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The Dog of War

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Posts posted by The Dog of War


  1. Let me take a step back here, and say - I didn't mean to sound as....condescending as I might have....but it annoyed me that you seemed to imply all the questions / posts I've asked are of some massive and unreadable length, when - in fact - the only ones that are like that (3-total) have been the ones where I set out to ask 10-questions at once, after accumulating them over a multi-week period.

    I also said (in another thread here on the rules forum) today that I have always heard (from other Forums I have been a member at) that it is considered bad Forum Etiquette for someone to post multiple times....all about (generally) the same thing.

    In other words...in a Modern Warfare 2 or some other FPS-genre game.... it would be fine for someone to post a thread titled: "My Thoughts on the Weapons in this Game" ....and then have a single post with 10-15 different firearms with that persons descriptions and feelings on each, with perhaps some questions to other members like "What do you guys think of this rocket launcher ?"  (example).

    It is considered BAD etiquette if instead that guy made 15-different posts each saying  1.) My Thoughts on the Sniper Rifle, 2.) My Thoughts on the Pistol,  3.) My Thoughts on the Missile Launcher.... 4.)  -  etc etc .happy.gif

     

    So the idea that I should naturally assume (on this forum) that it is .....desired...for me (or anyone with multiple questions) to actually flood the page with 10-separate-posts, each on a single different question - just never occurred to me and is, as I said, quite opposite any Forum "rules" I've ever known.

     

    Secondly...while some of the questions I have asked have been addressed in the FAQ, many have not - and it always helps to have other players point out things that are an error (like the FAQ's wording on the Jack Brady matter  = Shotgun Blast - when it "should" have been Shotgun (the attachment)), or perhaps unclear in some way.    And, if you notice, the bulk of this (and the other) multi-question posts have been "in-game context" that I purposely tried to lay out to explain to those who might answer the question, the scenario we were facing as we approached the situation that gave us pause.

    It was done as a potential courtesy to those reading the thread, and not intended as an obstruction to their ease of reading it.   Since others have mentioned it is hard for them to follow, at times, I have said in the future that I'll try to - not - include those "in-game descriptions" - and just have the actual rules-based question for review. 

    So...hope you understand where I was coming from (originally) and accept my slimy Hasturian-tentacle in forum friendship ! angel.gif


  2. Has it been settled (By all) then, that the newer conspiracy cards which say "Your characters, committed to this story, gain 1-Combat Icon"  (or Investigation, etc) - are these things only working for YOUR (the person who played the Conspiracy) characters, or does it affect the enemies' as well - as is generally the case with all the story cards (typically, when they resolve at least - the effects happen to BOTH players / decks / characters / etc) ?

     

     


  3. Well, I respect your suggestions - I just felt it was bad "Forum Etiquette" - (at least at other forums I've been a part of) to make ...10-posts all on one general theme (Q+A) - instead of putting them into one thing...and saving the space.   Perhaps I'll go for a happy medium of "3-questions to a post" - that is easily readable, except by the most .....literarily challenged....and keeps the overall post small enough that people will not have trouble following things.

    I do value the insight and opinions on these rules questions that you all provide though, no doubt about that.


  4. WOW !   Awesome news,  T !  

    That card looks amazingly potent with the spell / recursion stuff that Yog-faction normally has access to.  I have my own Yog-Cthulhu deck, based largely on destruction effects - but the power you could get out of this, with only needing 2 to trigger the effects of things already in the discard, is pretty huge.

     


  5. By popular request sonrojado.gif, I will attempt to truncate the actual questions for these in the future - since some seem to have trouble reading them...no matter how interspersed I make the individual questions, or how much I bold / italicize each number - so someone could take each question // instance as one concise thing....consider it...(if they want), and then move down to another question (if they want).

    So....even though I think it's often important for people weighing in on the rules question to hear / read the in-game situation as it actually happened, to provide them with fuller details in reaching their conclusion.... I will probably just cut out that (as much as possible) and have something about this big, per question:

    1.) ................................................................................................................................................................................................................................

    ......................................................................................................................................................................................................................................

    ......................................................................................................................................................................................................................................

    ..............................................................................................................................................................................................................

