Lorinor

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  1. First of all, it's a Lovecraft Mythos game. It's supposed to crush you. Cycle is - supposedly - one of the easier scenarios, yet out of the five times I have played with different people, we've only managed to win once. The other four times were - for the most part - pretty hard loses. Escape from Innsmouth - despite its difficulty rating - (I don't have SoA yet, so I can't talk about those scenarios.) is easily the hardest and meanest of all the scenarios. It's practically designed to make you lose the first time you play and even a second time, knowing what you have to do to win, it's no walk in the park. Generally speaking - this is not a video game. How would you propose to handle different standard difficulties? Monsters? - Fine, but that won't work for all the scenarios and is either not possible to vary that greatly for some or would require more content and therefor make the scenario(/-s) much longer. Puzzles? - Some people like them, some don't, some hate them passionately. Sometimes, you have to do them - but this doesn't seem like a good approach for a somewhat healthy, yet still fun game play. Complexity? - Seems like an overkill and would probably require all scenarios to have like 10 different starting stories and much more content in general. Unlikely to happen. Honestly, with the way the scenarios are done here I can't think of any "fair" way on top of my head for what you are proposing. Technically speaking, you can always add something to make everything harder, but the other way round and in between... I don't know. Certainly no easy answer here.
  2. I think you got the rules wrong there. Cataclysm Rules, Page 5: First, you always draw a Denizen card on these spaces. Secondly, you then chose 1 Denizen on said space that you want to encounter. It does not have to be the one that you drew or the one already on the space, it's your choice. Afterwards, if that Denizen does not have a matching trait, it will be discarded. But only the one you've visited, not the others. Yes, you can end up with multiple Denizen cards on one space. Most we had during one game (so far) was 5 on 1 space, but only because of an event. [By the way, the encounter sequence is on the back of the basic rule book.] Encounters: If there are any cards on a space, but no character, you have to encounter the cards in their correct order first (lowest number first, which - in your case - most of the time means event first, then the enemy; but it depends on the numbers and the order), afterwards, the space instructions itself. -- Also; next time, it might be more useful if you create a new thread for your questions.
  3. That'd be no bug, that is how the App works. - It tells you where to place a barricade, but the rest is one of the things that have to be managed by the players, like items on tiles etc.
  4. 1) Yes, you can do that. 2) Yes, what you've described works, but remember that it will only work if you actually had 4 spells at the beginning of your turn. (And manage to acquire everything you've listed + drawing said card, of course. Highly unlikely in a game with 4 or more players.) -- Lol, didn't know whoever added the gambler to the DE buffed him that much. Seems like an overkill.
  5. First things first. - Cards that become followers (from the FAQ): "If a character is forced to ditch or leave a card that has become a follower, the follower must be discarded instead." Cards that are left behind on a space (for whatever reason) will be encountered as per normal rules. - However, to answer your question, if you want a dropped object on a space but chose to encounter a character on said space, you are encountering the character, not the space and therefor can not take an object from that space. -- You can, however, chose to encounter the space and ignore the character on it. As for your example - you would've had to take the poltergeist with you as well, if you chose to encounter that space. (And if you do this, no Talisman stealing for you. So that actually was a wrong move.)
  6. Okay. Somebody messed up big time... - I just finished downloading the update... - and suddenly, all my buttons are titled "UI BUTTON -insert function-". Scenario descriptions are gone and as far as I can tell it is impossible to start a new scenario right now. Also, I had a weird short glitch (?) when trying to start a new scenario about the revenge of a muffin man?? (Upcoming christmas DLC ??) EDIT: Weird. Restarting the app three times seems to have solved this mess. - Shame I couldn't grab a screen shot of that glitch...
