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Gantz the slaughterer

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Posts posted by Gantz the slaughterer


  1. Pallomides said:

    My Problem with Leandros was that he went to the Inquisition & not to a Librerian of the Ultramarines. That something schould have been mentioned about Titus`s warp contact is ok. But the matter should have been handeled internaly by the Ultramarines.

     

    I agree....

    I also supppose that such things must be discussed internally with the chapter master, the librarians and the chaplain....

    and I suppose that titus never surrend to an inquisitor...

    but i think this is much more a space wolf style....

     

    :)


  2. I'm not a big fun but....

    http://warhammer40k.wikia.com/wiki/Raven_Guard

    for your question:

    - Assault Marines look fine, at least in their usual bolt pistol+chainsword combo: yet I’ve understood that these weapons could be an exception among the Raven Guard Assault Marines, since the lightning claws (which I can’t stand, style-wise) are their common choice. So, how odd were an Assault Raven Guard carrying a bolt pistol and a chainsword?

    The favorite weapons of Raven Guard Force Commanders are Lightning Claws and it is a common sight for their command squads to also be equipped with these weapons in addition to their Jump Packs.
    your assault marine was ok with chain and bolt.....(look at the first picture in the wiki page)

     

    - I’d surely like to be the guy carrying the big gun like a Devastator Marine does: but does a heavy bolter match the stealth tactics a Raven Guard is trained to use? What other heavy weapons would be more likely for them?

    it depend of wich type of guerrilla are you doing in the mission......you want to set a trap?

    take two dev in "V" line with bolter,...etc......

     

    - Finally, in my searches over the Internet for pieces of information, I’ve read that the Raven Guard use older pieces of gear: does it mean that, beaked helmets apart, they still wear the Heresy-era studded armors? Is this just an appearance matter or does it also have any spin-off on the way this older equipment works? I mean, is the gear more likely to malfunction or underperform and such?

    personally I suggest armor from mark 4 to 6 with the "skill of the artificer

     


  3. try to better explain.....

    i think it's a good idea if anyone with a good kowledge of the various chapters try to "fix" something...... (i konw the wolf)

    for melee:

    from games workshop, in the codex, you can read:

    "well versed in the bloody arts of swordmanship, each new recruit is given a deadly chainsword....or an axe finely balanced...."

    ("icecold" was only the name for some melee weapons done by the SW...)

    so i suppose to use the stat of the chainaxe taken from black crusade and to create some compact and balanced axe...

    the short axe was the same of the astartes knife with razor sharp (better with RS removed?)

    the monoaxe was the same of the cerimonial sword with RS (better with RS removed?)

    the axe was only a monoaxe with two more damage and unbalanced (better with RS removed?)

    the power axe was a short "less damage" power axe

    the wolf claw in the codex says: "wolf claw are heavily armoured gauntlets with curved, razor-edger talons sheated in a rippling power field...they allow the wielder to cut four times instead of once with each strike....." I try to change a little bit...  i nedd suggest...

    I agree that all chapter have their "personalized" weapons.....I only try to do that for the wolf....but i suppose that also other chapter have their unique weapons

    for the chapter trapping:

    from the codex: "the mark of the wulfen is a corruption of the canis helix that can cause the bearer to devolve into a killing machine when the battle frenzy is upon him..." (and I suppose that no wolf can take this ability plaiyng deathwatch).

    from the codex: ""wolftooth necklace ...may be awarder in recognition of his martial excellence...in close combat the model add +3 to WS"   I need suggest....or simply this become an honour ?

    totally agree for the wolf belt.....better that this item become an honour!

    for wargear:

    if you look at the warious picture of the wolf....they are all, weapons included, adorned with skulls, runes, tooth, pelt etc.....better that are only "charm" ???

    (I suppose that also the "DA Weapon Charm", become only a simple charm...)

     

    waiting for suggestion....

    and for "fix" for the other chapter...

     

    at least... sorry for my poor english  :)


  4. Kain McDogal said:

    Gantz the slaughterer said:

     

     

    Wolf Claws,                   melee,        dam: 1d10+6E       pen:8        Power field, special, tearing [add two dice(not one) and choose the best???]  .......


     

     

     

     

    Before the revised weapon stats you could already have some Wolf Claws. This was where Flesh Render for SW from the errata came into play, but now they changed Tearing to Proven and Flesh Render for a SW has lost it's usefulness until he gets a Frost Blade. Ok he could use a Chainsword but the higer chance for Rightous Fury isn't worth going without a Power Field. For a Blood Angel who won't get any Chapter Weapons or Relics with tearing this is even worse.

    I think Lightning claws should have stayed the old way!