     

    If 3-4 lines of text for a question are too much for some people, then I don't know what more I can do to help ! llorando.gif


  6. Well put, Prodigee.

    One additional question on this though....when normal human Julia (Neutral one) is at a story, and "would go Insane" ....because she is up against, let's say, a Hastur creature with 1-single Terror icon, and nothing else, and a Magah BIrd (which has no icons at all, but the keyword "Fast").....   and you sacrifice her (I think it's a Disrupt effect) - to look for Oddly Amphibious Julia and put her into play, committed to that same story....

    ....what happens to the actual Icon Struggles from that point onwards ?   For instance...have you actually already "gone through" the Terror Struggle ....so you don't do it again ?  - or do you actually do it "again" - only using the new Julia's Icons to see how the struggle resolves ?  If you do it again, then in the example I noted, Julia would beat the two opposing creatures with her 2-Terror icons, and one of them (the Magah Birds) would have to go Insane, before proceeding onwards to the Combat Struggle, which Julia would also win in this example (since she has 2-Combat to the imaginary Hastur creature's 1-Terror (only)-). 

     


  7. To Jhaelen - I DO - post just one question per thread - generally - with a specific exception - my "New Player Question List" - in which I usually do 10 at once.  It makes a lot more sense, and clutters the forum up far less, to ask all the questions my playing group has accumulated in a 2-3 weeks' period - all in one thread.

    To do it your suggested way, would have me doing 10-separate posts, each with its own question - which is ridiculous, with all due respect cool.gif

    You are free not to look at any of the questions I ask in that once-per-few-weeks 10-question collection, if it hurts your head, or causes your eyes to glaze over, or whatever other ailment might strike you..... but if a segmented handful of paragraphs, totaling about 6.5 pages of text (I checked in Microsoft Word) is too much for you....I would have to ask how you would ever be able to handle even the shortest of Lovecraft's stories...or, indeed, any other book or newspaper in existence.  gui%C3%B1o.gif

    -

     

    Secondly - continuing this discussion - my friend and I thought of something last night, that might throw a potential wrench into the "neat and tidy" FAQ answer....and that is "Tyler Scindere, Bounty Hunter" - the unique Syndicate Character from the Whispers in the Dark, Asylum Pack.   I think he may have been released AFTER the FAQ was published / updated last ...but am not entirely sure.

    In any case, Tyler's text allows you to have "both Heroic and Villainous characters in play at the same time" - and he, himself, is both Heroic AND Villainous. 

    So, if you had Tyler in play on your side of the table, in a dual Syndicate - Hastur deck....and you then played Blind Submission on a Ravager from the Deep....would you THEN be able to Sacrifice it as part of another card effect you had in play ?

    The main thing I am thinking of is "The Yuggoth Contract, Nefarious Pact" - card, appearing in that same Whispers in the Dark expansion.   That card is an "Item / Attachment" costing 1-neutral resource to play, and having the following text:  Attach to a character you control. Attached character gains "Action: Pay 1 and sacrifice a character to draw 2 cards."

     

    If you had this in play, on another character, or even attached to Tyler Scindere....and you then took control of a Ravager (since Tyler allows you to ignore the restriction on Heroic // Villainous) - could you then Sacrifice the just taken-over character using Yuggoth Contract ?

    Or ....I guess I could say it a different way - ignoring even the issue of Heroic // Villainous...which is.....when you take control of a character because of a card or card effect (such as Blind Submission).... can you then do whatever you want with it, while it is under your control..... INCLUDING Sacrificing it per the Yuggoth Contract wording....to get rid of an opponent's Character - AND - at the same time (in the case of Yuggoth) draw 2-cards for your troubles !?

    Thoughts ?


  8. I think we agreed - (me and Jhaelen) - actually, Dadajef.....I just used different wording for it - but we agreed on the same points as to what each could stop.   I even said - I think the Performance Artist (and) the Power Drain could both stop a Slavering Gug's ability from working.

