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Admje14

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Posts posted by Admje14


  1. So, according to the campaign rules, if I lose a hero, then I am allowed to add in a different hero, but all players get a +1 penalty.  If, later, that Hero comes back to life (with Beyond All Hope), then I can swap that hero back in without an (additional) +1 penalty.  

     

    Here's the question - was my original +1 penalty for there being a dead hero (in which case I would no longer have any penalty, as I no longer have a dead hero), or for swapping heroes (in which case I would still have a +1 penalty, though I'm back to my original team, since I haven't undone the fact that I swapped heroes to a non-dead one earlier)?


  2. So, according to the FAQs:

     

    (1.14) The word “cannot” If a card effect uses the word “cannot”, then it is an absolute: that effect cannot be overridden by other effects.

     

    In the Road Darkens, Doom, Doom, Doom says: "Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom.  Then, if there are no damage tokens here, add The Balrog to the staging area." 

     

    Now, when I played through the scenario, the final damage marker was removed in a means other than through Doom, Doom, Doom's text - I believe it was a Moria Orc.  So, technically, does this mean that since the first half of Doom, Doom, Doom's text could no longer resolve successfully (you can't remove a damage token), that the second half (where the Balrog comes and smashes you) can no longer resolve?


  3. So, we were playing a 4-player game today.  One of the players was quickly eliminated.  For the rest of the game, do we still flip 4 cards from the Encounter Deck during the Quest phase?  Also, we were using the location with X threat where X = the number of players in the game.  Does this remain 4, even though only 3 players are still playing?

     

    Thanks!


  4. If I read your question correctly, then yes, you can get it for free.  The coins just are trade that when paying for a tech you are allowed to keep.  Keep in mind, though, you have to spend ALL of your trade when you buy a tech.  So, in the case where the number of coins you have equals the number of trade you have AND you have enough to pay for the tech, then you get your new tech and stay at the same trade level.


  5. I agree that they're not especially prominent in the game but, as stated previously, I think that that is to stay in line with the show where they really were used for scouting, etc, and so they attempted to give them that role in the game.  Using them for more ability to scout before jumps might be nice, though.  Letting you look at and remove (if desired) the top jump location or something like that.


  6. I just got this for Christmas, and one of my favorite parts of it is that it should be immensely replayable.  Between the variant and the special cards, there are several different ways to play and once you and your opponent know the game well, I imagine that will just lead to deeper strategies including more bluffing.


  7. I picked it up in the holiday sale for $5, too, and I was really happy with it.  I didn't really expect much (because of the price), but I was very pleasantly surprised.  From what I could tell, it seemed to follow the literature well, but I'm more of a gamer than a reader, so you may not trust my opinion very much.  gui%C3%B1o.gif


  8. So, after playing for the first time (and being too intimidated by the comprehensive FAQ thread to read through 130 posts), I have a few quick questions about the game:

     

    1.  What do the icons on the locations mean?  They have symbols like the symbol for unique items, clue tokens, common items, etc.

    2.  What are the icons on the gates for?  There are icons that match the icons on monsters - circles, crescent moons, plus signs, etc.

    3.  In combat, if you fail a Horror Check and you become insane, do you continue the combat to the Fight or Flee phase, or is the combat immediately over?

     

    Thanks!

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