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zimut-X

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  1. Like
    zimut-X reacted to AngryAlbatross in New Ships Spoiled from Asmodee   
    Saw this from NOVA Squadron



    https://store.us.asmodee.com/catalogue/x-wing-2nd-ed-republic-attack-gunship-expansion-pack_2477/?fbclid=IwAR0QzFoLGZfMRe6tJ73_YYmgF_EgxkS8surgAVoxsSpJBEHejwgZItPDPyk
    https://store.us.asmodee.com/catalogue/x-wing-2nd-ed-hmp-droid-gunship-expansion-pack_2478/?fbclid=IwAR1sKEtalg94cRZnXWpaNCCm4Zh5i6eOI9W07Sk1Dp5GNcXzPhGlR8yzuZQ
    https://store.us.asmodee.com/catalogue/x-wing-2nd-ed-xi-class-light-shuttle-expansion-pack_2476/?fbclid=IwAR2B2XW4oT2zEz7EgifQuYOWKB1yp75c0JQAzf0x-wO7tB0dbl-NQmvYJlM
  2. Thanks
    zimut-X reacted to Kieransi in The Consolidated Discord Announcements Thread   
    what's up forum people
    per popular request I'm gonna share whatever we get from FFG official on the X-Wing Second Edition Discord Server here in this thread. (link to the actual server at the end of this post if you care, it's actually a fun place). 
    I will try to keep up on this but there may sometimes be a delay between it going to the server and me being able to update this thread. 
    Stuff we've already gotten (posting for posterity):
    11/06/2019
    Exciting news everybody! The moderation team here has recently been contacted by Evan Johnson, a Marketing Manager at FFG, in their effort to better engage with the community by opening lines of communication directly with us as players, from FFG themselves! While we work out the details with FFG’s representatives, Evan has already been so kind as to forward us the release windows for upcoming X-Wing products! It’s important to note that these are not final and may change for a variety of reasons, but the dates we’ve been given are:
    - Huge Ship Conversion Kit, Tantive IV, Epic Battles – November 8, 2019
    - C-ROC – November 15, 2019
    - Imperial Raider, X-Wing Damage Decks – December 2019
    - Saw's Renegades, TIE Reaper, Hound's Tooth, Interceptor, Defender, RZ-1 A-Wing – December 2019 (note that these are currently scheduled for a separate release from Vonreg's TIE and the Fireball)
    - Never Tell Me the Odds, Fully Loaded – January 2020
    - Vonreg's TIE, Fireball, Hotshots and Aces – February 2020
    Feel free to discuss and spread the information to your friends. Happy gaming, and be sure to check back frequently for more news in the near future!
    Mod Team
    11/12/2019
    We had previously announced that we were releasing the Saw's Renegades Expansion Pack and the TIE Reaper Expansion Pack in "black boxes"—i.e. matching the rest of the second edition product, no first edition cards included within. The business team took a look at our stock, and it just didn't make sense to create those. The "grey boxes" released at the end of first edition included both first edition and second edition content, and there are still a ton of the grey boxes in stores. Because of that, we're pulling the black boxes from the release schedule, and will not be producing those. Anyone interested in that content should just get the grey boxes, which as I mentioned, should be readily available. Let me know if there are any questions! Hopefully this shouldn't ruffle too many feathers, but I'm sorry about the miscommunication!
    Evan Johnson, FFG
    11/18/2019
    We're taking steps to make our Upcoming page more accurate and useful in general. We've removed a couple of statuses: In Development was never a real thing—if we announce a game, we're done developing it. On the Boat commonly caused more confusion than it was worth. Basically, in the new upcoming page, every product is In Production until it ships from our warehouse out to retailers, which is when it changes to Shipping Now. To counteract the lack of granularity, we're adding projected release months, which we'll be updating as we get information! Hopefully that all makes sense!
    Evan Johnson, FFG
    11/21/2019
    Hello X-Wing players! Many of you have noticed that the huge ships have not been added to the X-Wing Squad Builder app. We are actually in the process of completely reworking our X-Wing Squad Builder app, including developing a much more user-friendly interface, offline mode, and support for huge ships and epic play. For now, all tournament-legal ships are still supported by the current Squad Builder app. For huge ships and epic play, we recommend that you use the points lists provided on the FFG website for now. We'll have much more information to share about the reworked Squad Builder app as it comes closer to release!
    Evan Johnson, FFG
    Last Friday at 10:06 AM
    Also, two quick updates on upcoming products. The reprinted ships from Wave 6 (Interceptor / Defender / Hound's Tooth / RZ-1 A-Wing) won't be able to make a December release date. We've pushed them back to an expected release date in January accordingly. In addition, due to overwhelming stock of the first edition Imperial Raider (grey box), we will not be printing or releasing the second edition Imperial Raider (black box). We're very sorry for the miscommunication on this, and it should not happen again with any of the other products announced for X-Wing. And finally! As promised, System Open information and prizes are going up today! Scheduled for 12:00 PM Central Time.
    Evan Johnson-FFG
    Last Monday at 2:51 PM
    Aces High Pods Up to 8 players can sign up for an Aces High pod and play two rounds of the Aces High scenario from Epic Battles, with some minor adjustments. Players will play for 60 minutes and score match points according to their placement at their table (see below). The first round will be randomly paired with 4 players to a table. In the second round, the 1st and 2nd place players from each table will face each other, and the 3rd and 4th place players from each player will face each other. Once the second round is complete, players will receive prize tickets based on their standing within the pod. Match Points
    1st Place – 8 points
    2nd place – 6 points
    3rd place – 4 points
    4th place – 2 points
    In the event of a tie, players add up the potential points for placements and divide them by the number of tied players. Example: There is a two-way tie for second place. The players add up the potential scores (6 points and 4 points for 2nd and 3rd place) for a total of 10 points, divided by the number of tied players (which is two). The two players tied would each receive 5 points. "Additionally, each player needs to bring 2 obstacles, 1 Hyperspace Marker, a 1 ship/upgrades equaling up to 80 points.
    Evan Johnson-FFG
     
