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leewroy

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  1. Like
    leewroy reacted to any2cards in Forums are shutting down, should you care?   
    I am in the process of creating a mirror of this site, so that I have access to everything after it shuts down.
  2. Like
    leewroy reacted to ComtriS in Missing 12 heroes from Conversion Kit   
    Updated a bunch of these with changes we've been discussing: Kirga, Landrec, Laughin, Bogran, Aurim.
  3. Like
    leewroy got a reaction from Watercolour Dragon in What sort of creature is Pico   
    Not really
    I'm far away from being an expert, but native speaker
    Agreed. I'd like to see one in person
  4. Like
    leewroy reacted to Watercolour Dragon in What sort of creature is Pico   
    But if Google Translate says it it must be true
    Any native Portuguese speakers / linguistics experts here?
    Amusing web result when search for "Google Translate":
    "People also ask
    Why is Google Translate still so bad?"
     
    Cute animal at end if you make it past the wordage
     
     
    There is maybe "empós" where the 'm' may be an approximation of a different letter and its associated sound and also two words or word elements "em" and "pós"combined but I didn't really get any further with finding any useful results (and it's not something I want to spend time hunting down )
    For any word nerds like I mentioned "the name panda is said to come from the Nepali word ‘ponya,’ which means bamboo or plant eating animal." https://www.worldwildlife.org/species/red-panda
    and this led to 'to eat dry food' https://books.google.co.uk/books?id=oIkCAAAAQAAJ&pg=PA469&lpg=PA469&dq="empós"+meaning+english&source=bl&ots=K1Wl-ouJ2H&sig=ACfU3U0fSYVOm4EuBIXGAQAIp99tHyN-uw&hl=en&sa=X&ved=2ahUKEwjXjMyFoMHtAhWREMAKHYGWDjUQ6AEwA3oECAEQAg#v=onepage&q="empós" meaning english&f=false
    As a lot of words and more often parts of words have common origins - often from Greek/ Latin/ other long-established languages there may be some logical explanation somewhere.
    For example there is 'impose' "Word origin C15: from Old French imposer, from Latin impōnere to place upon, from pōnere to place, set" https://www.collinsdictionary.com/dictionary/english/impose
    and re. 'pose' "Word origin C16: from obsolete appose, from Latin appōnere to put to,..." https://www.collinsdictionary.com/dictionary/english/pose
    I'd always wondered as 'Empos' jumped out at me from the first edition rulebook 'Pico the WHAT ????', but what seems really odd is how they ended up at that being in the rulebook. An error and the wrong word got typed there? Somebody didn't know it was a red panda and thought it was more like a possum and invented a Mennaran name for it? It was going to be something else? It is a possum/racoon etc like creature inspired by the red panda? They invented a Mennaran word for red panda and somehow ended up at 'Empos'?
    Pico itself seems safe to assume means 'small', that's less ambiguous.
     
    This is as bad as the unsolved DJ06 mystery *grins*, can see why they just went for 'red panda' when describing the Hero and Monster Collection.
     
    Yeron for Pegasus makes more sense - it's clearly 'the flying horse that yer on'
     
    Anyway, talking of possums aside from red pandas this would make a cute if probably not much help companion (not really obviously, endangered species):
    https://www.bbc.co.uk/news/av/world-australia-55240839
  5. Haha
    leewroy got a reaction from Watercolour Dragon in What sort of creature is Pico   
    Lol, no. It's just google 'figuring' you typed wrong, and put the most 'similar' word.
    "After" in portuguese is "depois", not empos
     
