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About Pyrus

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    , Kentucky, United States
  1. Ok, in the spirit of today's date, I thought I'd dredge up a story from my Star Wars roleplaying past. I don't think I've shared it here before, but if I have, forgive me. Caveats - it was a long time ago and some of the finer details escape me. Also, it might have been one of those "you had to have been there" things. Setup: This campaign took place way back in the height of the d20 (pre-Saga) Star Wars RPG. Flawed as it was, still love that system. We were playing during the post-Endor Thrawn era. We mostly messed with criminal gangs and such, but we did have a running antagonism with an Imperial research division, headed by a bit of a mad scientist. Because of this, the NRID (New Republic Intelligence Directorate) had a working relationship with us. They'd contract us to hit outposts, or we'd sell them info we acquired in our day-to-day hijinx. What we DIDN'T know is that our contact was a mole for the Mad Scientist. Actually, he was a regular Imperial mole, who was then co-opted by the Mad Scientist, because he didn't want the Empire to know what he was doing either, but anyway... The story: We had recently come into possession of some schematics for the P.L.O.T. device, which only required a source of refined Maguffinium for deployment. This was bad. So, we swing by Coruscant, and I'm tasked with making the drop. I'm playing an earlier incarnation of my Kel-Dor assassin, more of a pin-stripe suit mob type in those days. (I like playing the same character in different systems the first time in to get a feel for how things handle differently for subsequent character creation.) So, I drop off the info, the contact looks it over, looks suitably impressed, and then goes to get the payment. As usual, it is a datapad with a large secure data unit attached (basically the equivalent to a slightly bulkier laptop). We did it that way for deniability reasons. Won't go into it, but it was part of the cover. So, I grab the machine, and leave the building, to take it to the drop off point for the money. About halfway there, I get stopped by a cop. Asks me the normal questions, which I feel I navigated pretty well. Then he asks to see the computer. I tell him it's a private package that I've been paid to deliver, as I'm a courier. About this time I notice several more cops coming in from the sides, slowly working through the crowd. Not wanting to make a scene (it's a crowded area) I hand it over, thinking it was an encrypted computer. He grabs it, pops out a knife and pries the case open, and glitterstim goes EVERYWHERE. Well, that's embarrassing. There's a few seconds of the cop and I just staring at each other blankly, the crowd around us more or less oblivious, while the other cops arrow in on us. It was, obviously, a setup. Our contact saw our information, realized we were far, far too dangerous to let go this time, and set us up. So, anyway, back to the staring. I did the only thing that seemed prudent. I open-hand slapped him in a surprise round, and took off through the crowd. One of the traits of this character was small size and high agility (he was supposed to be a mix of Joe Pesci and the acrobatic guy from Ocean's 11) so it wasn't TOO hard for me to lose them. From there, it turned into a few sessions of dodging the immediate repercussions of being betrayed (gathering everyone back up, getting to the ship, getting outta the sytem) and then onto the long-term arc this put us down. I will always have a special place for that slap though. I think the GM was as shocked as the cop.
  2. Hmm, this reminds me, I need to get our tech/doctor to insert a set of cybernetic filters into my Kel Dor's respiratory tract, to serve as a backup if anyone gets a similar idea with my breath mask...
  3. I do like chili. On one hand, it's Cincinnati chili, but on the other... I am, to paraphrase JAWS, a 'remorseless, chili-eating machine.' Also, reading "chili" written out makes my eyes cross. Weird.