     

    sorry i was looking the old stat.....yes you have right....

    maybe pen:9 ???

    or add also the tearing ???   (power field, proven(4), tearing, special)

     


  5. for space wolf I wanna add:

    melee:

    chain axe,                       Melee,       dam:1d10+5R        pen:3       Tearing            14kg    cost:6

    Icecold short axe,          Melee,      dam: 1d10+2R       pen:2        Razor Sharp     4kg    cost:3 

    mono Icecold axe,        Melee,       dam: 1d10+3R       pen:2        Razor Sharp   10kg    cost:3

    Icecold axe,                    Melee,       dam: 1d10+5R       pen:2        Razor Sharp, unbalanced     12kg       cost:4  

    Power axe,                     Melee,        dam: 1d10+5E       pen:6        Power field        8kg   cost:15    (Respected???)

    Wolf Claws,                   melee,        dam: 1d10+6E       pen:8        Power field, special, tearing [add two dice(not one) and choose the best???]  .......

     

    chapter trapping change:

    mark of the wulfen grant frenzy talent (not the wolftooth necklace)

    wolf belt: Add +3 to any tests made to regain Cohesion or prevent Cohesion Damage.

    wolftooth necklace: Gain +2 WS when fighting an enemy in single melee combat.

     

    wargear:

    Weapon Charm  req:20  Distinguished

     

    comments?


     


  6. I suppose he found a solutions that satisfy both...

     

    a Tech was choose by the chapter and mutated into a space marine always by the chapter.......after he go to mars.

    good rpg point.

     

    personally, if a I was a tech of the wolf....my loyalty was first for the emperor and russ and to my sacred duty

     


  7. lurkeroutthere said:

    Honestly Ganz that sounds like a **** move, a wounded space marine going out to fight chaos forces unarmored isn't being brave he's being fairly stupid.

    As always I would look for compromises with the player, can choose to mutter a hurried prayer to the machine spirits and grab a chest protector and helm giving him some armor. He can pull on a full suit but get some wierd penalities or quirks. Saying that "Oh hey that demon ripped your armor off, and now even though there's some here you absolutely can't put any of it on" just seems arbitrary.

    Just my two thrones.

     

    one of multiple solutions......

    :)

     

     


  8. Morangias said:

    Golgorosh said:

     

     Hello there

     

    first sorry for my english as it's not my home language :)

     

    Quick question i had during the reading of the Core rulebook : how do the battle brother can 'justify' or 'explain' their mission/purposes/chapter if the Deathwatch is such a secret organization ? 

    They have those black armors, with Inquisition signs on it, and to an experienced officer of the Imperial Guard for example, even if he doesnt know all the Astartes Chapter by heart, he can recognize soemthing 'unusual'. 

    I know that the Astartes and more than that the Deathwatch doesnt explain the how and why to the puny mortals, they must sometimes do so and i wanted to have your feedbacks and solutions for this situation. 

     

    Thanx and happy holidays !!

    Golgorosh

     

     

    Nothing to justify, really. I'm a warrior demigod, you're just cannon fodder, I bear the sigil of the Holy Ordos, you don't. I've been taught not to tell, you've been taught not to ask. So just shut up and do what you're told.

     

    yeah....but you are an Astartes and you MUST defend that "cannon fodder"......right?

    stand fast and don't forget your oath!!!


  9. Golgorosh said:

     Hello there

     

    first sorry for my english as it's not my home language :)

     

    Quick question i had during the reading of the Core rulebook : how do the battle brother can 'justify' or 'explain' their mission/purposes/chapter if the Deathwatch is such a secret organization ? 

    They have those black armors, with Inquisition signs on it, and to an experienced officer of the Imperial Guard for example, even if he doesnt know all the Astartes Chapter by heart, he can recognize soemthing 'unusual'. 

    I know that the Astartes and more than that the Deathwatch doesnt explain the how and why to the puny mortals, they must sometimes do so and i wanted to have your feedbacks and solutions for this situation. 

     

    Thanx and happy holidays !!

    Golgorosh

     

    I don't understand your question, why you need to explain your mission and to who?

    an example...

    during a planet infestation of tyrannid on the planet there are: pdf force and ultramarine force.

    soon came an inquisitor with a kill team.

    the pubblic purpose was to help....

    (and all the people know that they are deathwatch kill team)


  10. kuroifremen said:

    Half an hour ... Or 20 minutes with serfs or the like helping you.. Yep, more or less in the same lines i was thinking.

