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Father Gabe

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  1. Like
    Father Gabe got a reaction from DarthGM in Fallout?   
    with that said (sorry just saw the date of the last post) DarthGM's creation is inspiring.  I am adapting it to my own group in Spring 2018, after I add some more material relating to my campaign.  Which, thank you for cranking that out, it really helped solve a lot of problems.
  2. Like
    Father Gabe got a reaction from Lynata in Deathwatch Campaign   
    Remember Rule 0.  GM has final say on everything.  Doesnt matter if the book and dice rolls say the Storm Shield is available, don't allow it.  It's a simple lock on a door?  Not if you say other wise, slap that -20 on there.  Just don't abuse it.
     
    I agree with most being said here.  Common man will be in awe of the Space Marines (likely PDF troopers as well), Imperial Guard/Navy will give all do respect and deference to them...however, commanding officers (especially of Lt. Col. and above might need extra persuasion to relinquish command.
     
    As far as interactions are possible, that is all on you as the GM.  You can make the game heavy social interaction, investigative and problem solving as you want.  That way when the battles do come they become these epic confrontations that the players enjoy and relish.  From a psychology point of view, if done enough, this could lead to your players participating more in the non-combat areas as it leads to a reward of combat, etc.  
     
    Lots of good advice on this thread, choose what best suits you.
  3. Like
    Father Gabe got a reaction from Azmodael in Acquiring torpedoes/small craft   
    Depends on how many they are attempting to acquire.  That Extremely Rare is the start of determining the difficulty(+) Scale (12 - 24 squadron size) (+) Vehicle Acquisition Penalty (-10) = bonus/detriment % to Profit Factor Acquisition roll.  No on starship penalty btw.
     
    Example:
    Single Bomber (Extremely Rare - 30) + Scale (Single + 30) + Vehicle Penalty (-10) = PF 50 - 10 = 40% chance of success.
    Squadron of Bombers (Extremely Rare - 30) + Scale (Minor + 10) + Vehicle Penalty (-10) = PF 50 - 30 = 20% chance of success.
     
    Of course if the Rogue Trader/Seneschal wants they can attempt to bargain/commerce test against the opposing side to get a bonus or negative to their roll of +2 for each degree of success or -2 per each degree of failure.  Hope this helps.
  4. Like
    Father Gabe got a reaction from Alasseo in Players and their tendency to drag squads of npcs with them   
    Well after the first skirmish they brought NPCs which cost the lives of some, they hired on some ex-guardsmen and outfitted them quite well (we used regiment creation rules for Only War) to assist with the ship security, etc.  All these ideas are working out as I make notes on how to handle combat for the NPCs by using the Hordes rules from Deathwatch.  
     
    And it gave me another idea that if/when the players send the NPCs off on a mission while they do something, I can have backup characters made for these NPCs and run a different adventure with the players in control, using Only War/Deathwatch rules...a little something for the future.
  5. Like
    Father Gabe got a reaction from Tenebrae in Players and their tendency to drag squads of npcs with them   
    Well after the first skirmish they brought NPCs which cost the lives of some, they hired on some ex-guardsmen and outfitted them quite well (we used regiment creation rules for Only War) to assist with the ship security, etc.  All these ideas are working out as I make notes on how to handle combat for the NPCs by using the Hordes rules from Deathwatch.  
     
    And it gave me another idea that if/when the players send the NPCs off on a mission while they do something, I can have backup characters made for these NPCs and run a different adventure with the players in control, using Only War/Deathwatch rules...a little something for the future.
  6. Like
    Father Gabe got a reaction from Nameless2all in Players and their tendency to drag squads of npcs with them   
    Great ideas.  I am going to move forward with some of these ideas and see how it works next few game sessions.  What I am concerned with really is the Astropath bringing another of the ships astropaths, Explorator and Rogue Trader brings 5-10 guards, Navigator and Void-master always tries to stay on the ship to "nuke the site from orbit", and the Ork Freeboota/Mekboy tries to bring along the 4 orks he recently "pacified" into joining; all when they make planet fall/board a derelict vessel in anticipation of danger.
     
    I dont stop them but with some of these suggestions I can get around the combat fairly easily now, it appears I was already on the right track.
  7. Like
    Father Gabe reacted to Spatulaodoom in Multiple Combi Weapons and an Ammo Backpack?   
    I'd probably say "No, don't be an ass."
  8. Like
    Father Gabe reacted to Errant Knight in Multiple Combi Weapons and an Ammo Backpack?   
    Just say, "No."
     
    If your players think of it and consider it original, and you think you should just go with it, consider that they are one person in quadrillions currently alive.  Someone else thought of it first.  Then have an NPC do it to that player before that player finishes up their project.
     
    "Sure, you can triple-wield combi-bolt/inferno pistols."
     
    Next encounter...
     
    "The bad guy whips out 3 combi-bolt/inferno pistols with unlimited ammo"
     
    My players expect me to play by the rules.  Should I expect less of them?
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