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Elden

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  1. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Yeah, I'll leave it until you're done, that seems like a sensible move. Don't want to make more work for you than you're already putting in! Thanks again by the way, really appreciate the effort.
    Hoping to finish the psychic powers chapter for previewing tomorrow, should only take a couple of hours of work. Getting much closer to done!
  2. Like
    Elden got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    I hosted the old Edge of Darkness introductory adventure and I think it went pretty well. I prepared the example Genesys player characters from the Shatered Hope conversion.
    Keep up the great work. I'm full of anticipation for the final 2.0.
  3. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    I'm well aware! Thanks for sourcing this content but it was intentionally omitted.
    My goal here isn't to adapt every single piece of 40kRPG content ever made, that'd turn this book into an unwieldy mess. Plus, half the content in those books are just slight alterations on existing weapons (different lasgun patterns, etc), which is something Genesys' design philosophy leans away from.
    I've also tried to represent some weapons using ammo or weapon attachments instead of entirely new weapons. Like the handful of toxic flamer weapons throughout the 40kRPG books are handled by using different custom ammo for regular flamers.
  4. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Alright, newly updated and pretty-fied cybernetics rules are added to the above PDF, along with the text for servitors (the bulk of their actual rules are in the NPC chapter anyway).
    Same link, have at it!
    Almost through this mammoth chapter.
  5. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    https://docs.google.com/document/d/136RX7WmnS9Gcj_F15BlumAVGgDKzZgIm1zlLSgZkpzI/edit

    Felt like statting up some Abhumans and wanted to get the ideas on paper before moving on to other stuff. So here's some rules for playing as Beastmen, Ogryns, Ratlings and Squats.
    Pretty rough, probably won't put them into a snazzy PDF until I'm done with the book update and the Chambers Militant expansion. I'm thinking I'll just throw them together in a little mini-expansion of their own with some original gear, talents and Elite Advances. 
  6. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Chapter II - Skills is done. Pretty minor tweaks here, mostly just updating things to the new aesthetic, but figured it couldn't hurt to give you guys more to look at.
    Seriously appreciate all the comments people are leaving on the other two PDFs by the way, it's a big help for my own editing.
    - LINK - 
     
    Will add some more space, it was bothering me a little too!
  7. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Here's a quick preview of how the Home Worlds look now. Lot of "new" (read: stolen from 40kRPG books) flavour text to add some context. The War Zone is the only one with a decent chunk of original content courtesy of not being represented in a 40kRPG book, so especially nitpick that one
    https://drive.google.com/file/d/16YtYL56iCdRFvTtBNfav7942Oo1OUyn3/view
  8. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Okay I bit the bullet. Here's a sample of what I'm going for with the next release of the PDF.

    Background elements and artwork are all on PDF layers, so as long as you use a PDF reader with support for layers, you can toggle them all of if you want to print (although naturally things might look a little odd).
    The background assets are from Dark Heresy Second Edition (the real FFG one, that is). Upscaled nicely with Waifu2x.
  9. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Potentially bad idea I've had, wanted to throw it out to get some opinions.
    Dark Heresy (the original game, not this hack) had a whole host of Minor Powers. Stuff that didn't fall into the five disciplines, but still had some pretty useful, if niche effects. Previously I'd been governing these with the Utility power, but it's pretty limiting in its scope. So I had the idea to convert some of those Minor Powers into talents. Here's an example of what I mean -

     
    What do people think of this concept? Workable, or is it pushing Genesys' magic system in a direction it's not really meant to go? 
  10. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Talents are done(ish)! Here's the full talent chapter, feel free to give it a look through and see what you think needs changes. Any typos, balance issues, talent overlap or stuff you want to see that isn't there yet, please let me know. Feedback helps immensely.
    - Link - 
    Summary of what's been done here;
    All talents from the original Dark Heresy Genesys core book and Liber Heresius have been combined. Bringing us to a total of 167 new talents.  Select talents from Shadow of the Beanstalk and Realms of Terrinoth have been ported over. Some directly, some with changes to suit setting/mechanics better. Some have been renamed but I kept most the same for familiarity's sake. Formatting overhauled entirely, including a table of all available talents, and a shift to two column format. No art in here yet, waiting until I've got the text for the chapter fairly finalised before I put any of that in there.
  11. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    One thing I'm contemplating is redoing the formatting to be a 2-column layout, like how most RPG books are designed. Not totally sure why I didn't do this in the first place?