    The only thing I wonder is .... regarding Power Drain...yes, it says "Action" or "Response"....so, one WOULD think that "Disrupt" and "Forced Response" are not covered by it ...but someone else here (Professor maybe ?)....mentioned in one of our other discussions that there was some debate on the limits of Power Drain, since the Rulebook says that "Disrupts" and "Forced Responses" are all "TYPES of ACTIONS" ....and Power Drain mentions "Action"s - as being something it can be used to cancel.... ?

     

    Also - my only issue with understanding Power Drain is that, if taken that it can "disrupt" a "Response" - then it is saying your opponent can play Azathoth to try and Destroy All Characters and Support Cards in Play..... and you can play a 2-cost Power Drain....and "Cancel" Azathoth's "RESPONSE" - because, if you check his card, it's ONLY listed as a "RESPONSE" - not a "FORCED RESPONSE".....    so you cancel the "Destroy everything" effect....yet because Azathoth is still in play at the end of the turn, your opponent will "lose the game" - automatically.


    This seems WAY too powerful for a 2-cost card.......


  9. Here's a question though....since Magah Birds came out in the Journey to Unknown Kadath pack.... how soon after that did people start coupling them with 70-Steps ?    Also - did people immediately put in Agency support cards - or was that something that was seen only in the World Champions' deck and those in the top players at that event ?

    Also - I noticed way back Manitou, when talking about Y'Golonac, commented that "he can (ready) himself and his mates too..."  - is that actually correct though ?  I can understand it on other characters (besides Y'Gol) that you have in play ....but can he use it on himself...if he's exhausted...and then "force himself to ....accompany Himself....to the story"....ahem..... that part seems a bit weird  ? 

    Allowed though, or on everything BUT Y'Gol himself ?


  10. Check out Chris Long (former CoC Champion) replying to my question list over at BGG forums ....or the responses to my New Player Question List #3 here in this sub-forum.....

    Basically, they explain that these terms - like Triggered Ability - and Triggered Effect - are actually separate (If I understand them correctly).

    For example, Jack Brady's ability cancels "Triggered Abilities" - which is something that must come from a Character or Support card in play.  An example would be a Slavering Gug  - where you pay 4 to choose and wound a character with the Gug's "on card ability".   Jack Brady could use his Disrupt, if targeted, to bounce back to his owners hand.

    However, an Event Card like Shotgun Blast (apparently the FAQ uses this in error, when many feel it should have been "Shotgun" - the attachment) ...or Deep One Assault - targeting him could NOT be "disrupted" with his ability.

    However...things like Performance Artist or the actual "Spell" card for Hastur - "Power Drain" (which works like the P-Artist)...COULD actually disrupt to cancel DOA or Shotgun Blast (or most other cards like that).

     

    My only confusion is - could Performance Artist be sacrificed to cancel the useage of the Slavering Gug's ability ?  //  If she could NOT - then could at least Power Drain ? (seems like it since Power Drain says it works on "Action" or "Response" - just played - and Gug's ability is "Action: Choose and wound...."

     


  11. Hey Hell - good news - I checked my schedule and found out I am off that weekend (the Arkham Nights thingy) in October !   That means I can come to the convention center (you said it's one of them here in Chicago area, right ?) and maybe meet you and Katja and play some games with people.

    I have a Shub-Ghoul-Night themed deck - and a Cthulhu - Yog - destruction deck too.   I also have a Hastur / Agency - lol - my own variant of the WC-deck - but no Sledge dogs ! - but I would leave that one at home gui%C3%B1o.gif


  12. Thanks for the answers so far, Professor ....

    ...to Dam, then..... I thought there was some dispute over the Jack Brady stuff..... so IS he or is he NOT -actually "Immortal" - with that ludicrous ability ?

    It's important because I play a lot of Event cards that can auto-destroy things, wound things, or force sacrifices of things.   If I play A Single Glimpse, Deep One Assault, or Small Price to Pay (targeting Jack with the Wound Effect), and Jack is the target or the only enemy character on the table....then are you saying my opponent - CAN - just pick Jack back up and into his hand, and my card is wasted ?

     

    If so - then it's pretty crazy since you can never kill him - and there is never a cost to putting him back in your hand (unlike Descendant of Eibon or other cards that require you to give something up to keep getting them back).