    server can be found here: https://tinyurl.com/xwing-2e
    be excellent to each other
  3. Like
    zimut-X got a reaction from FTS Gecko in Scum are the weakest faction discuss...   
    Scums just win Belgian National today (Seevor, Torkil, 3 Black Sun Ace)
  4. Like
    zimut-X got a reaction from Odanan in WAVE 6 [image heavy]   
    He said 7 new pilots during the stream, so, at $20 , I expect it's 7 per faction, so 35 ...
  5. Thanks
    zimut-X got a reaction from CaptainJaguarShark in WAVE 6 [image heavy]   
    He said 7 new pilots during the stream, so, at $20 , I expect it's 7 per faction, so 35 ...
  6. Like
    zimut-X got a reaction from RunnerAZ in Scum Points Adjustments you would like to see...   
    Shadow Caster drop to 3
  7. Like
    zimut-X got a reaction from Greedo_Sharpshooter in Scum Points Adjustments you would like to see...   
    Shadow Caster drop to 3
  8. Like
    zimut-X reacted to Pink_Viking in Point Changes - They're Coming!   
    1) I hope is that FFG doesn't put that much weight on what people here say and does some solid testing and math  on their own for upcoming changes.
    2) Changes will be smaller than previous ones, so no list is 20 or so pts more expensive.
    3) Conversion rate will flatten between factions and archetypes. Archetype and faction choice should be decided by personal preferences, not power level. 
  9. Like
    zimut-X got a reaction from DexterV in How decloaks a large base   
    Because you use the speed 2 template for Small ships, so it can be different for large's one too
     
    The online Rules Reference is updated now, so no problem
  10. Thanks
    zimut-X got a reaction from Hippie Moosen in Clone Wars quick build   
    https://www.facebook.com/ProTechModels/photos/pcb.1821953371239302/1821952271239412/?type=3&theater&hc_location=ufi
  11. Thanks
    zimut-X got a reaction from J1mBob in Clone Wars quick build   
    https://www.facebook.com/ProTechModels/photos/pcb.1821953371239302/1821952271239412/?type=3&theater&hc_location=ufi
  12. Like
    zimut-X got a reaction from GearHead12 in Clone Wars quick build   
    https://www.facebook.com/ProTechModels/photos/pcb.1821953371239302/1821952271239412/?type=3&theater&hc_location=ufi
  13. Thanks
    zimut-X got a reaction from J1mBob in How decloaks a large base   
    This one, not official but very usefull
     
    http://infinitearenas.com/xw2rules/index.php?page=home
  14. Like
    zimut-X reacted to Green Knight in How decloaks a large base   
    You use the 1 template, not the 2.
    And oc large ships br differently to begin with.
  15. Like
    zimut-X got a reaction from ThinkingB in A Powerful Ally article   
    Always empty, but ...
     

  16. Like
    zimut-X got a reaction from SpiderMana in A Powerful Ally article   
    Always empty, but ...
     

  17. Like
    zimut-X got a reaction from gamblertuba in What ships should see changes to their upgrade bars?   
    Introduce the "OR"
    For Force Sensitive Pilots : Force slot OR Talent slot
    Crew OR Gunner, for the Lancer by example ...
    And so ...
  18. Like
    zimut-X got a reaction from HammerGibbens in What ships should see changes to their upgrade bars?   
    Introduce the "OR"
    For Force Sensitive Pilots : Force slot OR Talent slot
    Crew OR Gunner, for the Lancer by example ...
    And so ...
  19. Like
    zimut-X reacted to svelok in "Null" and setup   
    1.0 is a false prophet
    The TO is always right, anyways, even when they're wrong
    Without any explicit rule that says abilities do or don't work during setup, this makes sense to me. I'd think Null would have to be printed as I7 with an ability that reduces him to I0 to work during setup, until FFG says otherwise.
  20. Like
    zimut-X reacted to Transmogrifier in "Null" and setup   
    I went back through the Rules Reference and there are no explicit rules about card text only being active while the ship is in-play like there was in 1.0. Instead, there are times when card abilities are inactive (unless explicitly noted otherwise) - when ships are removed from the game after being destroyed or while they are in reserve (i.e. docked). So it looks like placing Null at I7 is correct. But this is an area where a FAQ clarification would be helpful.
  21. Like
    zimut-X got a reaction from Green Knight in Clone Wars faction EPTs: "DEVOTED" and "TREACHEROUS"   
    Devoted:
    "While another friendly ship located in your left or right firing arc at range 0-2 defends, if he is ?limited? or has the Devoted upgrade and you are not constrained (new red evade token), you may gain one constrained token. In that case, the defender rerolls one of its blank results."
     
    It's not a stress, but a new keyword/token call "Contraint" in frensh
  22. Thanks
    zimut-X got a reaction from SpiderMana in Clone Wars faction EPTs: "DEVOTED" and "TREACHEROUS"   
    Devoted:
    "While another friendly ship located in your left or right firing arc at range 0-2 defends, if he is ?limited? or has the Devoted upgrade and you are not constrained (new red evade token), you may gain one constrained token. In that case, the defender rerolls one of its blank results."
     
    It's not a stress, but a new keyword/token call "Contraint" in frensh
  23. Thanks
    zimut-X got a reaction from Covered in Weasels in Clone Wars!   
  24. Like
    zimut-X got a reaction from SpiderMana in Clone Wars!   
  25. Like
    zimut-X got a reaction from Hiemfire in Clone Wars!   
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