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Elden

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Posts posted by Elden


  1. I still have to see any military campaign, that is feasible to play. Just a string of combat encounters doesn't do anything for me. Having an adventure of discovery, intrigue and investigation is more fun for me.

    I must confess, I didn't look at any FFG Only War or Death Watch campaign, so I might be biased towards Rogue Trader and Dark Heresy.


  2. 8 hours ago, Tom Cruise said:

    One other thing I've been thinking about career wise, is that as it stands Apothecaries, Chaplains and Tech-Marines get some exclusive gear, and the other careers get nothing. I'm wondering if it'd be worth giving each career a nice little exclusive bonus to offset this (something equivalent to a Tier 2 or 3 talent, nothing too good). Normally I'm against this in Genesys as I like how open ended things are, but when some careers inherently have access to exclusive stuff due to the fluff, it might help to even the scales a bit. 

    I run WFRP with Genesys and I added a free talent to each career, inspired by WFRP 3rd Ed. For the Wizard and the Troll Slayer, I added a ranked Talent, that is exclusive to them to handle the progression in that career (my adaption will probably never be finished and as cool as yours ;) https://homebrewery.naturalcrit.com/share/xVHfyoVh ).  


  3. 21 minutes ago, Tom Cruise said:

    That could be an idea, although I'm not sure if I'd need specific rules for each vehicle; there's not really any vehicles power weapons or meltaguns *won't* wreck.

    Also, what do people think of these rules for running people over?

     

    Playing sporadically Dawn of War with the Apocalypse Mod: You get to choose if your Titan would rather ram or stomp on enemy units.


  4. 13 minutes ago, Tom Cruise said:

    Chapter VIII - Corruption, is now done! Give it a look, let me know what I messed up, etc. The only real mechanical shift here is what I mentioned earlier; shifting Corruption checks to be something done at the end of an encounter, not during. Should hopefully make those spooky Ordo Malleus adventures less clunky. Also general extra context and guidance padded in throughout like with all the other chapters.

    https://drive.google.com/file/d/1FnIIXaIXTqfR_caL8sorimXXpiuRyKtr/view?usp=sharing

    Fear and Trauma is almost done, just bashing my head against annoying formatting problems.

    Nice work. I'm currently running Warhammer Fantasy with Genesys and will steal from you ;)
    How about to allow Discipline for corruption of the mind and Resilence for corruption of the flesh?


  5. 16 minutes ago, kaleotter said:

    I already included the exploding dice mechanic into the core of Unnatural Characteristic, but limited it to Ranks of Unnatural [Characteristic], So a Space mehreen with Unnatural Brawn 2 would be able to explode 2 triumph dice. I was just thinking of some secondary effect to add a little punch really. 

    Oh, now I see it too ;) must have missed that. 

    Let's see: You get [T] only 1/12 time per die. Having Brawn 5 and Melee 5 would give you (roughly) one additional [P] die. Unatural Brawn 2 would only limit freak dice rolls. Don't know if that's neccessary. 


  6. 12 minutes ago, kaleotter said:

    I was also thinking that the trait could also bestow some other effect, like Unnatural Brawn getting Additional encumbrance or something, but I haven't really thought that far ahed. 

    Genesys Superheroes tone let triumphs explode the proficiency dice. Not sure, if that really gives the super feeling though.


  7. Great work. As soon as I get my physical copy of Genesys, I'll try to make time for a game of this.

    One thing I miss from WFRP 3 is the possibility to do something reckless or guarded. I thought of something like a ranked talent, that gives you another die or replaces an existing one with a new tbd die that increases the possibility of success, but simultaneously increases strain.

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