  4. I don't really have any basis for this other than it just "sounds right" in my head, but here's how I've always thought about it. There are 3 factors in identifying a ship. Transponder code; visual signature; emission signature. Transponders are small, powerful transmitters that are, in some way, integral to the sublight engine. Sort of like a VIN. It basically calls out make/model/serial number. It goes into a registry, and its specific code is equated with a ship designation, like "Molybdenum Sparrow". Cursory scans reveal the ship's ID, and suffices for 95% Visual signature is, as you'd guess, visual identification of the vessel. Unique modifications, paintjobs, changes to the appearance of the vessel. It's never gone into at great length, but I'd imagine this sort of information is part and parcel of your yearly starship registration process. Overhaul the hull and change your outline? New paintjob? Gotta let the Space DMV know. This would probably come into play if there was a BOLO out for "an orange HWK-290" and as additional verification if a Space Cop runs your transponder. Emission Signature doesn't really have a good equivalent in car speak. I like to think of it as a combination of electronic emissions (specific sensor package model, broadcasting on X frequency, radiation leakage from the powerplant, ion footprint of the sublight engines, and all that jazz) working as a unique "fingerprint" for the vehicle. I figure this one only comes up if one of the other two factors throw a red flag. "Huh. That's funny. This ship is squawking the ID codes for the Molybdenum Sparrow but the registration says it's a stock orange 290. This one's teal with what looks like an ion cannon under the nose. Check it's emission signature."
  5. Ah, the good ol' Galaxy Death Star Gun. Like the Death Star? Like the Galaxy Gun? Hank's Discount Superweapon Emporium has just what you're looking for... In regards to the hyperspace thing... I've always looked at it like this. The hard part about moving something the size of the Death Star or Starkiller base would be generating subluminal speeds. Every time a ship goes into hyperspace, it does so with a running start. I don't know if it's required, but you always see it. Even a snub fighter has a small gravity well, so I don't think gravity itself stops a hyperdrive. I think the reason we see gravity well issues is that the hyperdrive has to be exquisitely balanced to account for gravitational forces. I believe that is a big part of Astrogation as well... accounting for gravity wells along your path. So, with the right programming, you can slap a drive on anything you want. Sorry if that seems disjointed. I have not reached minimum safe levels of caffeine for a Monday morning yet.
  6. “I’ve been thinking. When life gives you lemons? Don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your **** lemons! What am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought is could give me lemons! Do you know who I am? I’m the man who’s going to burn your house down! With the lemons! I’m going to get my engineers to invent a combustible lemon that burns your house down!” --Cave Johnson
  7. *flip point* "Uncle? Your mother never told you. Amusing. No, PC. -I- am your father."
  8. Just wait until we get Lightsaber Dingos. *shudder*
  9. I dunno about a clever name, but here's something to keep in mind: https://en.wikipedia.org/wiki/List_of_R-phrases#R7 Depends on if the droid is supposed to be competent, or just the plucky comic relief.
  10. Were I running a game and found stims to be a problem, I think I'd find a way to make the medic a part of the process. Sure, anyone can jab a space epi-pen in their leg and let the stimulants and healing factors keep them on their feet. It takes a pro to keep that graze or burn from getting infected in the long term though. Maybe something as needing a Medicine check per stim to 'reset' the count for the next day. Doc only passes 3 checks? You start the next day as if you already used 2 stims. I'm sure some additional caveats would need to be put in place, how many times / how often the Doc can attempt the checks, etc. Additionally, if you're looking to make a bacta tank more attractive... maybe it could be allowed, in complement to its normal effects, to allow a doctor to make daily checks for healing criticals, instead of weekly ones. Just a few spit-ball ideas there. I'm multi-tasking at work so my apologies if it sounds a little rough.
  11. Cute!? That thing looks like a spider, a cat, and a venus flytrap had one of those "what happens in Nar Shaddaa stays in Nar Shaddaa" weekends and the Nexu was the result.
  12. "Can you construct some sort of rudimentary lathe?" - Not a comment on the need to draw a map or anything, it was just the first thing that popped to mind. I agree, having multiple moving units on the table at the same time is confusing, especially when you have to recalculate range bands to multiple targets. I personally also find that the range band system makes it very difficult for me to visualize the same thing another player or the GM is trying to describe. My character Tav and his tricked out Model 38 would be agreeable to that.
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