hands after destroying you silently and robotically. I've heard similar from folks across the internet. I'd say you hit a bad patch; maybe go to a different store and try again. I've never encountered anything nearly so bad as "That has been settled in the FAQ for like 100 years now. Learn to play." I will forever fail to understand folks who play tabletop games in person but don't actually like people.
  7. First, I recommend reading the tournament FAQ if you want to know all the rules. Second, opaque sleeves are only required if you have alternate-art cards. This is because the printing process for these cards is different, so the coloration on the backs is slightly off--meaning if you have clear sleeves you could look at that top card on R&D or your stack and know exactly what it is, which is an unfair advantage.
  8. Hmm, it's hard to tell since packaging in the UK might be different. Those ones say 8 GBP for 1000*, so I'm guessing they are the "penny sleeves"-- what you put on a card before you put it in a binder sleeve. Definitely not built to handle shuffling and playing with them. The ones I buy do not come in that kind of bag. In fact, here are the exact sleeves I buy. On shelves they are about $3.50 -- $4 US per pack of 50, cheaper on Amazon. For you looks like about 2 GBP per pack of 50. *the product detail section says they come in packs of 100, so it's a little confusing. I'm guessing it's 1000 sleeves in 10 separate packs.
  9. A third shout-out for Ultra Pro! I use clear sleeves as well, for the same reason as Feesh. I have experience with the FFG sleeves. I originally sleeved my core set in them. After using Ultra Pro on a different game, once I started buying Data Packs, I switched over to Ultra Pro (meaning that I unsleeved all my core set from FFG's sleeves and re-sleeved them with Ultra Pro sleeves--they're that much better). The problem with FFG's sleeves is that that are really big. Like they don't even feel designed for these cards (and I did get the right FFG sleeves for ANR). Ultra Pro fits tight and feels a little thicker. Plus you can buy big boxes of it on ebay for a pretty cheap per-pack price. Stick with a company that's been doing this for a long time. This is generally a good idea when it comes to accessories and storage for games--I find the companies that make the games usually don't do the secondary market stuff as well as other companies. I store my cards in traditional long cardboard trading card boxes. I never need to bring them all when I play, and even if I did (for a deckbuilding session with friends, say), I have one box each for Corp and Runner, with all cards released so far sleeved, so it's reasonably portable. I use these things for my decks, since they are compact and I can fit a Corp deck and a Runner deck, separated, in one package. It's almost like these deckboxes were designed for Netrunner.
  10. The key when looking at what an icebreaker can break is what it says on the paid ability of the card. For example, Crypsis says, "(pay) 1 credit: break ice subroutine." Since it doesn't specify a type of ice, it can break any type of ice. Contrast this with something like Yog.0, which says, "(pay) 0 credits: break code gate subroutine." This means it can only break code gate subroutines. Another way of stating this ability that may be clearer is "(pay) 0 credits: break a subroutine only on a piece of ice that has the type code gate." Due to the length of that statement, it's clear why they use a truncated version for the card itself. A secondary key is to look at the "type" line on the cards. Crypsis includes the type "AI", which is a type that (so far) has always included the paid ability to break a subroutine on any type of ice. Yog.0 includes the type "decoder", which is a type that breaks code gate ice, hence the paid ability on Yog.0 that allows you to break code gate subroutines.
  11. Yup, Mimic, Swordsman, Knight, Bishop, and a coupla pawns to recur them. You never have to worry about MU because the Corp trashes ice like mad when Caissa come out. And if they don't, ALL UR SERVERS ARE BELONG TO US I've played my Reina deck like 10-12 times and I love it. Still learning how to play it most effectively, but it runs like a beast on 0 or 2 creds.
  12. Cool. The original thread is totally out of my mind, and I've had the conversation of the last page or so firmly implanted. I think you're right, by and large. I'm going to exit this thread as the discussion doesn't really seem useful for me any more. Thanks!
  13. I'm also running a Reina deck (Caissa, but no Deep Red). I think she'll give the Anarchs a boost in play numbers. Everyone wants to play with the new weird chess programs (plus they're pretty dang good).
  14. I play on OCTGN all the time and I love it! It's not a professional-level product, but then it is free. I would love even more if an MTGO-style client were worth it for FFG to implement. I think this is more likely than an iOS app. I would definitely be willing to shell out for a professional, online Netrunner playing interface (or shell out for virtual cards). This has the potential to (1) serve players without a "scene", (2) serve players who just want to play more Netrunner even if they do have a scene (i.e., ME), and (3) expand the playerbase of the game in general. It also has the potential to cost a huge amount of money and then flop. *shrug*
  15. I'll let Venthrac speak for her or himself, but Grim, I don't think anyone here is saying that right now FFG needs to restrict cards or implement block play. We're discussing what the benefits are and if we could see it as a useful thing in Netrunner as it grows.
×
×
  • Create New...