toad slime-a-lot
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Posts posted by toad slime-a-lot
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True, but stealing their objects doesn't kill off their character. Of course taking their objects is aways nice, but if they play with a crappy character it just might not be worth the bother to make them lose all their lives. Allowing them to live when they are weaker than you can provide you with a steady income of nice objects. But then again, if they're down to their last life I would also not hesitate to kill them of and take all of their stuff at once...
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In that case I'll aggree that the spell has no effect, so the result should be as if a counterspell was used.
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I suppose it does keep other players weak if they must restart over and over again... But only going after weak players all the time doesn't really make you grow stronger either. Could be dangerous with a lot of players...
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To complicate things even more, we have another interpretation; With Mesmorism you actually 'mesmerise' a follower, so it's casted on the follower, not the character. That's why, in the 2nd edition, Mesmerism wasn't mentioned on the Amulet for example. Therefore we think Reflection can't be used on Mesmerism anyway, since it's not being cast on the character itself.
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Exept when they play with a crappy Character, of course. If it's still early in the game I rather see them struggle and suffer than restart with the Prophetess...
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Not all quests are that easy, and not all treasure is that usefull. I think that characters gaining treasure can also be a good reason to get hunted down. Especially with a lot of players this could make it a very bloody game.
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Is there anybody out there...?
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Realy? I did't know that, thought you always had to take a Talisman for your first quest (if you didn't have one already). Thanks for the info, this makes it more interresting to accept a quest, especialy when you use the Dungeon expansion, where you always have a chance of getting to the Crown of Command if you are strong enough.
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You can only have one quest at a time, after completing your quest you can always take a new quest by visiting Warlock's Cave. If you already have a Talisman you get a random treasure card for completing your quest (4th edition).
I play the 2nd edition as well, in which there are no treasure cards. In that case you get a talisman every time you complete a quest. Since there are only 4 Talismans allowed in the game, getting all of them could be a strategy to prevent other players from entering the Valley of Fire.
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Oh yeah, one more question, this time about Hercules' belt: do you have to move out from the Crown of Command and inner region one step at a time, until you reach the portal of power, before you can start teleporting to other players?
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From the basic set I'm only missing the Ghoul and the Troll, from the Dungeon expansion I'm missing quite a lot:
Characters: -Conjurer, -Dark elf, -Inquisitor, -Gypsy, -Highlander, -Sprite.
Places : -Doorway (4x), -Gong, -Secret passage, -Tunnel.
Events : -Cave-in, -Trapdoor.
Stranger : -Lone dwarf.
Objects : -Torch (2x).
CouldI add you as a friend, so I don't have to publish my e-mail adress on this forum? Thanx, Toad.
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Thanx, found it. Maybe you can tell me where I can find some missing cards/characters as well? I couldn't find them on Talisman Island.
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I'm missing some characters and adventure/dungeon cards from my Talisman 2nd edition game. Can anyone tell me where I can download these? I couldn't find them on Talismanisland (or anywhere else). Greetz from an addict.
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We use this rule for the 2nd edition as well, seems more fair to me...
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Sorry, my mistake, we've lost the rules years ago, but this is how we interpreted it so far. Could anyone mail me the rules for the 2nd edition to Mantaatje@gmail.com? And maybe the Dungeon rules as well? Or tell me where i can download them myself? Thanx a bunch!
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I don't agree on point 3. If you are lost in the crags and someone pulls out the storm, it's storming while you are lost, so they don't add up! Another example: When the Enchantress in the city turns you in to a toad, and you visit her again in your 2nd turn being a toad and get turned into a toad again, you are a toad for 3 turns from that moment on. This means you are a toad for 5 turns in total, rather than 6 turns (Of course you can't pick up your stuff again if you land on the City in your 5th turn as a toad, since you only get transformed back at the END of that turn).
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I agree, can't think of any rule that woul imply anything else. And always make the game as bloody as possible, there's no shame in being greedy with this game!
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Me and some friends are fairly addicted to playing Talisman 2nd edition. Now we want to use the alternative endings to spice things up a bit, but we had a disaggreement about how to usepandora's box. You draw X ammount of spells and adventure cards each turn and you must use them immediately against other characters.
-Do you still pick up aditional spells and adventure cards the spaces you encounter , special abilities, the wand, orb of knowledge, etc?
-Do you stay at the Crown of Command or move out one step at a time until you reach the Portal of Power and then resume movement as normal, just hoping to land on characters?
-When Pandora's box gives you objects, can you keep them or discard them at the end of your turn?
-When Pandora's box gives you followers, can you keep them or discard them at the end of your turn?
-When Pandora's box brings out Enemy's, do you use them to fight your opponents or do you encounter them yourself to gain experience?
-When Pandora's box brings out Events, are you also affected by them?
-Can you cast more spells than your craft allows you to have, if you get them from Pandora's box?
-Do you still have some choice for your movement, or do you have to land on an opponent whenever possible?
-If you do have freedom of movement and decide to go into the Dungeon, do you pick up Dungeon cards instead of Adventure cards with Pandora's box?
-What is the turn sequence when you have Pandora's box?
Lots of questions, I know, but if someone bring some clarity into these matters it would save me from some really long and silly discussions with those potheads. We love to play, but this game takes long enough as it is. We prefer to use our time to play a new game, rather than ending up with endless endings.
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the Gypsy may pick up any number of spells just cast, as long as her craft value allows her to hold them. A character may cast as many spells as it had in posession at the start of the turn, no matter if it's a spell aquired during that turn or a spell already in posession at the start of the turn. In my opinion this means she can usethe newly aquired counterspell immediately in this case.

Ditching Items
in Talisman Rules Questions
Posted
Yes, and why would you want to ditch them anyway? You really don't want your opponents to pick them up, so just hang on to them until you reach the alchemist!