    Also - what about (Specifically) the situation we had where I played Feint - and he (in the middle of the Combat Struggle Resolution)....wanted to pick Jack back up and put him back in his hand, avoiding having him die... ?

    Is that also allowed ?  

     

    Also, though Professor pointed out the FAQ does differentiate between Sacrifice and Destroy.... (Gibbering Soul) - he didn't say exactly whether the "Three Card Effect" would actually "go off" - as my opponent had hoped for.  In other words, assuming the Gibbering Soul was "destroyed" by my opponent...for instance, if he played "A Small Price to Pay" - targeting his own Gibbering Soul with the Wound effect, and something of mine with the Insanity... would at least the two abilities of the Soul allowing him to search his deck for a Shub character - PLUS - the "put Soul and Eat the Dead onto a domain as resources" - BOTH be allowed to trigger off the act of placing the soul (and attachment) into the discard pile ?

    * I do realize that not being able to Sacrifice the Soul to get this effect does mean you could not pull off the Shocking Transformation portion of the "Combo" - but are the other two cards allowed to work as described just above ?

     


  13. Ah - thanks for pointing this out, Professor.  I had thought ....but couldn't recall for sure - if I'd asked this before...and so included it in my Questions List #3....oh well, I suppose it will get answered there in the same way  :-)   But thanks, nonetheless.   Good ol' FAQ.   I am surprised how certain things they do answer there...yet how many things they don't answer or rule on in a curious way (G-Pillar // Endless Int. // etc) .


  14. Cool !  I'm from Chicago (Bensenville) - but have only moved out here a few years back for work.   Still, I think Mt. Prospect is pretty close to me...just north of the airport if my generallly vague sense of direction is correct ?  happy.gif 

    It would be great to have some place to go and play CoC with other people - my friend at work and I play - but only (currently) when we are both there and we have a little down time....it would be cool to have the chance on my off days to go and play the game with other people for an evening - though - especially when it's a close drive (more or less) from my place.

     


  15. Okay, it's about that time again - having not put out one of these for several weeks now.   My friend and I have played a bunch of games the past few days, and we've gotten enough Rules Questions together to warrant one of my 10-question inquries.

    So...without further ado, here goes !

     

    1.) My Opponent has a Ravager from the Deep in play.  This card is a Villainous character.   I have an Undercover Security in play.  They are Heroic.  On my turn, I play a Blind Submission on the Ravager (2-Skill card) and gain control of him until the end of the phase (Ops Phase, or whenever I play the Submission).   Now...at this point, what happens ?  The rules point out that if you - at any time - come to control BOTH a Heroic - AND - Villainous character...that you must immediately choose one of them to Sacrifice. 

    This would imply you can Sacrifice (in this case) an OPPONENTS character, who you are only "borrowing" till the end of the phase.   Surely this is not correct / allowed though, is it ?  If so, it would mean Blind Submissions potential power (already quite strong) could be upped several tiers since you could not only blunt an opponents attack, or disrupt his Defenses, but also kill off - via Sacrifice - one of his guys (regardless of Toughness, or even Invulnerability - if you had a 2-Skill Character which actually HAD Invulnerable...).

     

    2.) Vengeful Mob -   Syndicate Event Card - wording:  "Response: After you lose a struggle, choose an opponent's character.
    If that character has fewer icons than all of your characters that are not committed to a story, wound the target character.
    "

    In our game last night, we had a situation where he had put out a Slavering Gug which had attacked a story on his turn, scoring 2-success tokens, so it was exhausted, but uncommitted (as usual for the rules) on my turn on the attack.   What happened was, I sent each character I had (3-total) to each story, snagging 2-Success Tokens at each.  The character in question in this example was, I think - a Disciple of the Gate - though that really doesn't matter in this case, I don't think.

    Anyways....he said "you need to go through the Icon Struggles this time" ....I said...why ?  He said..."don't worry, but you need to go through them..."  So I said, okay...and said...Terror:  I have none...there's nobody here...no effect.....Combat...I have 2...there's nobody here...no effect..."

