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Scoates

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Everything posted by Scoates

  1. I play RPGs as games of strategy, which makes "fudging" very frustrating. As an experienced chess player, I have learned to calculate the points on the battlefield and plan my strategy accordingly, making sure I have the power to force a stalemate if things go poorly. Two examples: Once we were in a fight (D&D) against 100 goblins. Every turn four more arrived, and every turn we killed a dozen or so. We wanted to search the area, and when I reasoned out loud that eventually we would wear them down and only face a few every turn, my GM overheard, and suddenly 10 goblins were appearing each turn. Not fun. I created a monk that could blow all of his powers at once, and be spent for the day; however, in the process, he would deal insane amounts of damage. I waited very patiently for an opportune time to do so. When we came across a giant poisonous solo beast late in the day, I decided to blow my wad, and test my limits, killing it in one round. My GM, disappointed at the quick loss, quickly explained that two more were coming through the trees. This left us worse off than if I had spent none of my powers, and cheapened my characters tactical presence in the fight. Ultimately, I think it depends on the group. If the group wants to role-play, then fudging is fun. If the group wants to analyze and solve problems, then the elements on the board need to be relatively static and predictable. Lastly, I must admit, I have seldom frowned upon a small fudge in the party's favor.
  2. The Trade (Armourer) skill states that you may upgrade weapons and armor with enough time. So if you have the appropriate skill, you are able to upgrade your standard equipment.
  3. Hi, I'm on here representing my group. We've run into a problem, and I hope we are calculating incorrectly. Please look over the following, and let me know if you see any errors. The tactical marine in our group used hellfire rounds in a storm bolter. A storm bolter fires two bullets at a time (up to 8). Due to the tearing quality, three d10s are rolled for each bullet (one discarded), for a total of six dice being rolled per shot (two discarded). Since righteous fury may be scored on a roll of nine or ten (hellfire rounds) you end up with about a 74% chance of righteous fury triggering per bullet. This is likely to stack multiple times. Now, when Full-Auto fire is used, based on the description in the book, if any of the dice from the attack are 9 or 10, the entire attack is repeated (up to eight shots again). I have to assume that this is an error, and that each bullet triggers separately, adding the extra damage from ONE bullet for each Righteous Fury triggered. So, even the weaker of our two interpretations leads to massive damage rolls--the equivalent of 20-30 bullets, except much more powerful, since each of these are clusters of 3-4 damage rolls that all stack together before armor and toughness are deducted. So this is our interpretation, as per our reading of the text. I sincerely hope someone can cite a rule that we are missing, or have miss-read. Thank you for your time.
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