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Kieran Rexer

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About Kieran Rexer

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  • Birthday 07/08/1979

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    San Felice sul Panaro, Modena, Italy

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  1. I see your point guys, in fact I'm trying not to forget out any details. Regarding Jerry, most of the time I used it, it served me when the shields were already gone...but for sure is the best for quick maneuvers.
  2. I had thought about it, in fact there is room to put some more interesting upgrades, but in this case, the Raider is just a taxi carrying around the admiral ... I prefer to keep it at a safe distance! For the bid, in my area (northern Italy) a player in order to get the initiative play 380 low...in a store championship I saw a Rebel Fleet of 374 points!
  3. Ok, this is Version 2.0, and I'm pretty sure to be the first Player with this bid. In this way Gozantis can have more impact on the game, and the Flagship will be an observation ship from wich control the battlefield, staying out of troubles. Should I go with this one? "Terminator Squadron" (3 X Gladiator) 400 of 400pt ☆Thrawn☆ Author: keyran rexer Faction: Galactic Empire Points: 382/400 Commander: Grand Admiral Thrawn Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Salvage Run Gladiator I-Class Star Destroyer (56 points) - Minister Tua ( 2 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - Assault Proton Torpedoes ( 5 points) = 82 total ship cost Gladiator I-Class Star Destroyer (56 points) - Insidious ( 3 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 81 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Admiral Montferrat ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 88 total ship cost Gozanti-class Cruisers (23 points) - Slicer Tools ( 7 points) = 30 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Raider I-Class Corvette (44 points) - Grand Admiral Thrawn ( 32 points) = 76 total ship cost
  4. Finally, the Arquitens acts as my command ship, I do not think I will have opportunities to engage, because I think I will fly it around the field, keeping it to the limit of the long range. The Gozantis instead will be my screens, I'm going to maneuver them in front of the Gladiators to draw some enemy fire, or create blocks, repeatedly playing Nav commands, hence the decision not to give them upgrades. For the bid, I thought about it a lot, and actually going first would be ideal .... I'll try to do a variant of the list with a decent bid!
  5. Yes, I thought of Screed initially as a commander, but I think the attack phase is the least uncertain, so I preferred to concentrate on maneuvers and engineering, since I do not have a Squadron phase. Although Jerry is great for maneuvers, I hate to sacrifice hull points, especially with ships that only have 5. That's why Thrawn. I need Thrawn for the Con Fire and Engineering, leaving me free to play the Nav commands that I need to get closer to the enemy properly. I think in the end it will be a "hit and run" style match!
  6. Hello everyone! Since we are about to start a home tournament with eight players, I want to try something weird again. I have never played an imperial list with only small ships, and that almost exclusively attacks at short range, so I ask you some opinions. I emphasized the activations, of course 6, without fighters screen, maximizing the upgrades of the Gladiators, to guarantee to them greater survival and maneuverability. I thought that going by second should help me to have the opposing ships where I need them, taking full advantage from the objectives....but still I'm not so sure about that. In this sense, I know that Salvage Run can be a deadly trap for me, but the Dust Fields and Nav Tokens that it provides me can be a valuable resource. Alternatively, what would you play? Intel Sweep? Surely many players would choose Screed as Commander, but I need flexibility, so I think Thrawn can help me in different situations. "Terminator Squadron" (3 X Gladiator) 400 of 400pt *Thrawn* Author: keyran rexer Faction: Galactic Empire Points: 400/400 Commander: Grand Admiral Thrawn Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Salvage Run [ flagship ] Arquitens-class Command Cruiser (59 points) - Grand Admiral Thrawn ( 32 points) - Hondo Ohnaka ( 2 points) - Engine Techs ( 8 points) - X17 Turbolasers ( 6 points) = 107 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Admiral Montferrat ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 88 total ship cost Gladiator I-Class Star Destroyer (56 points) - Insidious ( 3 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 81 total ship cost Gladiator I-Class Star Destroyer (56 points) - Taskmaster Grint ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 78 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost
  7. Not everyone understands the concept of "Timing"... That's exactly what I tought, thanks Dras!
  8. Ok this came up in the last game, and a couple of player get stucked in this discussion... Lets say I have a GR75 with Raymus Antilles and Comms Net. Can I reveal a command with my GR75, get the matching token without spending the dial with Raymus Antilles, send the gained token with Comms Net to a friendly ship, then convert the Dial in a new token and bank it for the net turn?
  9. Ok guys, it seems like I was wrong! So I apologize .... Executor coming up, and it's really huge!
  10. Wow! Tagge! Why not! I have to write down another list ... another insane list! I will be, for sure, the player with the most unusual and tricky list of the tournament!
  11. Ok, now we talk seriously! I think I'll do two tests, I'll try your "have fun" list commanded by Darth Vader, with a couple of minor modifications, then I'll play a game with my list, probably with Motti, to get some feedback about which one is more effective! Thanks for the help!
  12. Ok guys, thanks for all your advice, I understand that the way to play effectively Sloane and Avenger is certainly not my list. I played a tournament with a very similar list with ISD II/Avenger, Quasar and over 100 points of squadrons, and I must say that it worked pretty well and I enjoyed it. But, what I would like to do now is to make an insane list, based only on Avenger and Suppressor, set in this way, focused on coordinating ships to disable enemy defenses, rather then using squadrons, and finally find an admiral that fits the list. My initial idea of using Sloane is due to the fact that it costs only 24pts, and can give a little contribution even with a limited number of squadrons, as I said, my fighter screen is a deterrent that I want to fly next to Avenger, it is not intended as an assault force, so my list is not based on Sloane. For this reason, I want to know if you would play, alternatively, my list with Motti for extra hulls, Screed for the Crits that I need, or at last Jerry and Ozzel for maneuvers. Thanks!! P.s. The current meta for the first Player bid in my area (northern Italy) is 380 low...
  13. Ok, after reading all commenta, this is the new version. Comments please. "Cobalt Spear Force" (Kuat-Suppressor-RaiII) 400 pt ☆Sloane☆ Points: 378/400 Commander: Admiral Sloane Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Admiral Sloane ( 24 points) - Avenger ( 5 points) - Strategic Adviser ( 4 points) - Boarding Troopers ( 3 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - Assault Proton Torpedoes ( 5 points) = 164 total ship cost Gozanti-class Cruisers (23 points) - Suppressor ( 4 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 43 total ship cost Raider II-Class Corvette (48 points) - Captain Brunson ( 5 points) - Disposable Capacitors ( 3 points) - Overload Pulse ( 8 points) = 64 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 "Howlrunner" ( 16 points) 2 TIE Advanced Squadrons ( 24 points) 2 JumpMaster 5000s ( 24 points) 1 Soontir Fel ( 18 points) = 82 total squadron cost
  14. Sw7 are only for automatic damage, if I can get double arch, with a Concentrate Fire, I have 4 damage guaranteed, then I just need a double and three normal hits with the black dice, and the game is done! That's 9 damage, plus the APT card. Every ship between a Rebel Transport and a MK II is destroyed. At this point, everything that comes in more, from the red dice, is gold, with 12 total damage and no defense, any ship evaporates ....except for an ISD. With only the front, could be a good 7/8 total hits plus APT card. Other Ion upgrade are useless, Leading Shot take me away one more die for the reroll, Overload Pulse cannot trigger Avenger for the first shot, and HIE require to resolve another crit.... For the Raider, I play with Montferrat very often, mostly on Demolisher, and I find it very useful, especially at close range, and Impetuous is for the Flak. But I see your point.
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