    Quick comparison;

     
    Thoughts on this? The two column layout feels a bit nicer I think.
  12. Thanks
    Elden reacted to any2cards in MOM2e Game Spreadsheets   
    I have maintained several spreadsheets for this game, and while modifying them to support Horrific Journeys, thought that some of you may find these helpful as well.
    Below, you will find a link to my DropBox which contains two files:
    1) MOM2e Expansion Info - this document provides complete information for all of MOM2e and all of its expansions, including summary and detail pages.  It also includes sleeve information for all of the cards.
    2) MOM2e Investigator RNG - this document provides a random drawing of investigators grouped by the number of people playing.  In order to gain the most experience and diversity of investigators played, our group chooses to "deal" three random investigators to each player, and then each player chooses 1 to play.  This is what this spreadsheet does on an automated basis.
    MOM2e Game Spreadsheets
    Enjoy.
  13. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Thanks for the kind words! Development has been pretty stagnant in all honesty, 2018 was a pretty wild year for me in terms of career and life changes.

    At some point I do want to revisit this, combine Liber Heresius and the core book into one Second Edition release with appropriate rules updates and tweaks, but I'm not sure when I'll get the time to do that honestly. Will make sure I update this thread as soon as I have anything concrete. 
  14. Like
    Elden reacted to Terefang in Warhammer Fantasy 4th Edition Petty Spells for Genesys   
    hello
    took a shot on converting the WHFRP 4th Ed Petty Spells (Cantrips?).
    find them here whfrp-petty-spells.pdf
  15. Thanks
    Elden reacted to Justindoodler in Warhammer 3rd Ed Conversion   
    Hi all,
    so this is a conversion of Warhammer 3rd ed, using Genesys. Its a work in progress, but here it is so far:
     
    http://homebrewery.naturalcrit.com/share/HJ7chWcEz
  16. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    I just realised, I never did share a snapshot of where I'm at with the vehicles release. Here's the most up to date version; it's basically just got the vehicle rules (modified from Genesys core as discussed earlier), and a selection of ground based vehicles with some variant rules.
    Still needs air vehicles, mounts, and an armoury. 
    https://drive.google.com/open?id=1SOaV8BOyr3-nhGTY5JFYEBHztFxbNa-w
     
    EDIT: Also, should I look at moving this discussion to the "Your Settings" subforum, now it exists? Or try begging a moderator (if we even have any who are active)?
  17. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    This doesn't really relate to playing Scouts specifically but I might have been working on a thing.
    Marine Test.pdf
    Very untested, unbalanced and unfinished. But the vague concept of the Marine rules are in there. 
  18. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Whoops. Fixed that.
  19. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Hey, it's been a while!
    Glad to see people still engaging with this stuff considering my total radio silence. If I'm being honest, I haven't worked on any new content in months, been way too preoccupied with work and uni, but I'm feeling the itch to get back into things now. Will try to start working on getting the books I had in production done (the one with vehicle rules, and the one with rules for playing as the Chambers Militant).
    I also want to get the core book tightened up a bit, I've had a bunch of suggestions during my unplanned hiatus that I need to include in an update. Will have to trawl through a lot of private messages and posts to cobble it all together, but that shouldn't be too hard.
    Also, I just got my hands on Realms of Terrinoth, going to see what I can cannibalise from that to bring over. Will likely put out a list of which talents can be brought over directly, and which aren't appropriate. Likely with some minor tweaks. 
    Now, to belatedly address some discussion.
     
    I think, as some people have said, psychic attacks aren't too underpowered currently, but they definitely struggle to scale upwards against some of the better weapons. I do have plans to address this, though. Two ideas I had in mind;
    A talent chain or two which improve psychic attacks, bringing them up to pace with some of the tougher weapons as the party advances in level. Rules for building/acquiring better, more potent psychic foci. Think Eisenhorn's rune staff from the Eisenhorn novels; some kind of potent force weapon or other magical trinket that can actually focus and amplify psychic powers. This way there's some interesting gear progression for psykers, which currently they don't really have. That's something I want to address in general, probably in my own equivalent to DH1e's Radical's Handbook (working title Malus Codicium, because I'm Eisenhorn obsesssed). As for the 1 disadvantage for armour, no, that's not the intention. I should make that explicit in the rules though, will add it to the list of things needing to be updated.
     
