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cvcynical

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Posts posted by cvcynical


  1. I'm kind of new to posting so ill jump right into my question.

    After buying the book and reading through the book I noticed that the Word Bearer Dark Apostle was considered a champion whereas my original interpretation of the "class" was more of a sorcerer that has a crozius as a force weapon and demon related powers.

    Taking into account the flexibility of the character creation system what would be the best representation of the Dark Apostle "class", an undivided exalted sorc, a straight melee champ, or some sort of combination?

    For further consideration ill list the Dark Apostles I currently know the about and where on the spectrum i believe they lie.  Feel free to correct and/or destroy my opinions.

    Eliphas from the Dawn of War series: Champion into Sorc,  Starting out with mostly melee and range duel wielding with minor spells in Dark Crusade and then gaining more powerful direct damaging spells after joining the Black Legion in DOW:Retribution.

    Marduk of the Dark Apostle book series: Champion, Very melee focused with demon related ritualistic powers and little to no spells.

    Iskavan the Hated and Garand the Word Bearer Warmaster from the Blood Angels series: Sorc,  Although very melee focused, during a scene of the book i believe that Iskavan does something similar to Killing Will with his crozius as well as summoning a demon.  His Master Garand was described as a powerful psyker capable of disrupting summonings, projecting his form and other various feats. 

     


  2. After noticing a lack of chaos related power/gear and too impatient to wait for a chaos sourcebook to come out  i decided to make my own based on DoW 2.

    Need help with balancing issues and any suggestions would be great. Rank and other requirements will come later.

    Doombolts
    Action: Full
    Opposed: No
    Range: 5m x PR
    Sustained: No
    Description: Sends 1xPR bolts of energy toward and enemy dealing 1d10+PR E
    pen PR damage. For the remaining bolts use scatter chart from the first bolts impact area.
    Anyone hit by a bolt looses 1d10+PR armor then toughness bonus for 3 rounds.

    Mark of Tzeench
    Action: Full
    Opposed: Yes
    Range: 10m x PR
    Sustained: No
    Description: Marks a target either in a horde or a single target.
    upon death the target explodes for 2d10 + PR blast (4) energy
    damage.

    Warp
    Action: Half
    Opposed: No
    Range: 10 x PR
    Sustained: No
    Description: Steps through the warp in order to appear a distance away.
    Must be able to see target location. PR 1-4 no extra effect PR 5-9 Scorch
    ground 1d5 damage bypassing armor not toughness E to anyone but you 1m around.
    10 PR 1d10 damage E 2m around bypassing armor not toughness . Both scorches
    last for 1 round x PR

    Let the Galaxy Burn
    Action: Full
    Opposed: No
    Range: 10x PR
    Sustained: No
    Description: Fires balls of warpfire dealing 2d10 energy damage pen PR blast (1)
    and knocking targets down leaving 1 square meter of scorched ground dealing 1d10 E
    damage bypassing armor not toughness to anyone standing the area. Lasts for 1 round x PR

    Empyreal Abyss
    Action: 2 Full
    Opposed: No
    Range: 10 x PR
    Radius: Blast 10
    Sustained: No
    Description: Opens up a huge rift in the warp in the shape of an 8 pointed star.
    (Horde) Deals 1d10 x PR magnitude damage. (Solos) Deals 5d10+PR E damage
    pen 2 x PR. (Both) Enemies within blast(8) take damage above. Enemies within
    the remaining area are attacked by chains using the sorcerer willpower to hit.
    If hit the target is dragged into the center of the star. This power is taxing and
    can not be used in anything other then push, deals 1d10 fatigue damange to the librarian
    and reduces his effective PR to 3 for the remainder of the mission. Anyone on the planet
    with even Mild psychic power can sense where this power being used.

    for the sake of lore I've added the Bile type or B damage. For all purposes use energy charts but does not count toward resistances


    Plague grenade
    Description: Blast (4) 2d10 B damage anyone hit by this grenade must make a toughness test
    hordes get a -10 to the check per 10 magnitude. If failed the target takes 1d5+4
    damage damage bypassing armor and toughness for 1d5 rounds. Anyone next to an infected
    person who has has not been already hit by the plague must make a toughness test or catch
    the plague as well. Quality upgrade adds extra penalty to toughness checks (-10,-20)

    Bile spewer
    Basic
    Range 20m
    S/-/-
    2d10+4 b pen 5 Enemies hit by this must make an agility test or take 1d5 armor
    damage a round for 1d5 rounds

     

     

     


     

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