s1ay3r
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Posts posted by s1ay3r
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So, on page 96 of Honour the Chapter under the Rending the Maw psychic power for Carcharodons it says that "Anyone who does not clear the area of effect takes PRd10 Rending Damage". Is this a typo or am I just not understanding what the damage is supposed to be? I'm thinking it was supposed to say PRxd10 or PR+d10, or a number of d10's equal to PR, or something other than just "PRd10". If it isn't a typo, could someone explain what the damage is, and if it is a typo (which I REALLY think it is), any ideas what the damage should have been? Thanks, and please… pretty please, don't turn this into a thread on FFG's editing practices.
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Nathaniel Garro, a SM from the Death Guard in the Horus Heresy series pretty much becomes the precursor to Inquisitors. He becomes what he calls the "Sigillite's Knight-errant", he bears the seal of the Sigillite which is a stylised "I", and he runs around the galaxy doing Inquisitor-esque tasks for Malcador the Sigillite.
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It's so chapter creation can be in one section of one book, instead of spreading it out and essentially reprinting portions of it for each new chapter they put in any future books. I personally like it as I won't have to look through as many books, it tells me that those chapters will eventually be revealed, and that FFG had the foresight to include them in chapter creation so they wouldn't have to waste space reprinting it.
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Granted, maybe his chapter does things a little differently, but wouldn't there be 500 Marines if there were 5 entire companies?
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Oh totally, I definitely want to play/run a standard DW game, this was just an idea I had bouncing around my head that I want to flesh out and explore. And yeah, I know I'll have to make some changes to get across that it's 10,000 years before the game is supposed to take place. Again, I don't have the book yet (and again cough, cough, wink, wink FFG), but I know I'll have to look at certain technology (like las weapons, I'm probably wrong, but I think I read somewhere that it wasn't around until about the 35 millenium, than again it could also just have been that particular lasgun) and gene-seed degradation/mutation and the effects of it in game (Black rage for instance). This probably won't be the first DW game I run, but it will definitely be the top game on the back-burner and I won't run it until I know I can get as much right as I can.
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Hello All,
Long time lurker, finally decided to join and post something about a campaign idea I had and was hoping for some feedback. It's not so much a "Deathwatch" specific game so much as a Space Marine/40k game:
It is the time of the Great Crusade and the Primarch Sanguinius, with the support of the Emperor, has called for teams of exceptional Astartes to be formed from amongst the Emperors legions in order to promote cross-legion cooperation and conduct deep space recon missions of unconquered territories. While some of the Primarchs are weary of losing some of their best warriors they all contribute Marines to the newly formed Space Marine Force Reconnaissance (I may change the name, it's starting to sound lame to me). These teams not only have to be exceptional soldiers (for those troublesome Xenos), but seeing as they could be the first contact between the Imperium and long lost parts of humanity, they also need to have skill in diplomacy and knowledge of technology, in case they find some long lost piece of technology.
I think it could work because of the 6 chapters in Deathwatch, 4 of them are First Founding Legions, while of the other 2, the Black Templers (a Second Founding Chapter) could pretty much be Imperial Fists and the Storm Wardens, at least to me, resemble a few of the other original legions at least style-wise. Granted, I don't have the book yet (cough, cough, wink, wink FFG), so I don't know how it would work mechanics-wise, but the Storm Wardens could be Death Guard, Iron Warrios, Iron Hands, or Luna Wolves (I'm leaning towards Luna Wolves, and yes, I know, traitor legions).
I was just hoping for some feedback. Am I completely out in left field? Does the Storm Wardens thing sound okay? I'm really intrigued by it because you would be there right at the beginning of everything, and obviously it would move into the Horus Heresy (it'd be interesting with a traitor legionary on the team).
I'm also thinking about adding a Rogue Trader element to the game, seeing as a handfull of Astartes wouldn't be out in the middle of space completely alone, but rather would be on a ship, not a huge ship anything, but maybe something smaller with a normal human crew. The PC's would have secondary characters from Rogue Trader to act as the crew of the ship and be another element the Space Marines could utilize for situations where it wouldn't be very good to have 8ft tall super-humans around (infiltration, some diplomatic situations, etc).
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Brother Christopher of the Ultramarines

Carcharodons Psychic Power damage
in Deathwatch
Posted
Thank you. I think it may have been the 12 hour graveyard shift after 3 hours of sleep that made it confusing because now it makes perfect sense and I feel like more than a little bit of an idiot.