    At that point he interrupted - "okay, you won that Combat Struggle...since I had "0" combat at the story, and you had 2.....therefore, I can play this Vengeful Mob card".   He then used it's effect against another of my characters who was attacking the "far left" (to give a visual aide) story unopposed, pointing out that since the low-level creature (I think it was a Servant of Nodens ?) had only 2-icons total - and his Slavering Gug had 3 (Combat) - he could use the Vengeful Mob to wound the Servant....thus killing him and preventing me from claiming any tokens at this story.

    Now...I had an issue with it, since I said it seemed bizarre that you could play it as though you had "Lost" a struggle that you had nobody participating at...and said I'd ask the Forum Gurus for guidance today.  He countered that if a player is not actually "losing" struggles as they resolve, even if their is no opposing characters, then why do we even award Success Tokens at the end for having at least 1-skill and no opponents ?   Clearly, he argued, you are "winning" the skill check ....meaning he (the opponent) will have "lost" the skill check.  If that logic holds, then surely the opponent is losing all the prior unapposed Icon Struggles too ? (assuming your guy has at least 1-of that Icon - enabling you to actually "win" it - as my Disciple of the Gate did, regarding Combat).

    What is the correct way to play this ?   And sorry for the longer-than-usual single question length -but this one required some explanation to enable any would-be-answerers to see what exactly happened and how we were looking at it.

     

    3.) Sleep of the Dead - Neutral Event:  Play at the end of your story phase.
    Action: Choose up to 2 characters. Those characters do not refresh during the next refresh phase.

    How does this function in regards to the normal Arcane Struggle taking place ?   Example...I attacked a story where my opponent ended up blocking with a few Mi-Go.   He ended up winning, as we went through the Struggles, the Arcane Struggle.... so at that moment, we agreed he would be able to Refresh his Mi-Go Commander....   THEN, had I wanted to play Sleep of the Dead....I would only have been able to affect the Ageless Mi-Go...because he was the only one still exhausted at that point, correct ?

    If so...it means Sleep of the Dead is only useful if your opponent has nobody with Arcane who is able to commit (or has some, but not enough to actually WIN an Arcane Struggle)....correct ?   I just want to know that I understood the timing and interaction with the Arcane Struggle correctly.

     

    4.) Jack "Brass" Brady -  Disrupt: Before a triggered ability resolves, return Jack 'Brass' Brady to his owner´s hand.

    Okay, this guy seems like a fairly notorious Syndicate character, that I'm sure many have experience with.   Anyways, my question (and the next one actually) involves his Disrupt special ability. 

    Basically, the in-game situation we had was ...Brady was available for my opponent on Defense....he had earlier played an Alhazred Lamp on him, boosting his combat abilities, etc. quite a bit.  

    I had a Feint in my hand, haivng put 3 in the deck after reading Chris "Cannon" Long - speaking highly of the card's surprise ability over on BGG forums....., and sent in all of my characters (with enough skill to win the struggle, but not enough Combat to actually wound Brady).  My opponent planned to block me so I was not "unapposed" at the story....AND steal a point during the Investigation Struggle...so it would be a draw, in terms of number of Success Tokens being put on the story.

    So he committed Jack to the story....I then announced my "Feint" card surprise - which reduces a chosen character's Combat Icons by -1....and reduces their Skill by -2 as well.   This would have meant that Jack - LOST - the Combat Struggle, when it resolved, and would have killed him off....a great turn-around for me, at the time.

    My opponent looked at the situation and said, "Okay, then, Jack's coming back to my hand" - arguing that he could use his Disrupt effect against the "Triggered Ability of the Feint card resolving"....to return him to his hand.

    I allowed it, with reservation, and said I'd ask the Gurus.   My contention is...if you play it like that, Jack is Immortal.  He can NEVER be killed...if you play it like that.  Shotgun Blast.....??  Return to hand for free (his ability costs nothing, odd.....)     Deep One Assault ? - Return to hand.    Single Glimpse ?  Return to hand.     Slavering Gug pays 4 to choose and wound ?  Return to hand.     Dimensional Rift triggered ? - Return to hand.    Azathoth enters play ? - Return to hand....... etc. etc. serio.gif


    Was this an allowable way to play Jack's ability - and how is it ACTUALLY meant to be interpreted in any/all of the above-listed example situations I listed ?

