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JJFlash

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About JJFlash

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    Drammen, , Norway
  1. O-kayyy… Well, it seems that should do it. We're playing the last act II scenario plus the finale tomorrow. Will try it out then. Thank you
  2. Ashrian's heroic ability is that all minions who start their turn adjacent to her, are stunned. I've tried to read the rules the right way, upside down and sideways, but I can't find any way around this. Is there something I've failed to discover, that cancels heroic abilities? As the Overlord player, this ability annoys me no end, and so many campaign scenarios have become unbalances because she can just show up and hold two, three, even four monsters at bay while the others mop up with the one or two I have left…
  3. Ashrian's heroic ability is that all minions who start their turn adjacent to her, are stunned. I've tried to read the rules the right way, upside down and sideways, but I can't find any way around this. Is there something I've failed to discover, that cancels heroic abilities? As the Overlord player, this ability annoys me no end, and so many campaign scenarios have become unbalances because she can just show up and hold two, three, even four monsters at bay while the others mop up with the one or two I have left…
  4. Are those two cumulative? The Cloud of Mist card states that you need a surge to hit, and so does the Shadow ability. If someone tries to hit a Shadow Dragon while the Cloud of Mist card is in play, are then two surges required? Or only one?
  5. I have so far avoided TI, because I thought it was purely a strategic wargame, and I hate that. But today I read the description on FFG's homepage, and it seems I was mistaken. Among other things, it seems to have elements from RuneWars, which I like very much. Can anyone confirm this? Do the two games compare?
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