Jump to content

Kungfujon

Members
  • Content Count

    14
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Kungfujon reacted to ZenClix in Two Major Dissappointments from PAX Unplugged   
    Let me get this straight.  In L5R I need to focus on fate management, the many and varied decision points, the potential plays of all the other clans, tie breaker stats, and the following:
    * social justice
    * Nazi sympathizers
    * Marxist/Leninist history
    * the merits of one ritualistic chant versus another
    I have to say that is more than I expected when I picked up my core sets. 
  2. Like
    Kungfujon got a reaction from Sarone in Dead in the Water adventure (GM Kit): How is it?   
    I ran it this past weekend and the players really liked it.  It's nicely divided into three parts, making it easy to break into several sessions if you want.
     
    Part 1 is mostly Social/negotiation
    Part 2 is mostly action/combat
    Part 3 is mostly adventure/investigation
     
    There are some twists too.  Two villains (one is obvious and one is secretive).
     
    Overall, we liked it.
     
    Our party was a Duros smuggler, a trandoshan bounty hunter, and a human rebel commando.  Our twi'lek jedi exile was absent.  But with those three, they made it through fine!
  3. Like
    Kungfujon got a reaction from Routa-maa in Boon of Tzeentch question   
    I’m setting the next phase of the adventure to feature the tyranids (my favorite from the tabletop).  The story will involve them “bumping” into a few stray ships from a  hive fleet and getting their ship infested.  I’m going for a Dead Space vibe.  So it should provide lots of opportunities for him to use his super blasty powers, but also fear the impending doom of a hidden lictor.  It’ll also give me the opportunity to stalk the humans in the party with smaller tyranids, while the marine gets stalked by bigger predators.  Plus, the Shadow in the Warp will help tone down the psychic powers for a bit.  It should be exciting, everyone is looking forward to it. 
     
    Again, Thanks all for your comments.
     
    Cheers,
    Jon
  4. Like
    Kungfujon got a reaction from Lynata in Boon of Tzeentch question   
    Thanks Lynata,
     
    Yeah, the player is super-cool about us discussing the power and finding a solution.  He wants to be a badass (I don't blame him), but he doesn't want to suck the fun out for the rest of the party.  Or get them all killed by a parade of Bloodthirsters. 
  5. Like
    Kungfujon reacted to Yoshiyahu in 2 Rules questions from a new GM   
    This is incorrect, and I believe the Order 66 Podcast later issued a correction.
     
    According to the official FAQ:
     
     
    This is the official stance on it. Obviously, go with whatever works best at your table.
     
     
    From the core rulebook:
     
     
    So, a pair of shock gloves does damage equal to brawn and still crits on five advantages. You can choose to activate the Stun quality on two advantages. Let's say we have a hypothetical brawler with a Brawn of 4 and shock gloves.
     
    Our hypothetical brawler makes a Brawl check against an engaged target that results in one uncanceled Success and two uncanceled Advantages. This means our brawler's attack will deal 5 damage to the target's Wound Threshold or Strain Threshold, (brawler's choice) minus the target's Soak. With the two Advantages, the player can choose to activate the Stun 3 quality, which inflicts 3 damage to the target's Strain Threshold, bypassing soak.
     
    I hope that clears things up for you.
     
    Edit: Typos and clarity.
     
    Second Edit: Remember that unless otherwise stated, item qualities activate on two Advantages. For the Stun quality, the number next to it indicates the amount of damage inflicted when the quality is activated.
  6. Like
    Kungfujon got a reaction from bradknowles in Unarmed combat question   
    I spoke with the player and I think we'll give the following a try.  This will just be for minions.  Rivals or a nemesis will take more work.
     
    1) Stealth check.  If it's successful, he has moved into takedown position.  Any advantage gained on this roll will translate into boost dice on the takedown roll (next).
     
    2) Brawl check:  This is the takedown action, possibly boosted by the stealth advantages.  Success means that the target is unconsious.  Advantage can be used to be able to stash the body somewhere quickly.
     
    That doesn't seem too complex and gives a few opportinuties for interesting "problems" to occur.
     
    Failed stealth check?  guard sees you
    Threat on a successful stealth check?  you made noise and another guard is heading your way to investigate
    Failed brawl check?  the guard is struggling to escape and the action converts to a combat
    Threat on successful brawl? the guard goes down, but hits the floor hard and another guard probably heard...
     
    Thanks all for your wonderful thoughts and discussion!  I can't wait to try this in a session.
     
    -Jon
  7. Like
    Kungfujon got a reaction from RedfordBlade in Unarmed combat question   
    I spoke with the player and I think we'll give the following a try.  This will just be for minions.  Rivals or a nemesis will take more work.
     
    1) Stealth check.  If it's successful, he has moved into takedown position.  Any advantage gained on this roll will translate into boost dice on the takedown roll (next).
     
    2) Brawl check:  This is the takedown action, possibly boosted by the stealth advantages.  Success means that the target is unconsious.  Advantage can be used to be able to stash the body somewhere quickly.
     
    That doesn't seem too complex and gives a few opportinuties for interesting "problems" to occur.
     
    Failed stealth check?  guard sees you
    Threat on a successful stealth check?  you made noise and another guard is heading your way to investigate
    Failed brawl check?  the guard is struggling to escape and the action converts to a combat
    Threat on successful brawl? the guard goes down, but hits the floor hard and another guard probably heard...
     
    Thanks all for your wonderful thoughts and discussion!  I can't wait to try this in a session.
     
    -Jon
  8. Like
    Kungfujon got a reaction from evileeyore in Unarmed combat question   
    I spoke with the player and I think we'll give the following a try.  This will just be for minions.  Rivals or a nemesis will take more work.
     
    1) Stealth check.  If it's successful, he has moved into takedown position.  Any advantage gained on this roll will translate into boost dice on the takedown roll (next).
     
    2) Brawl check:  This is the takedown action, possibly boosted by the stealth advantages.  Success means that the target is unconsious.  Advantage can be used to be able to stash the body somewhere quickly.
     
    That doesn't seem too complex and gives a few opportinuties for interesting "problems" to occur.
     
    Failed stealth check?  guard sees you
    Threat on a successful stealth check?  you made noise and another guard is heading your way to investigate
    Failed brawl check?  the guard is struggling to escape and the action converts to a combat
    Threat on successful brawl? the guard goes down, but hits the floor hard and another guard probably heard...
     
    Thanks all for your wonderful thoughts and discussion!  I can't wait to try this in a session.
     
    -Jon
×
×
  • Create New...