The Strolling Bones said:
I understand the reason that the design team went with a Humanocentric approach, however most of my players play roleplaying games to escape from the humdrum of everyday life and are not interested in playing humans. With this said I find it strange that the powerful elves who taught the humans to control the winds of magic have no arcane spell caster career (atleast in the boxes that I've so far purchased).
There's a lore reason for this. First off humans are far more numerous than any race - with Dwarfs being by far ahead of the others in second (I believe this is the correct Warhammer spelling of them...). Therefore most of the locations/classes/cards etc are going to be about humans (who I actually find alot more palatable than in other settings). Secondly - Elven magic is game-breakingly broken. As is quoted in the core book, the worst elven magician is vastly superior to the best human magician. Their spells can wipe out entire army squads, rearrange the battlefield, and affect the world itself. In other words - the reason there is no elven caster class is because it's outside the scope of a playable character. I have no doubt that there might be an elf expansion, but I doubt you'll see a full fledged elven caster in a playable manner (albeit if I recall in earlier editions, you can play a young elf just learning how to channel a single wind, before they get the full brunt of Quaysh).
That's an interesting point. I had assumed (along with The Strolling Bones, I find) that eventually we would see a full set of archetypal careers for the various races. I'm intrigued to see what an Elf expansion would look like without magic (which seems such a large part of the High Elf civilization) or at least without a "full fledged elven caster" as you mention. Side-note: I have no knowledge of Warhammer prior to the current edition. All the setting information I know of is from the Core Set.