     

    5.) Winning a Story - Triggered Ability - Jack "Brass" Brady - part 2:

    Okay - in the same game...we had a later situation with the Story Card "The Thing at the Gate" which says, "Each player sacrifices all of his characters".

    My opponent had Jack in his hand again (after the annoying incident with the Feint - mentioned above) - and it was his next turn.  He had the opportunity - since I had my lone defender exhausted by another of his Syndicate Event cards as the first action of his Ops Phase, if memory serves..... to potentially drop Jack Brady down from his hand, go into The Thing at the Gate - and win it, with 3-Success Tokens (thanks to Jack's Investigation icon).

    He actually talked it over with me, and wanted to know if I felt it would be okay for Jack to win the story....have him (my Opponent) choose to activate the story's effect....to sacrifice all characters in play.....THEN "Disrupt" ! - effect with Jack Brady, to return Jack (solely) to his hand....while everything ELSE that he and I controlled would get Sacrificed...

    I objected - politely - arguing that (we forgot the rule book at his house -durr) the actual "Story Resolutions" were something special - and didn't count as "actual abilities" like Event Cards or Character card effects (Slavering Gug, Demon Lover, etc) ...and thus Jack shouldn't be able to react to them.  I also appealed to his sense of reason  / balance and argued that it would be quite overpowered if he could nuke everything....but get Jack back...ready to come out again next round against (potentially) a defenseless enemy side of the board.

    What is/was the correct way to play this ?  Can Jack actually "Disrupt" the activation of a Story Card's effects and return to hand before they resolve ?

     

    6.) Jack Brady - part-3 ! - Triggered Ability -   Just for further clarity, I promised I would ask this one at my opponents request - but what IS meant by "Triggered Ability" - relative to Jack Brady's Disrupt effct...and what are the full range of things that he CAN actually use it against ?    Also - I know many of you guys mention something about the published FAQ not handling the question of Jack properly - for some reason - so if anyone can comment on that "error or mistake" in the FAQ - I would be glad to hear of it as well, so as not to be mistaken by it if we read over it in the future...

     

    7.) Calling Down the Ancients - this may be covered in the FAQ - but my friend has my copy at the moment - but what happens when there is a Tie for "Lowest Skill" - in other words....if we each have a character in play with Skill-1...and I play "Calling Down the Ancients" ...at this point, technically, NO character clearly has "the Lowest skill"... but there is a tie - each has Skill-1.   Can I choose his character to be destroyed ?    If not...it seems CDtA is a pretty limited card....

     

    8.) Gibbering Soul -  Shub-Niggurath character  - Response: After Gibbering Soul is destroyed, search your deck for a (Shub-Niggurath) character with a (Combat) icon, reveal it, and place it in your hand. Then, shuffle your deck.

    Now what is meant by "destroyed" ?  It would seem simple, but my friend was arguing you could count its ability, even after it was chosen to be Sacrificed due to me activating a Cursed Skull:  Action: Pay 1 and sacrifice Cursed Skull to choose an opponent. That opponent must sacrifice a character.

    He picked up the Gibbering Soul, and said he would Sacrifice that....then put it into his discard and began to search his deck, as per its effect.  I debated him as to whether "destroyed" was the same - in FFG's mind - as "Sacrifice". 

    I particularly found it curious, since it would mean you could use something like the new "Yuggoth Contract, Nefarious Pact" (the actual Neutral Attachment) card to "sacrifice" a Gibbering Soul....getting to use the Soul's ability as early as Turn-1....AND getting to draw 2 cards from the Yuggoth Contract's ability.... this seemed....a bit overpowered to me, so yet again we come to you Gurus for guidance ! 

    How exactly should the Gibbering Soul's Response effect be played and what is meant by "Destroyed" in this case ?

     

    9.) Gibbering Soul - another Crazy Combo:    Okay, so my opponent - being a resourceful and devious (in a good way gui%C3%B1o.gif) guy..... had mused over another brutal combo with the Gibbering Soul.  He didn't actually pull this off in the game we were playing, but he COULD have - had he gotten the cards.

