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  1. At the moment, everything is legal at the moment and it should stay that way probably 9 months (at the absolutely unlikely earliest) to maybe a year. 3 core is absolutely needed for competitive play but I will say you can make legal and workable decks at 2 core for casual play.
  2. The Kaiu is going to be major sad times when she gets clouded and you opponents goes "whew, thanks for taking care of that busted holdings problems for me". But yeah, Dragon splash seems like the good call here.
  3. Right, but it would become the only trait to have mechanical benefits. I feel FFG wouldn't go back to add further complication to old cards but more likely print new things with those effects so that they can pay the bills with new product. Some of the Yojimbo cards have yojimbo-like themes (mostly defensive), just not all of them are very good.
  4. I suppose this my vary by difficulty, but let's talk about standard. When would you try an "optional" test (such as investigating for clues or location test to pass a story or even attempt to fight/evade) or just do something else (such as move to a location or draw a card or gain a resource). Would you attempt if you had a zero difference with the skill involved? +1? +2? When is it okay to risk a low difference check? Edit: I feel The Circle Undone need a mention as haunted really makes "trying" not really a good option as failure has huge costs. You have to be in it to win it.
  5. It's a bit unfortunate that an LCG's main selling point has inadvertently also become its barriers. The long term costs of playing an LCG is vastly cheaper than that of a CCG and cuts away the complication of chasing rares, especially in smaller communities. For a while during oL5R, playing with one-ofs even on the kitchen table felt miserable. However, people are interested in the immediate start up, especially when they aren't sure if this is something they want to commit to. Working with what we have with now and as they are, it would be neat see a community made "start-up shortcuts" if players are interested in certain clans so they feel they don't need to buy into every pack if they are interested in playing certain decks.
  6. I'll hit the "Getting New Players In" button every time when asked this question. Unfortunately, LCGs tend to suffer from this problem. From the release of core to the early cycles is generally the cutting point of who will be playing this game years from now. If your group has a strong early foundation, you might be set up for the future. At least, that's assumption judging from the local Netrunner community. Very few players got in after a certain point. Rotation is good for getting new players in but also a bane when it comes to designing starter product, which is even more true when lined up with the role locking process. Erik's deck could have been great but unfortunately illegal due to the role locking process and Restricted List (which I'd say that the latter is fully understandable...the former is debatable to this day). What would be my work around with the current structure as is? It would have to be some sort of role neutral, ever-green..potentially under-powered starter deck that will never make it to the RL. Unfortunately, this deck will lose 9 out of 10 times (potentially 10 out of 10 vs a competitive deck) but it does put a product in the market "start this game with playsets at the same price as a Magic starter". Even then, I feel something like this might be disingenuous or in vain. Supposedly, the Thrones starters did not inject new blood. . TLDR: I don't have a good answer.
  7. I don't think I ever expected a fully objective answer to come from this thread, it's partly why I put emphasis on opinion. I was just really befuddled by my friend who declared Carolyn as the worst investigator, over Lola Hayes.
  8. Really liking the discussion here, thank you for the responses. I never thought of Calvin as potentially the worst, as I thought that would be universally Lola.
  9. All of the investigators have their niches, gimmicks and situational uses. However, even with all of this in mind, who in your opinion is the "worst" investigator. This was spurned by a conversation with a friend, who said that Carolyn Fern (The Circle Undone version) was the worst investigator. I kind of feel she wouldn't make on anyone's list here.
  10. I just wanted to double check as this came up during a game last night. I was told that actions that didn't change the state on the board couldn't be played, thus couldn't be played to burn an action for Hida Kisada's ability so something else should be played instead. The card in question was Make an Opening while both dials were to the same (resulting a -0/-0 difference). Could Make an Opening be played? And what are some examples where you can't play actions to burn Hida Kisada's ability? Thanks.
  11. Wow, that would make the thing that pops in the end nearly impossible (or very very hard) to beat as time goes on would it not?
  12. Hello, There's a particular "agenda" (the word agenda is not listed on it) in the game that doesn't have a doom threshold listed on it, which also replace both the agenda and act deck. Would this "agenda" have doom every turn? Thanks
  13. Practically all of their competitive LCG, even Call of Cthulhu in its heyday. Cards do come off (rarely), sometimes after they are errata'ed or when the environment changes enough.
  14. I did compare him to Shrewd Yasuki and his ability is slightly worse than that card, as the other does allow draw into events. Shrewd Yasuki syncs more with the dishonoring your opponent plan but that might change for Crab in the new RL list. Would Yasuki Hatsu replace Borderlands Defender? Probably not.
  15. Duel refusals are on some of the newer cards. They aren't in the rules themselves, so you can still bully with the older duels (and likely some new ones that don't have this option on it).
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