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matt486

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About matt486

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    Dudley, West Midlands, United Kingdom
  1. Cheers mate, I'll have a look at that rule again since it's possible I read it the wrong way around! I think I answered my original question as well looking through the rules - when you're given a Whithering Look, you drop all your cards - not just the hint cards - and draw 3 of each. That should keep things moving a little bit!
  2. Ado guys, wondering if you could help me out here: I played ADO with my family today, it was the first time any of us had played the game and we really did have a great laugh playing it. I was wondering if there's any mechanism in the rules to stop the game grinding to a halt if none of the players have a 'Pass the Buck' card? This happened a couple of times, and when the only time you can draw an action card is if someone's passed the buck to you, the only thing we could do about it is automatically let the Dark Overlord choose his final withering look. Did we miss something here?
  3. Ado guys, wondering if you could help me out here: I played ADO with my family today, it was the first time any of us had played the game and we really did have a great laugh playing it. I was wondering if there's any mechanism in the rules to stop the game grinding to a halt if none of the players have a 'Pass the Buck' card? This happened a couple of times, and when the only time you can draw an action card is if someone's passed the buck to you, the only thing we could do about it is automatically let the Dark Overlord choose his final withering look. Did we miss something here?
  4. I would say a maximum of 7 players, with 1 overlord, simply because you only get 6 of the 1st two Withering Look cards and obviously only 1 of the 3rd that ends the game. Minimum of 4, any less than 4 goblins and you'll find a squabble between two people is not much fun.
  5. This isn't something I'd really considered before now, because in terms of what you can and can't do in the game, the rules pretty much have it all covered. I guess it could be done by combining certain aspects of scenarios with others, but not in terms of writing a new scenario. More likely, the scenario takes shape depending on your opponent. My friend Dave, for example, when he plays Horus Heresy makes a point of destroying as many Primarchs as possible, though he has yet to take them all down! That lends a flavour to the game that you wouldn't get from someone who would just go straight for the win, though he always ends up winning anyway for some reason. By the way, if you're wondering why Dave likes to take down Primarchs, well, so am I. But I would imagine it would be something to do with our background both in Games Workshop (where it is almost unheard of for the Primarchs to feature in a game, so we make the most of their participation in this one!) and Yu Gi Oh cards, where he likes to build up the most horrible attack possible and destroy me utterly.
  6. Thanks for that! Yes, you're right, the Heroes can't hold the spaceports or anywhere really on their own, I wrote it like that for narrative purposes as much as anything else. We had a go at one of the other scenarios a few weeks later, and I did blog it, but since we got a crucial rule tragically wrong, I decided not to post it on here. But for what it's worth: How would go go about deploying the Traitor primarchs? Next time we play I'll be playing the traitors, probably in Heresy Unheralded (or whatever the second scenario is) so any help would be appreciated!
  7. Here's the rematch we played, swapping sides this time. Funnily enough, it didn't work out much better for me this time either... matt486games.blogspot.com/2011/06/1462011-horus-heresy.html
  8. matt486

    Expansion?

    With the Horus Heresy books still being released, I did wonder whether there might be any game tie-ins with those books. The Istvaan V massacre springs to mind, plus a host of other things that happened in the first 5 books. Even something based on the Dark Angels world of Caliban. On reflection though, this seems unlikely. Most of the battles that I read about in the books tend either to go to whichever side had the Astartes, or if both sides had Astartes it's usually one-sided in favour of Horus. Nice bit of fluff, but I doubt it makes for a good game to stick rigidly to it and design the scenario so that one side finds it easier to win. The battle for Terra is probably the only part of the Horus Heresy where there was any uncertainty in to who was going to win - and probably the only part of the Horus Heresy that deserves a game. That being said, I haven't actually read all the books yet; I got a bit tired of them after Fallen Angels due to the cataclysmic end of the world that seems to happen in all of them.
  9. Ado guys, I had a game with my friend Dave the other day, here's how it went: I think I pretty much know where I went wrong but if anyone's got any tips for me I'd certainly welcome them! Later, matt
  10. Ah, I thought that was a bit wierd. Still, first time trying the game...
  11. I think I might have figured this one out, but correct me if I'm wrong: I don't think you can use Boarding Action if there are any traitors in the Catacombs of the Vengeful Spirit. It needs to be an Attack order if you're going to try to move any unit on to an enemy section of the board, and Boarding Action is quite specifically a Move order. So the only time you'd be able to do it is if the Traitor player completely clears out the Catacombs. I've only played the game once so far (and that was, at best, a warm up as neither of us knew the rules and kept having to go back to the book!) so there may be a loophole in this that I haven't seen yet, but as far as I can tell that's how this situation would work.
  12. There seems to be conflicting information here about exactly which rule to apply, and both seem to be valid. I would suggest in this situation treat it as a 'house rule' and make sure you've agreed on which version you're going to use before the game starts. Glory to Chaos...
  13. I emailed customer service about it this afternoon, they were good enough to tell me that a reprint is scheduled, and it will hopefully be soon because of the resurging interest in the title. However they didn't specify a date. They did mention that with some of the older games they have to rotate what's in production and what isn't, because their warehouse is pretty much at capacity now, though if the demand keeps increasing like this I think somewhere to put the games will be the least of FFG's worries!
  14. Loving the battle report fella! I'm considering buying Horus Heresy and I've got Space Hulk as well and I've been playing that a lot with one of my friends, and it's nice to see you're keeping a blog on games as well!
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