  6. Like
    leewroy got a reaction from Oak tree in Embrace progress! And stop acting like old nags...   
    The problem is only one: when you're used to the old stuff and see a thing like this game (artwork being the most important point, imo). And then you were on high hopes to see something better, you see the 'new content' is actually worse. All the hype for this, was a cold bath for most of the people here.
    I agree with your point of view about company, but nevermind the support for old stuff part.
  7. Like
    leewroy got a reaction from Tubb in Embrace progress! And stop acting like old nags...   
    The problem is only one: when you're used to the old stuff and see a thing like this game (artwork being the most important point, imo). And then you were on high hopes to see something better, you see the 'new content' is actually worse. All the hype for this, was a cold bath for most of the people here.
    I agree with your point of view about company, but nevermind the support for old stuff part.
  8. Like
    leewroy reacted to TryFal in Descent ‘Despair’ gameplay   
    After "my personal' disappointment on the announcement of a new Descent product I went looking for something else. I came across a Kickstarter project, Bardsung. Bardsung has a lot of resemblance to descent as a dungeon crawler and in my opinion has a lot of potential as in its lore and gameplay mechanics.
    But this game has the same element what frustrates me with most dungeon crawler board games: Luck. Don’t get me wrong, I truly love throwing dice, but within this system it doesn’t matter how strong you are, if you roll a miss, it’s a miss. And sure that’s part of the game and I get that. But sometimes you miss multiple times what gives away the feeling of being a strong buildup character.
    So after learning about the combat system on this project I thought about a system (which I shared with the creators) that could also be applied to Descent. So here is my thought about ‘Despair’ in Descent:
    Every time a hero rolls a X, that hero gets one despair token, up to 3 tokens max. Depending of what type of character you are, you can activate the despair ability with yet another miss, so an action out of despair. The extra action will look like this:
    Melee attack: If you miss, you may discard 3 despair tokens to make the attack a hit. This can only by activated when you have 3 tokens. 3 tokens will give you 2 hearts/hit points, add this to the rest of the result. discard the tokens.
    magic attack: after a miss, Discard 3 tokens to make another magic attack. Discard the tokens after this attack. If this attack is again a miss, no new despair tokens are added to the hero chart for this attack.
    Ranged attack: If an attack is missed, discard 3 tokens to get: 1+ range and +1 heart/hit point to the attack.
    If a hero takes a rest action, alle despair tokens are to be discarded from that character sheet.
    Overlord:
    I haven’t got a lot of experience with OL gameplay, but for this roll I was thinking of something like: Every attack that misses, the OL gets a despair token, 5 tokens max. If he has 5 tokens (maybe this needs to be more), he can draw an OL card from his deck to his hand. Discard the despair tokens.
     
    What are your thought about this? Is this a suitible mechanic to apply to the gameplay?
     
    Cheers!
  9. Like
    leewroy reacted to AwesomeTree_in_the_Dark in Fun Facts in Descent   
    When we are talking about development changes...
    Did you know that artwork for Krutzbeck from Treaty of Champions was changed during development? Probably because of a mistake we could see alternative version on the German version of the box:

    This artwork can be found in free Genesys Foundry Terrinoth Art Pack, enjoy!

  10. Like
    leewroy reacted to Francesco Lamas in Aqueous bases   
    From left to right: deep water, shallow water, and pavement.
  11. Thanks
    leewroy got a reaction from Francesco Lamas in Aqueous bases   
    I didn't mentioned, but I like your work, it's awesome. Maybe I just used to the D&D style bases, tht's why I like black
  12. Like
    leewroy reacted to Francesco Lamas in Aqueous bases   
    Thanks! That's encouraging
    Though of course I respect everyone's opinion!
  13. Like
    leewroy reacted to Watercolour Dragon in Did this have to be descent themed?   
    You think my Dragon's paying rent for passing through Park Lane?
     
    If so it may be winter but it's going to be a hot day
     
    Hannibal-pjv slightly missed my point but I get the response and it was amusing.
     