    If anyone has any suggestions for further content they want to see, throw them at me. 
  20. Thanks
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    With the FFG forums due to shut down in a matter of weeks, I have begun to move my updates over to Wordpress.
    Please follow or bookmark https://dhgenesys.wordpress.com/ if you want to keep up to date with future updates to this project!
     
     

    - Third Edition Core Rules Link - 3.1 Update -
    - Form Fillable Character Sheet PDF (Newly updated!) -
    - Form Fillable Character Sheet PDF (Old version, only 3 pages instead of five which might suit some people better) -
    - Russian translated Character Sheet PDF (all credit to LelouchVee, based on the old sheet) -
    - Printer Friendly Character Sheet PDF (based on the old sheet) -
    - Rolling Changelog (This changelog starts from the 3.0 release, see the bottom of this post for historic changes) -
    - Rules currently at release 3.1 -
    This conversion, totalling in at 295 pages of content, brings all the rules you need to run FFG's well-loved Warhammer 40,000 RPG in the Genesys system. Featuring a few new gameplay systems to model the work of the Imperial Inquisition more closely, it should have all the content you need to run a campaign scaled anywhere from dirt-poor Acolytes scrabbling to survive, to all-powerful agents of the Inquisition who condemn worlds to destruction with a quill-stroke. 
    The third edition release is a total layout overhaul, redesigning the layout and visuals of basically every page. It's not just visual tweaks; the text has also been expanded and tweaked to make for a better read and hopefully a better gameplay experience. As well, content has been added and tweaked, expanding character options and adjusting some odd balance issues.. Check out the Changelog at the bottom of this post for a rundown of all the big changes in detail.
    Here's a quick outline of what's included:
    A full set of character creation options, including 20 Home Worlds (this setting's Archetypes) 11 classes and a revised skill list to better suit the setting. As well, guidelines are provided on how to appropriately create a higher level party, with details on what sort of resources and finances they should have access to. A whole host of new talents across all five tiers, clocking in at 167 talents total. Some of these are entirely new designs, while some are copied over from various FFG books and modified appropriately.  Elite Advances, a new system to allow for playing as Astropaths, Untouchables and several other galactic oddities.  A complete equipment section, including rules for weapons, explosives, attachments, armour, custom ammunition types, cybernetics, servitors and general equipment.  As well, rules are provided for purchasing and acquiring services such as accommodation, void transport and healing.  Rules for Influence and Subtlety, allowing your Acolytes to climb the ranks of the Inquisition and receive concrete rewards for it, while feeling mechanical effects (good and bad) for how subtly they conduct their investigations. A system of Interludes to represent how your characters spend their time between sessions, letting them focus on self improvement, earning extra income, and various other pursuits.  Rules for psychic power usage, based upon the magic rules presented in the Genesys Core Rulebook and modified to suit the setting. Includes a handful of new abilities (heavily inspired by Cyvaris' work), as well as a Perils of the Warp table for each psychic discipline, a design idea taken from the failed beta of Dark Heresy 2e. Corruption and mutation rules, allowing characters to slowly succumb to the influence of Chaos over the course of a campaign. These took heavy design cues from Warhammer Fantasy Roleplay 3e, with some heavy modification. Expanded rules for fear and mental trauma, based upon the rules for the horror tone presented in the Genesys Core Rulebook. Includes an advantage/threat table for fear check results, and a large list of potential mental trauma effects to inspire GMs and players. A fully fleshed out NPC section, including a list of 17 NPC traits which can be used to create or modify your own adversaries, along with 65 fully statted adversaries. This doesn't cover the whole range of adversaries Acolytes might run into in a typical campaign, but provides a solid jumping-off point for GMs to fill the gaps.  I have lots of plans for future updates, which will roll out as I produce them. Keep an eye on this thread for development updates! 
    It should be noted that the content in this PDF really isn't enough to allow a total newbie to understand the Warhammer 40,000 setting. I highly encourage anyone curious to get their hands on a copy of one of the Dark Heresy rulebooks (first or second edition works fine, they're both excellent for fluff) and give it a read; they'll give you the proper context to appreciate the material here. Also, the Genesys Core Rulebook is required, if that wasn't obvious. 
    Please either post here or PM me if you spot anything which needs fixing or tweaking, and if you end up running a campaign with this, I'd love to hear about how it all goes, actual play experiences can be great feedback for design purposes. Plus it's just nice to hear what people have been doing with stuff I've made. I've also made a Google Drive folder with comment-enabled versions of each chapter of this conversion - feel free to put your feedback and corrections right onto the documents. 
    Oh, and I highly recommend actually downloading the PDF; it's fully bookmarked and hyperlinked, something you miss out on if you view it in Google Drive. Makes navigation 10x easier.
     