    The cards in question were:  Gibbering Soul (already listed in the above question), 

    Eat the Dead:  Attach to a character you control.
    Response: When attached character is destroyed, attach it and Eat the Dead to any domain you control as resources.

    and, lastly

    Shocking Transformation:  (a Chris Long favorite, and for good reason, as I have learned !)  Action: Sacrifice one of your characters to search your deck for a non-Ancient One character and put it into play. Then, shuffle your deck.

     

    What my friend was imagining was .... Turn-1...he goes first.  He resources and plays Gibbering Soul with one domain...then Eat the Dead on it with another domain.   On his Turn-2...he resources again...and puts down a 3rd resource on one of his domains....then plays Shocking Transformation on the Gibbering Soul.

    He then theorized he would pick up the Gibbering Soul...and drop it, and Eat the Dead into his Discard (per the normal procedure when Sacrificing something)....he would get the basic effect of the Shocking Transformation - searching his deck for, say a Slavering Gug...and putting it directly into play...he would ALSO get to use the standard effect for the Gibbering Soul being "destroyed" (see above question for particulars on this wording and our debate on it) ..... and get to search his deck for the Shub character with at least 1-Combat, and put that character into his hand.... and LASTLY...he would then get to pick up the Gibbering Soul and the Eat the Dead attachment (per the Eat the Dead effect)....and attach them to a domain he controlled as resources. 

     

    I argued-  on the basis of all reason - that this would be an absurdly overpowered and game-ending (nearly) combo - unless the opponent had some handy destruction cards in their hand to counter on the next turn.  He felt it should be possible, playing off the synergy between the three Shub cards (and he argued you WOULD need to have all three in your opening cards to get the full / speed effect - so it could hardly be called "a sure thing").   Still, I said I would present the situation to the Forum Gurus, and hope they could guide us.

    Is this valid / is the combo workable in this manner ?  Why or why not ?

     

     

    10.)  Mi-Go Scalpel-   Attachment.  Item. - Attach to a Mi-Go character.
    Action: Exhaust Mi-Go Scalpel to have attached character gain an icon of your choise for each of your Mi-Go characters in play until the end of the phase.

     My question on this (potentially great) attachment is .... when you Exhaust the Scalpel to gain the "icon of your choice for each..."  how exactly is this done ?  For example.  Let's say you had:

    Ageless Mi-Go, Mi-Go Scout, Mi-Go Commander in play.   You have 3 total Mi-Go characters in play, in this case.   You attach the Scalpel to the Commander...and begin your Story Phase, activating the Scalpel to make your Mi-Go Commander (with the Scalpel) much more potent during the resolution of the Struggles.

    What can he actually gain ?  Does he get to gain 3-Icons....all of which are the same Icon.... or is he able to choose exactly which he wants ?  Since there are 3-Mi-Go in play...can he say "I'll gain 1-Terror....1-Combat...and 1-Investigation" .... or...."I'll gain 1-Terror...and 2-Arcane"....or "I'll gain 3-Combat"....basically is there any restriction on how he can gain the Icons and if he is allowed to "mix and match" them ?

     

    ------------------------------

    Thanks again - in advance - to any and all who chime in with answers to these questions.   My friend and I are very appreciative of the aid.


  16. That is awesome, Professor.  

    A+++++  cool.gif

    Double-thumbs up and "Post of the Week" honours ! aplauso.gif

    -

    That would be truly hilarious, to have FFG-Staff come on sometime and say, "Oh, you guys are still wracking your brains over THAT card ?  Wait till you see the new wording were introducing NEXT Asylum Pack !  Don't any of you understand ?  The only way to win.....is not to play !  Mwhaahaahaaaaaaaa !"

    And we are all reduced to this:  partido_risa.gif


  17. I bet he has been thinking the Conspiracy Cards-  a lot of which are being released in Yuggoth Contract - are meant to be "additional story cards" - so he has been putting them into the main story card pile and playing them when they are drawn out....which, admittedly is not impossible in the least and COULD be done - since they do function "Like stories" - but they are meant to be put into one player or another's actual "Deck" for the game - and used that way - in ADDITION to the normal stories which are flipped over from the 10-card supply.