    Descent Chess
  14. Like
    leewroy got a reaction from DerDelphi in Embrace progress! And stop acting like old nags...   
    The problem is only one: when you're used to the old stuff and see a thing like this game (artwork being the most important point, imo). And then you were on high hopes to see something better, you see the 'new content' is actually worse. All the hype for this, was a cold bath for most of the people here.
    I agree with your point of view about company, but nevermind the support for old stuff part.
  15. Haha
    leewroy got a reaction from Watercolour Dragon in Did this have to be descent themed?   
    Yeah, but don't expect to see: Risk - Descent edition, lol
  16. Like
    leewroy reacted to any2cards in We need to be a Dungeons Master (Overlord)   
    Time may very well prove me wrong, but I will be VERY shocked if we EVER see a Descent: Legends of the Dark Act III box be commercially available.
  17. Like
    leewroy reacted to stallions117 in Descent My Custom Charaters With Three New Archetypes   
    I am VERY new to making characters and I have only been playing the game for a year. Maybe 100 hours played. But would love feed back on any and all characters. Whether is a simple wording error or a complete rework.
    ARCHETYPES
     
    Warrior: Red - Heroes from the warrior archetype specialize in trading blows with enemies, dealing damage and soaking up attacks
     
    Scout: Green - Heroes from the scout archetype specialize in sneaky or ranged attacks, agile combat and picking up Search tokens. 
     
    Mage: Yellow - Heroes from the Mage archetype specialize in spells that damage enemies. 
     
    Healer: Blue - Heroes from the healer archetype specialize in keeping their allies' health up and neutralizing enemies. 
     
    Rogue: Orange - Heroes from the rogue archetype specialize in knowing their enemy and influencing characters mental state.
     
    Rulers: Purple - Heroes from the ruler archetype specialize in bending the rules and motivating other heroes to follow their plan.
     
    Deity: White - Heroes from the deity archetype specialize in BEING GODS!
    Gods may only be used when all pieces of a set of armour are collected. The god replaces your original character.
    Any criticism is welcome.

    Thanks and I hope you enjoy!
  18. Like
    leewroy reacted to ComtriS in Custom Zanaga Heroes   
    Others have posted about this before, but I wanted to try to get some discussion going around the Zanaga heroes.  These are the only other Terrinoth heroes from Runebound that never got released into Descent, so I think it makes sense to try to make heroes for them.  @Sadgit has already made 2 heroes for Runemaker Tara and Elga, I'll post those here for completeness purposes only but there's no intention of modifying these as they've already playtested them thoroughly.  For more information about these last two, check out the Sands of the Past expansion.
    These designs have been posted before, but I cleaned them up quite a bit.  The only new one is Kala, because I didn't really like the previous design.

     

     

     
       
     

     

  19. Like
    leewroy reacted to TryFal in New Descent, we'll know more on the 22nd!   
    They should call it Descent 0.5!
  20. Like
    leewroy reacted to any2cards in New Descent, we'll know more on the 22nd!   
    At first glance, this all looks so UGLY. Going to have to watch the video to see if the pictures just suck, or if it matches reality ...
  21. Like
    leewroy reacted to Oak tree in New Descent, we'll know more on the 22nd!   
    Sadly I dislike the art. I, long ago accepted that it will be full-coop. But this. Ah, long-awaited game. Such a bummer.
  22. Like
    leewroy got a reaction from ringofox in New Descent, we'll know more on the 22nd!   
    It's already 3rd edition on Australia!
  23. Like
    leewroy got a reaction from kris40k in New Descent, we'll know more on the 22nd!   
    It's already 3rd edition on Australia!
  24. Like
    leewroy reacted to gksozae in BJZSN's Custom Classes   
    Before the link was broken, I was able to take take all of BJZSN's custom stuff and recreate it.  Most of his classes are in this link (https://www.dropbox.com/s/skgwdfesqbhn8cs/Printing Directions and Card Links.pdf?dl=0).  Some were modified slightly.  Some not at all.  Others were combined with ideas from other members of the community.  Of note - my custom class amalgamations include my own creations as well as ideas from a variety of other members which were never fully realized in card form.
    I've still got some of his classes in production and further playtesting and editing, but they'll all be there at some point.
  25. Like
    leewroy reacted to Cotgrave in New Descent, we'll know more on the 22nd!   
    I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love.  The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed. 
      I have fond memories of dignity and will power in this hobby, all dashed.. 
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