Drake Leonclaw
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Everything posted by Drake Leonclaw
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This one's probably easy, as I have a sneaking suspicion it's already been asked somewhere else but I just wanted to make sure. Based on what the Valkyrie's card says, can she resurrect OTHER people's followers when they die and take them for herself? It does say, after all, "whenever a follower dies."
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Can a person who fails to cast the Command Spell spend a fate to reroll it that turn?
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Can you use the Transference spell on a character you're currently sharing the same space with in order to encounter them or the space again?
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Inner region transference card!!!!PLEASE HELP
Drake Leonclaw replied to kosyan's topic in Talisman Rules Questions
CobraCommander said: Here are all the ways into CoC w/o going thru all the inner region spaces one at a time. OBJECTS: Cloak of Feathers and Arnkell both allow direct teleportation to CoC from any space in inner region SPELLS: Transference EVENTS: Mischevious Imp from Sacred Pool expansion lets you teleport to a character in any space and encounter them OTHER: Defeating Lord of Darkness from Dungeon expansion by eight or more teleports you directly to CoC Feel free to add any that I missed I knew about the Cloak of Feathers and Arknell, because they were mentioned in an interview with John Goodenough, and defeating the lord of darkness with +8 obviously because it says on the board, but are the Transference spell and the Mischevious Imp official in allowing a character to teleport there? Also the Flight trinket potion mentioned? -
Any time. Even when it is not your turn?
Drake Leonclaw replied to rimmer3's topic in Talisman Rules Questions
Yes, if a card says you may use it at ANYTIME, then you may use it whenever, even when it is not your turn. HOWEVER, keep in mind that the official rules state you may only cast 1 spell when it is not your turn. -
More than one enemy. How about their special abilities?
Drake Leonclaw replied to rimmer3's topic in Talisman Rules Questions
The Dark Cultist only rolls for one gift when fighting two monsters as one combat, so sayeth the official FAQ. -
Questions about The Reaper expansion
Drake Leonclaw replied to Morghan's topic in Talisman Rules Questions
As far as I knew, teleporting within the Inner region was simply not allowed, whether by the spell teleportation or anything else. The only things that broke that rule were the Arknell relic from Highlands and the Cloak of Feathers treasure from Dungeon. I wasn't aware Transference worked. -
According the official FAQ, the genie's spells are practically immune to all sorts of sabotage from events and other characters. The same probably applies to magical vortex, since it works the same way.
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No, "discarded" as in placed in the discard pile
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I believe this is correct. You can do this in addition to the spaces normal effects.
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questions about toads and missing your turn
Drake Leonclaw replied to shadow?'s topic in Talisman Rules Questions
Are you sure you keep your spells? I was under the impression that with a single point in craft, the player is forced to get rid of their spells because they don't meet the craft prerequisite. The example of gaining and losing spells in the official rulebook uses a wizard with that crown magic object that grants +2 craft, giving him a 7 or something total craft, and he has 3 spells. He then lands on the Cursed glade, which nullifies the crown for that time being, reducing his craft to 5, and also making him, according to the rulebook, discard one spell of his choice because he doesn't have enough craft. I would think the Toad works the same way. -
Thanks, sorry, I'm at work now and didn't have the card in front of me, just something I remembered reading >.<
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So This isn't really a question so much as a request for clarification. I once saw murmured on the forums that there's a difference between the enemies you encounter on cards, and the enemies you encounter on spaces (the sentinel, the bandits in the woods, the farmer). Someone described the latter as being "creatures" as opposed to "enemies" like the former. Is this true? Is there a distinction in the game between Enemies and Creatures? because that would be a large factor in how many characters' special abilities work.
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What happens when someone lands on a space that has a card on it, but the space is not normally a "draw X card(s)" space? For instance, an event or a monster card's instructions says to move it someplace like the Crags. If someone lands there, do they encounter the card INSTEAD of the space? Do they encounter both? The same situation could arise of a character died on the crags space, dropping all their loot on it, or someone could simply choose to ditch some items on the space. Is it encountered? along with or in lieu of the space?