    - Book Link -
    - Supplement currently at release 1.0 -
    One of the only real absences from the core book is vehicle rules; that's now corrected. This book covers land and air vehicles, including a range of civillian, industrial and military vehicles. Importantly it doesn't cover voidships; they'll be the topic of a future expansion if I decide to cover them at all, they need a fair bit of attention.
    It includes:
    20 different land vehicles, from civilian autocarriages to Baneblade battle tanks.  12 different air vehicles, from cargo shuttles to military bombers. Options to customise the loadout and design of many of these vehicles to suit different roles.  A system of traits which can be universally applied to vehicles, to make the rules easier to parse and provide useful guidelines for homebrewing new vehicles. A range of weapons and other wargear for vehicles.  

    - Book Link -
    - Supplement currently at release 1.0.5, see bottom of post for changelogs -
    My own take on a "monster manual" of sorts, this little expansion goes into detail on Tau armaments and NPC stat blocks. Eventually I plan to do one of these for a wide range of different opponents. Note that this is a first edition book; there might be some slight discrepancies in game balance between this and the new third edition of the core book, and the layout isn't consistent, but it should be totally usable still.
    It includes:
    Statistics for Tau weapons, armour and gear, and rules for using and modifying these as a human. Rules for Tau battlesuits, complete with a full host of support and weapons systems, and a custom crit table. Stats for a big variety of Tau enemies, including all the warriors of the Fire Caste, drones, the alien auxiliaries, and the civilian castes.  - Changelogs- 
    Dark Heresy Core Book - Third Edition
     
  21. Like
    Elden reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    I think you might be remembering wrong, I've got Enemies Beyond open in front of me and it was actually just straight Willpower. So you'd be looking at 1-60 metres roughly. Which is pretty handily covered by Short-Medium, I'd say. Considering medium is up to "several dozen metres away".
    The Second Sight doubled that, making it 2-120 roughly.  I think Medium-Long handles that okay, which is what Second Sight provides in my rules. Pushing it out to Extreme would be a bit much, considering that's the effective range of snipers and vehicle weapons, which I'd say is well beyond 100ish metres.
     
    I definitely don't really want to bring in hard measurements to this conversion. The intention is to make DH fit Genesys, not emulate the original DH games 1:1. Range bands are how distance works in Genesys, so I think it makes the most sense gameplay wise to stick with them. 
  22. Like
    Elden reacted to k7e9 in After all these years, which are your thoughts about the action cards?   
    Veteres said:
    I like your method of motivating the PCs to roleplay the action cards. Could you elaborate on it or could you guide me to a forum entry where this approach was formerly discussed? hopefully with some examples?  
    Well, all groups roleplay differently. But the difficulty of lazy roleplaying isn't unique to WFRP, and I don't feel that the action cards reinforce lazy roleplaying. But they can be used to promote good roleplaying.
    A simple example on how you could roleplay in a lazy fashion:
    In WFRP: I play the "Flirt" card to flirt with the noble.
    In D&D: I use CHA to flirt with the noble.
    The action card isn't to blame for lazy roleplaying, you could play it lazy it in more or less any system.
     
