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Penpen2

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  1. Casually drop the fact that 'Gunhild' is a scandinavian girls name. I'm sure they'll be mature about it.
  2. kjakan said: WittyDroog said: A "cavelcade" of Carnifex. A carnival of 'fexes? In deep Carnifeces.
  3. I have yet to have a fight last more than 5 or so rounds. With a bolter firing at maximum rate of fire, that's about half a clip. For a heavy bolter with a backpack it's barely 1/8. So, as far as bolters goes, I've found it pretty pointless to keep track of bolter ammo. I've basically told my players as far as bolters go, they have enough, and if they start to run low, I'll tell them when they hit the three reloads/last 50-100 rounds mark. So far, combat hasn't been the big ammo drain, but "preventive fire". The devastator is fairly fond of keeping an eye out for good positions for an ambush. If he spots one, and there's little or no risk of collateral damage or friendly fire, he might just hose it down with the heavy bolter, as a precaution, with me giving a guesstimation of a reasonable amount of bolts. As far as non-standard issue weapons goes, three reloads work fine. Pretty much evryone carries a bolter as backup anyway. The only one who has ever had to reload in combat is the Battle Sister Seraphim, but 8-round bolt pistol clips will do that.
  4. ItsUncertainWho said: Penpen said: Possibly, but we can also think of it this way. If we're going to compare badassery by throwing your average astartes in a fight with your average custodes, look at it like this: The space marine is clad in powered armour rivaling small tanks and armed with an automatic rocket grenade launcher. The custodes has a spear and isn't even wearing a shirt. If action movies has taught us anything, the space marine would only stand less of chance if he was going up against a small, unarmed, elderly asian man. The Custodes are armed with a spear with an automatic rocket grenade launcher on the end. …aaaand you completely missed the point.
  5. I'd definetly add the names Max and Wez to the chapter list.
  6. Huros said: Make your players Ammo count - really accurately. Then introduce a horde. A BIG one. Practice your evil laugh, for when they start running. I'm hard pressed to think of a horde that will stand up to 60 rounds of heavy bolter metal storm ammo, let alone 250. Also beware of flamers and the talents cleanse and purify and storm of iron. No horde of a sane magnitude (Less than 150) will stand up to that for very long. A kill-team equipped to deal with hordes will fight a lot of curb stomp battles.
  7. Decessor said: I'd disagree on "the same logic". Custodes always struck me as utterly loyal without being outright fanatics. They don't need to have faith in a god, they just have to guard him. Possibly, but we can also think of it this way. If we're going to compare badassery by throwing your average astartes in a fight with your average custodes, look at it like this: The space marine is clad in powered armour rivaling small tanks and armed with an automatic rocket grenade launcher. The custodes has a spear and isn't even wearing a shirt. If action movies has taught us anything, the space marine would only stand less of chance if he was going up against a small, unarmed, elderly asian man.
  8. AlphariusOmegon7 said: Ok, just weighing in on the whole 'primitive' debate. A Bloodthirster with a Strength bonus of 21 picks up a rock (an improvised weapon) and brains a SM with it. This deals 1d10+SB Pen 0 Primitive (double armour rating) damage. The SM is quite high level - he's fighting a Bloodthirster - so let's say he's got a TB of 10 and armour on his head of 8. Double to 16, add TB, 26 points of damage reduction. The Bloodthirster's SB burns through a lot of that, but that leaves final damage at 1d10-5. This means an absolute max of 5 damage. Which is stupid - a Bloodthirster should be able to slice his way through a Marine with anything from a butter-knife to his axe. With OW/BC rules, it deals 1d10+SB Pen 0 Primitive (7) damage, -18. Thats 1d10+3 damage. Max of 10, which is still quite low, but much more sensible. I think we're done here. You know, in that particular case, I think it's entirely plausible for the rock to shatter against the space marine's armour. In the same way as no matter how strong you are, you are not going to open a safe with a wooden baseball bat.
  9. I'm hard pressed tp pick a favourite, but I do like the black templars (as umpteenthousand points worth of miniatures will attest to). I actually started that army way back in 2ed when they were just an alternate paint scheme with a chapter symbol even a beginner dared try painting. Least favourite is, I'm sorry, the space wolves. While almost all chapters and space marines in general have strong undertones of christian monastic and knightly orders the space wolves go all out viking. It just doesent mix very well with the space marine theme (as I understand it) in general. I probably doesn't help that being swedish, I find the stereotypical viking thing more hilarious than cool.
  10. Decessor said: I'd be shocked if those clothes weren't at least mesh armour grade. And with a smattering of force fields hidden in their ranks. Then again, if they dropped their armour by the same logic as repentia, don't be surprised if they're just normal clothes.
  11. Palatine career? It's not anything I can find in ascension.
  12. Actually, post-heresy, Custodes no longer use armour, except for the helmets.
  13. Isn't this issue perfect to bring up during regiment creation? The Imperial Guard is big, and each regiment probably has it's own rules to a certain extent. This needen't solely up to the GM. Bring the players in on the discussion and decision, and at the least, no one will be blind-sided by it.
  14. I'm not sure what people want that's not already there. If we take the standard lasgun and take a look at what you can put on it compared to modern day rifle customisation: Longer/Shorter barrel: Long-las/Lascarbine should cover it. Optics/sights: Already more than you can shake a stick at. Underbarrel attachments: Grenade launchers, exterminators, bayonets, bipods… heck, throw in combi-weapons from Dark Heresy for good measure. If you want specialised front grips, the upgrade "custom grip" does just this. Folding stock: While this is nice to have when lugging a weapon around or trying to conceal it, you'd be a fool to go into combat with the stock folded. No rules are needed here except possibly a negative modifier for firing with the stock folded, If you want a fixed customised stock… there's an upgrade for that too. Custom Trigger: "Trigger adjustment" Tuned action/gas system: "Fluid Action" and so on… I'm not sure what kind of tacticool option you'd want that isn't already covered.
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