     


  18. Nice synopsis Johnny....

    .... I have to add...there is something....oddly...mind-affecting to your writing though...I can't quite place it (maybe you've been touched by Hastur ?) ...but many of your paragraphs and the way you word things have this...strangely hard-to-follow-yet-make-sense-in-the-end kind of quality to them.  Like...my mind//head strain a bit while going through...then at the end, as recognition of the point comes, it feels better...and I'm like "wow, that was an eloquent way to say it" - but the going through is ....nigh-psychedelic.   aplauso.gif

    And yes, I'm praising you...even if it seems an awkward way of doing it. 


  19. Well, I won against my opponent's  "Fast Miska - Agency - Dreamer" deck yesterday - with my Combo - Agency - Hastur deck - by destroying him in two straight games on the 3rd turns (of both !).

    He was saying "jeez that deck of yours is fast...my fast deck is barely keeping up with it..."

    The one game he got a bad draw, and the second game, he did get a few things out...but I drew 2-Shotgun Blasts in the opening hand, and blew up a Miska girl who let him draw a card when she enters play, and a Clever Zoog...then his 3rd turn (as I neared the win) - he put out a Monster Hunter with Dynamite - his only chance (if left alive) to stop me at one of the stories - and prevent a victory...but I Blind Submissioned it (taking Control) and he conceded.... wow.

    Yes, that was fast.

    The interesting thing is, in neither case did I get 70-Steps....but both times I did get Magah Birds (second time I actually drew two of them in the opening cards though, so resourced one and played the other, getting 2-into play (at least).  I also played an Unorthodox Psychologist.   Then I proceeded (as noted above), to Shotgun Blast his defenders and take the stories in rapid order.

     

    I came to see that EITHER the Birds - OR - the Steps are important / okay to getting this to work okay...but it seems more important that you get the Birds, since it lets you get out 3-4 characters on first turn....then it is to get the Steps, and not much else.    1 Psychologist or 1 Paul Lemond...and 70-Steps doesn't nearly help you enough (because you aren't scoring points on ENOUGH stories - EARLY enough).... then 1-Paul, 3-Birds, and 1 Unorthodox Psychologist.

    Having 5-Characters out (it seems) - moreso than anything else - before your opponent has even drawn his first 2-cards from his deck (assumes you won the roll to go first) - is what (at least from what I observed) puts the pressure on him - tremendously....   Yes, Steps is great too - for really locking him down - but 5-characters on first turn is - perhaps - a bit broken, since characters are what this game runs on.

    It basically puts the opponent into a situation where they HAVE to have a great draw, with multiple characters that they can get out right away - or they get steamrolled.  My friend ended up Mulliganing - twice in those games - just because he was afraid of the speed and felt he needed a better hand each time.....this is noteworthy since he rarely (otherwise) mulligans...and this demonstrates how much knowing how fast the deck is - actually "scares" him.

    So ....if I was finding things to complain about the deck / style in general - it would be - how did FFG think // not realize that 1-Resource for 3-Characters ...is an unbalancing thing to put into the game ?

     

    It would not be so bad if they had similiar things for OTHER factions...like an Agency card called:

    "Twin Marksman"

    "Born to shoot.."

    Agency Character:  Cost-2

    1-Combat, Fast

    1-Skill

    "When Twin Marksman comes into play, search your deck for another card named "Twin Marksman" and put it into play, if possible."

    Flavor Text:  "From the moment they were born, they had an uncanny connection which grew more evident as they aged and began to practice the art of professional shooting...."

    -

    Something like this - for EACH - faction would / should be able to exist as a counter for Magah Birds - if they are going to make them as they are now.  Instead, they not only (FFG I mean) created Magah Birds (for Hastur), but they went ahead and gave the faction 70-Steps too !   AND - Endless Interrogation being Agency // Hastur - essentially with the 0-cost, but needing Hastur-resource in play.... further added to the combo potential.  It's like they intentionally jacked up Hastur's ability to pull of this thing ...by making all these cards (in the first place) - but then by going further and making them all Hastur, with no counters for other Factions to use against them...

    Strange design decision.....to say the least.

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