    So here's an example about using the flirt card:
    To use an action card you must first roleplay the action you intend to take (in this case flirting). By describing what you your character does, conversing, acting etc. All the 'normal' roleplaying/acting stuff.
    After roleplaying it for a while, you get to use the flirt card. You roll and look at the results (which is quite quick and easy to do in WFRP).
    Depending on how the roll goes you see how the flirtation is recieved by the target character.
    If you rolled a success you've managed to flirt well with the target character, how well depends on successes, boons, comets etc.
    If you fail, you obviously did something wrong during your flirting, maybe you insulted the character by accident, or maybe he/she isn't interested in you and so on.
    After the roll you go on to roleplay the effects of the roll,
    A successful roll might mean you've been on a great date and you escort the lady home, maybe get a kiss good night, maybe you get another date, or maybe you end up in bed (it all depends on the situation, results of the roll and the goal of the acting character).
    If you fail, you get to roleplay what went wrong instead, maybe you get a drink flung in your face (chaos star), or maybe you say something inappropriate that ends the date, or maybe you just don't klick and both go home feeling that this wasn't the love of their lives. A fail with banes might mean that you had a string of bad luck during the date.
    I encourage my players to participate (and often drive) the interpretation of the results. The result is decided by the dice, but the why and the how is very much decided by the player. For example if rolling a failure with banes, they get to roleplay mistakes they make, what their character does or says to ruin the date and obviously I respond to their roleplaying by playing the NPC they are flirting with.
    Good roleplaying awards fortune dice to the roll, so there's incentive for the player(s) to prepare, think it through and roleplay well. Bad roleplaying might result in misfortune (or even challenge) dice beeing added to the roll, which further increases the incentive to roleplay and not be lazy. Just saying "I play the flirt card" will mostly 'award' you with at least a couple of extra misfortune dice to the pool. So preparing and putting effort into the roleplaying has an impact on success rate (which is fine by me as it encourages roleplaying your character).
    Roleplaying a card before rolling might only take a minute or two (sometimes more), same goes for the roleplaying of the results. But that minute of roleplaying adds a lot to the shared experience of the players and GM at the table.
    Obviously, sometimes we just make the roll, all rolls aren't worth roleplaying, sometimes it's ok to be lazy so that we can keep the plot moving forward. In those cases I don't add extra misfortune dice to the roll.
    As the player has all the information about what dice to use on the action card (except modifiers and difficulty from the GM), so while preparing he/she can gather the dice pool, get the difficulty and modifiers, and then roll when asked to roll and get the results.
    A short summary of the process for the player:
    State what you intend to do (in the example flirting with a lady by using the flirt card) Roleplay what you do, say, think etc. Use the card, roll and interpret results. Roleplay results.  
    In the end, it's all about what the players and the GM wants. The players and the GM should decide together how they like to play the game.
     
    This is applicable to tasks that are not social as well. Roleplaying how you use education to learn some fact can obviously award fortune dice. For example going to the temple of Verena, talking to priests there (and roleplaying the conversation obviously) and so on.
    In combat we do this less, but a sentence or two about what you do and how may award fortune dice. This encourages clever use of the environment and keeps the fights more interesting.
    I don't have a good forum entry on hand, but I believe it's been discussed before.
     
    EDIT:
    This, obviously, can also be done using any other roleplaying system. In D&D you roleplay, roll CHA, roleplay.
    But the system, dice mechanics and action cards makes it easy for the players to prepare rolls, easy to interpret interesting results which at least in our opinion gives more inspiration to roleplaying than most systems. Finally, the action cards gives more juicy success, boon, bane, chaos star lines. Which further aids roleplaying (in our oppinion).
    For example, my character succeeded but got stressed in the process, this raises the question "Why did he get stressed?" one answer could be: He almost said something inappropriate during the date but managed to cover it up. And then the player roleplays that almost slip of the tounge (which could be very memorable).
  23. Like
    Elden reacted to valvorik in Missing card in Lure of Power   
    Yes two of them makes sense as in it is feasible for 2 players to have it - because they do work well as a team (one player using the Good Side and another the Bad Side") just like a good cop/bad cop routine.
     
    Congrats on your xmas gifts etc.
  24. Like
    Elden reacted to player14172 in WFRP3 Complete Component List !!!   
    Hi,
     
    I have just finished updating my document. I have added an "Actions" tab listing the availables actions to players and to the different ennemies groups. I also corrected some errors I spotted. Finally in the "All" tab i have added the Cloak of Dragonscale in the list and indicated all cards that have errors in yellow. However i didn't put the corrections since they are indiquated in the FAQ from FFG.
     
    http://www.mediafire.com/download/x2cub9udjt9bmmt/WFRP3+-+Component+List+1.4.rar
     
    Note that i will eventually upload it to RPGgeek.com, i just want to be sure that the document does not contains error before doing so.
     
    Edit: I changed the file link to 1.4
  25. Like
    Elden reacted to player14172 in WFRP3 Complete Component List !!!   
    Hi fellow players,
     
    I've just finished my complete component list for WHFRP3 and posted it to mediafire

    http://www.mediafire.com/download/x2cub9udjt9bmmt/WFRP3+-+Component+List+1.4.rar

    Tell me what you think and if you find any errors please let me know.
     
    Edit: I changed the file link to 1.4
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