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About Mishiman

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    LibiąÅ¼, MaÅ‚opolska, Poland
  1. Thanks for your answers guys :-)
  2. Hi I would like to ask if any of you guys had experience with PDF version of Deathwatch books? Are they exactly same versions or maybe include something more [or less] then printed hardbacks? Do they have same errors/misprints or are already corrected before being made for sale?
  3. Face Eater said: I dunno, same Strength and Toughness as HT and DP (with better saves, but less wounds and 1 less attack, on the basic guy) is enough for me to call bullsh!t. Sorry but you still donot understand. What I meant was that for Movie Marines having the same or equal stats like DP or HT = that both monsters have their stats reduced for game balance and profit just like 'normal' TT SM. And that is also why I gave that example with 1 squad of SM. If TT would reflected fluff closely then there would be no fun to play TT game because Orks player would have to invest enormous money compared to SM player. Another example in the opossite site - if TT Greater Daemon would be even little close to fluff then you would need more then 1 squad of Movie Marines to even have small hope to kill it etc. etc.
  4. It always makes me laugh when people state that TT game stats show how SM should be presented in rpg. How many times should it be said that SM stats are like that because of game balance and for profit? If all game stats would represent fluff reality of wh40k then it would be no possibility for 'normal' Tyranids army to be field on TT and 'normal' SM army would be almost all the time represented as 1 squad and maybe Rhino transport. So called Movie Marines no matter what some people claim are SM that should be because if SM would be so weak as in TT then what is the point of them? Face Eater: Movie Marines are not close with stats to HT or DP. HT and DP stats are silly just for game balance. Lynata: why you always qoute old fluff from RT era and present it as current? SoB are no longer hunting rogue SM [sM from RT era were akin to Starcraft marines, pychos with guns and that could be fought by SoB. Current fluff SM would slaughter your precious sisters, sorry.].
  5. Big thanks Hardcore Heathen! I do not see traits on your list, does it mean that there is no more traits as separate category, only skills and talents? Is that Tomb Stalker really [Previous info mentioned about Tomb Spiders]? I would like to also ask you about compatibility with other games, especially about usefulness of some supplements [like for example MoX] for BC. Is it short work for GM or nightmare to mix with other games [especially DH]?
  6. I would like to know what mechanics from other wh40k RPGs were incorporated into BC. I have heard about Hordes from DW, anything more? and could someone be so nice to put complete list of contents? It would be very helpful
  7. What about CSM Power Armour? Can players choose all Marks of it or are they limited only to mk.7?
  8. Necrons, Eldar and Dark Kin. Looks like all missing aliens from Mark of Xenos are here instead in that supposed alien manual that had half of pages covered by chaos minions. I envy you future BC players. You will get all cool stuff and non chaos fans like me will have to wait for 2 edition of wh40k rpg [that I hope will bring ,,one rulebook to rule them all'' and supplements for all wh40k aspects]. Untill that time I am done with FFG and will probably sell my DW/DH books.
  9. 2 questions for Daemon Hunter owners: 1) Is DH worth buying when I only play Deathwatch [i mean are Gk alone worth that purchase and is there more to use than GK?]? 2) Is it woth buying just for Malleus fluff?
  10. ak-73 and N0-1_H3r3: I thought about something akin to your ideas so I would for sure borrow them and try in game :-) H.B.M.C: You are right about scaling of nids cc weapons but I think that more guilty is vechicles armour value because even Dreadnaught cannot damage LR [unless I count something wrong]. In the end sad conclusion is that FFG has not properly tested their rules before publishing them.
  11. I would like to know how you handle vechicle's stats in your games? I am especially interested in 2 things: armour points and size because I think that in many cases that 2 stats are wrong. AP of some vechicles is in my opinion too high [for example - even monstrous creatures like Hive Tyrant are without chance to win close combat with Dreadnaught or penetrate Land Raider's hull] and size is also inappropiate. I think that size examples from core rulebook were more realistic then ones from RoB [for example Predator should be massive not enourmous, battle tank that can carry SM crew should not be same size as Revener].
  12. What I want: another Xenos book with Eldar and their Dark Kin, more Orks, more minor aliens and really big monsters [Tyranid gargantuan creatures and bio-titans, Ork Squiggots etc.], rules for starships [i want to fight Tyranid invasion in space], rest of first founding chapters rules.
  13. Each time I check errata and many times I read FFG wh40k books line I wonder how can they release products with so many mistakes and errors inside. They products are expensive and one would expect some more proof reading which should not be very difficult if rpg noob as myself can see errors with just first read of particular book [RoB for example]. Now someone could say that there is living errata on this page so what is the problem? Maybe I am weird but I do not like to have big book that I must constantly confront with website errata because there are so many errors inside. So I would be very happy if someone with good inside info from FFG could answer my question - Is there a chance for a reprint of DW corebook without errors [what I mean is version that include all errata corection]?
  14. borithan said: Vehicles, even if the rules were a rehash of Into the Storm, were good (even if the Stormraven, which does not exist, featured in the book). The armour marks were good. Stormraven exists. It is featured in Blood AngelsGrey Knights codexes.
  15. boruta666 said: Since i dislike Necrons i hope that mr.Ward will make their Dex. Your are lucky than because Matt Ward is author of upcoming Necrons codex.
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