  7. Okay. Somebody messed up big time... - I just finished downloading the update... - and suddenly, all my buttons are titled "UI BUTTON -insert function-". Scenario descriptions are gone and as far as I can tell it is impossible to start a new scenario right now. Also, I had a weird short glitch (?) when trying to start a new scenario about the revenge of a muffin man?? (Upcoming christmas DLC ??) EDIT: Weird. Restarting the app three times seems to have solved this mess. - Shame I couldn't grab a screen shot of that glitch...
  8. No. - But remember, if the character in question has light fate available and suspects that someone might use dark fate against him/her, that player always has the opportunity to use his/her light fate first and prevent such a "dark fate".
  9. I guess kind of like there is a danger hiding in the shadows and you know something bad is going to happen, but you might not know what exactly or when and where. Like tension and horror are being built up with / as part of the story (or what's going on rather). --- Well, I'll try to get a little more details here: Concerning Influence... I guess it is not needed to win the game, but there a number of times / places where it can be useful and also help with the overall progress of the scenario; problem is, beforehand, you won't know where and when. (Also, we have fought Maniacs and Riots with Influence so far. - Just saying. )
  10. "Decoy" stat? - What silly game have you been playing?^^ --- From memory, influence tests are used in Cycle of Eternity, Escape from Innsmouth, Shattered Bonds, Rising Tide, Dearly Departed, What lies within, Vengeful Impulses. I don't remember if there is one in Cult of Sentinel Hill / Dark Reflections and I have yet to play Gates of Silverwood Manor, so I can't comment on that one. The App doesn't tell you more because that would take the fun out of things. That's like it's your birthday, your are opening your presents and you already know what's inside each and every one of them. - Boring. Why even bother? Action: I guess Dearly Departed takes the cake in this department, followed by Escape from Innsmouth. And maybe the end of Cult of Sentinel Hill. The other ones I know are not that action heavy (what I'd call it anyway). Puzzles: What do you call heavy here? - The most I've seen is 5 puzzles in one scenario, but on average, I've seen 3 of them in each scenario. I guess some parts of Cycle of Eternity and Rising Tide are somewhat puzzle heavy. Investigation: You mean like, interrogating suspects, find out who the murderer is and stuff? Rising Tide and Vengeful Impulses are your best bets here. Edit: Guess I'd add a forth category here, "Looming Horror", and put Shattered Bonds, What Lies Within and Dark Reflections in.
  11. We've only faced him once so far, as a party of 4. The game was indeed (for the most part) more like a walk in the park and didn't really feel like the usual Eldritch Horror, though I have to say we did get very lucky that game concerning the Mythos cards, Assets, Encounters and so on. Everything just worked out great. Also, I was pressed to take a risk I usually wouldn't have by two teammates, but it worked out and that ended up almost assuring our victory in the near future. Though we did get a second rumor that would've lost us the game if I had not gotten rid of it at the exact last possible second. - The only tense turns of that session really.
  12. 60% ??? - Wow. Congrats. -- I wish my group had at least a 10% win rate. Impairments are indeed a pain which is why I'd chime in with a lot of people saying that those two make the game harder (though not the ones who outright refuse to play with the mechanic).
  13. Looks like it's time for a proper introduction (of the investigators): https://www.fantasyflightgames.com/en/news/2017/10/18/a-proper-introduction/
  14. What if it's the first sideboard that you don't need a certain ancient one and/or prelude for?
  15. Different exp. here, though I really feel like we have to say it depends heavily on the scenario you play. We've already seen multiple Star Spawns and the other big bads quite often. I believe there are 2 monsters from Suppressed Memories / Recurring Nightmares that we haven't seen at all for now, three who only made a few appearances and one monster (type) has only shown up in exactly one scenario so far. We recently added Beyond the Threshold, but we have yet to see the new monster after 4 games played with the expansion. The most Cultists we've seen in one scenario (at the same time) would have been 5, if we hadn't killed some of them rather quickly. Still, I feel like the variance of the app is doing a good job randomizing most of the time; mind that some monsters will always appear in certain scenarios. [Almost forgot to add: We usually play with 3-6 players.]