    And Gantz, i've asking this question not because my group of players wanted to go hopping in-hopping out-hopping in-hopping out of their armors. In the last session they were facing a Chaos assault in an ancient Horus Heresy Astartes equipment caché, and one of the Battle Brother, heavily injured from a prior battle against a demon who ripped his armor off, wanted to use one of the suit of armor they have find (All Mark III and IV).... but his Battle Brother were at the moment a bit busy repelling the Chaos hordes, so he wanted to 'suit up' alone by himself. I said to him that he can't don the armor all alone & wounded (and also don an armor who was locked and without maintenance for almost 10.000 years... It was rusty as a Titanic's penny) in time to help the other players, but he began to argument  my decission and... Well, you can guess what came after that...

    And... about the 'servo-assistance'... No rituals? No incense? No fuss? ... Something says to me that it can't be 'proper'... Also, it comes to my mind the image of an entire Company donning their armors like that and, brrr... That, with the proper acoustics,  can sound like a Titan powering up... Dunno, but I think the enemies, after hearing that, will turn around and run for their lives XD

     

     

     

    hoooo.....sorry

    for your player:

    "when you receive your armor first time, many techmarine work to adjustfitenableetc etc etc... the armor to you.

    this practice take, i suppose, one day or more... and yes with prayer, incense, etc...

    then ask:

    Are you able to do the work of a techmarine?

    are you able to di this process by yourself and wounded?

    if the armor was configured for me, and i was more tall(or short) then you?"

     

    and after all...if him wanna do this, let him try....

    but this take time....more time....and after he fail....assign him some peenalty (corruprion?) for flee from battle...

     

    "I stand and fight!!!"

    a marine ih honour, courage....

     

    hope this help

    and sorry for my english


  11. first:

    why you don't wear your Armor?

    in mission you always wear your armor!

    also when you are in the Fang, you usually wear your armor......

     

    but, i think it depend of your campaign style...you prefer to be servo assisted like in the ironman movie?  (i suggest 3 to 5 minutes)

    you done by yourself?   mmmm....i think about 10 to 15 minutes....

    if you done in a some sort of a ritual manner, i suppose more time.....

     

    just imagine in wich way you like to wear your armor....

     

    :)

     


  12. agree with hbmc....

    i read manuals.....

    when you become a dread...you can use the skill table 2.6....in this table you can choose killing strike, abhor the witch, etc...

    now, in wich way you can use the killing strike and some other talentskill without fate points?

     

    personally I suggest to remove some fate point when you became a dread as the "price of victory" deed....

     

    and for gaining new fate points....not only danger situation can give you more points.

    if the kill team recover a lost relic?

    reconquest a shrine?

    take the rearguard and front millions of enemy? (and if you was damaged, surely someone can recover you)


  13. Gantz the slaughterer said:

    add some suspence rpg....

     

    for the incredible g-stress, they are blind for some minutes.....

    somenone seems to be ok and suddenly die for internal damage....

    i suggest to use minor roleplay noise.....problem hearing.....a dental capsule explode....

     

     

    and try to look what happened diring prolongued g-stress to the humam body....

     

    have fun

     

    G stress can readily incapacitate pilots of modern fighter aircraft and result in mishaps due to G-induced loss of consciousness (GLC). The physiologic effects of high-G stress, including decreased head-level blood pressure due to hydrostatic pressure drop and decreased cardiac output due to inadequate venous return, result in the symptoms of visual loss and GLC. The body's primary natural defenses against the effects of G stress in flight, i.e., the neural tissue energy reserve and the cardiovascular baroceptor reflexes, determine the characteristic shape of the G-time tolerance curve, which is presented. Means of raising G tolerance fall into three categories: mechanical, physiological, and educational. Mechanical means include anti-G suits and valves, assisted positive-pressure breathing (APPB) systems, and special seats in which the seatback is reclined and/or the pilot's legs are elevated. Physiological means include frequent exposure to G stress, physical conditioning (weight training and moderate aerobic conditioning), selection of pilots for high natural tolerance, and performance of a vigorous and efficient anti-G straining maneuver. Educational means include briefings on methods of enhancing tolerance, and high-G training in a centrifuge to allow the pilot to perfect his anti-G straining maneuver. An improved anti-G valve, physical conditioning, high-G awareness briefings, and centrifuge training are now being applied in efforts to prevent GLC in current fighter aircraft. Future generations of even more maneuverable aircraft will probably necessitate the use of APPB, pilot selection, and high-G seats for protection of pilots from the effect of sustained high G forces.


  14. add some suspence rpg....

     

    for the incredible g-stress, they are blind for some minutes.....

    somenone seems to be ok and suddenly die for internal damage....

    i suggest to use minor roleplay noise.....problem hearing.....a dental capsule explode....

     

     

    and try to look what happened diring prolongued g-stress to the humam body....

     

    have fun

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