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Would a character who reached the crown of command first by wiping the floor with the Dark Lord, yet didn't have a talisman, be killed outright with the Battle Royale Ending?
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So is it an unwritten rule that says that warlock quests allow actions that normally aren't allowed in order to complete them? For instance, if someone draws the one that says Lose 2 turns, does that mean they can voluntarily not act for two turns to complete this quest? Or do they have to be affected by an event of some kind that forces them to miss 2 turns? Do these turns need to be consecutive? Even the ones that say discard something, I didn't think you could just discard objects and gold outright. Unless they mean to "ditch" them, as in dropping them in your space, which I didn't think was the same thing as discarding. Or does "discard" an object mean you have to go somewhere, like the alchemist, to "legally" discard something like an object. I know there are other threads talking about this, but they weren't really answering my questions from what I read.
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Got another funny one for you guys. Had an encounter in the Highlands last week that proposed an interesting conundrum. 2 monsters were drawn that had the same encounter number and used Strength (thus, both had to be fought as one fight). One was the Harpy, the other was the Earth Elemental (i believe these were the creatures' names). One says that if you lose the fight to it, you are sent to the Crags, the other says if you lose the fight to it, you're sent to the Highland Entrance. Naturally, the player that encountered them lost. So where do they go? Is it a matter of what card's drawn first? Which one has the higher strength score? Player's choice?
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Here's a fun one. Last week we played using the Warlock Quests ending. 2 of my 4 quests were to discard a magic object and to roll a die (the quest that's basically the original Warlock's Cave space in card form). I rolled a 4 on this card, which means that I now had 2 warlock quests that said the same thing: "Deliver (discard) a magic object." Normally you can't have more than one warlock quest at a time uncompleted, but with the WQ ending that's not the case, obviously. Our question was, would discarding a magic object fulfill both of these quests? Or would you need 2?
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No more talismans to complete quest
Drake Leonclaw replied to joseph0000's topic in Talisman Rules Questions
Unfortunately by official rules you can't use talismans from the adventure deck to divvy out as rewards for quests, only the the four Talisman deck Talismans can be used for that purpose. So once those four are in someone's possession, that's it. Fortunately, like the purchase and Stables decks, that deck is replenished should someone discard those cards, rather than them being removed from the game -
Good point, I see the logic there. I get confused I guess because when we play we assign counters to the points of strength or craft granted through the stat values. So if a character has a strength value of 3, we go ahead and assign 3 red cones at the beginning of the game to him to count that (I realize this is not in keeping with the normal rules, because we didn't realize this at first and it's become a bit of a habit). Going by the rules though, where you use counters ONLY for the strength and craft beyond the base values, this makes sense. Life and Fate, however, DO have their counters used to represent their values as well as any additional points in them, but I suppose the same rules apply to them for these quest rewards.
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Out of all the quest reward cards that Sacred Pools introduced, 4 really stand out to me as amazing: Might of Giants: Increase your Strength value by 1 Chant of Wisdom: Increase your Craft value by 1 Ironskin Charm: Increase your Life value by 1 Good Luck Knot: Increase your Fate value by 1 A question arises for me, though. Does increasing the base value of these stats also mean you gain a corresponding counter to them as well? It doesn't seem like that's stated. Might of Giants and Chant of Wisdom would of course effectively gain you a counter if your current total in either of those stats were at the base value (as you can never go below that number in these stats), but what if you were already above it? Would a character with a Strength value of 3 but with 5 total strength who draws Might of Giants be at 6 strength? or would he simply be at 5 strength and have his value increased to 4? Ironskin Charm and Good Luck Knot are for stats that CAN go below their value, so do they gain a counter if they're below? Let me know what you think/know!
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Can the Vampiress drain the life force from "bad" followers, too? By bad I mean followers that say you must accept them as a follower, they do detrimental effects to you, and are discarded in special ways (eg: Vagabond, Poltergeist, Deathstalker, etc.)
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Are the Talismans from the Talisman Card deck the only Talismans that warlock quests can reward? That is, if all the talismans from the Talisman deck are in use, and someone completes a warlock's quest, they can't go scouring the Adventure Card deck for a Talisman, can they?
